
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.0026)
(cos re)
(if (<= im 2e+76)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (pow im 4.0) (* (cos re) 0.041666666666666664)))))
double code(double re, double im) {
double tmp;
if (im <= 0.0026) {
tmp = cos(re);
} else if (im <= 2e+76) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = pow(im, 4.0) * (cos(re) * 0.041666666666666664);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.0026d0) then
tmp = cos(re)
else if (im <= 2d+76) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (im ** 4.0d0) * (cos(re) * 0.041666666666666664d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.0026) {
tmp = Math.cos(re);
} else if (im <= 2e+76) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.pow(im, 4.0) * (Math.cos(re) * 0.041666666666666664);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.0026: tmp = math.cos(re) elif im <= 2e+76: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.pow(im, 4.0) * (math.cos(re) * 0.041666666666666664) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.0026) tmp = cos(re); elseif (im <= 2e+76) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64((im ^ 4.0) * Float64(cos(re) * 0.041666666666666664)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.0026) tmp = cos(re); elseif (im <= 2e+76) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (im ^ 4.0) * (cos(re) * 0.041666666666666664); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.0026], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2e+76], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[im, 4.0], $MachinePrecision] * N[(N[Cos[re], $MachinePrecision] * 0.041666666666666664), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0026:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2 \cdot 10^{+76}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;{im}^{4} \cdot \left(\cos re \cdot 0.041666666666666664\right)\\
\end{array}
\end{array}
if im < 0.0025999999999999999Initial program 100.0%
Taylor expanded in im around 0 68.8%
if 0.0025999999999999999 < im < 2.0000000000000001e76Initial program 99.9%
Taylor expanded in re around 0 54.6%
if 2.0000000000000001e76 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification73.3%
(FPCore (re im)
:precision binary64
(if (<= im 0.032)
(* (* 0.5 (cos re)) (fma im im 2.0))
(if (<= im 1.15e+77)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (pow im 4.0) (* (cos re) 0.041666666666666664)))))
double code(double re, double im) {
double tmp;
if (im <= 0.032) {
tmp = (0.5 * cos(re)) * fma(im, im, 2.0);
} else if (im <= 1.15e+77) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = pow(im, 4.0) * (cos(re) * 0.041666666666666664);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.032) tmp = Float64(Float64(0.5 * cos(re)) * fma(im, im, 2.0)); elseif (im <= 1.15e+77) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64((im ^ 4.0) * Float64(cos(re) * 0.041666666666666664)); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.032], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.15e+77], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[im, 4.0], $MachinePrecision] * N[(N[Cos[re], $MachinePrecision] * 0.041666666666666664), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.032:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{elif}\;im \leq 1.15 \cdot 10^{+77}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;{im}^{4} \cdot \left(\cos re \cdot 0.041666666666666664\right)\\
\end{array}
\end{array}
if im < 0.032000000000000001Initial program 100.0%
Taylor expanded in im around 0 86.9%
+-commutative86.9%
unpow286.9%
fma-define86.9%
Simplified86.9%
if 0.032000000000000001 < im < 1.14999999999999997e77Initial program 99.9%
Taylor expanded in re around 0 54.6%
if 1.14999999999999997e77 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification87.3%
(FPCore (re im) :precision binary64 (if (<= im 0.006) (cos re) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.006) {
tmp = cos(re);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.006d0) then
tmp = cos(re)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.006) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.006: tmp = math.cos(re) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.006) tmp = cos(re); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.006) tmp = cos(re); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.006], N[Cos[re], $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.006:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.0060000000000000001Initial program 100.0%
Taylor expanded in im around 0 68.8%
if 0.0060000000000000001 < im Initial program 100.0%
Taylor expanded in re around 0 73.2%
Final simplification69.8%
(FPCore (re im) :precision binary64 (if (<= im 1.35e+49) (cos re) (* (pow im 4.0) 0.041666666666666664)))
double code(double re, double im) {
double tmp;
if (im <= 1.35e+49) {
tmp = cos(re);
} else {
tmp = pow(im, 4.0) * 0.041666666666666664;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.35d+49) then
tmp = cos(re)
else
tmp = (im ** 4.0d0) * 0.041666666666666664d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.35e+49) {
tmp = Math.cos(re);
} else {
tmp = Math.pow(im, 4.0) * 0.041666666666666664;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.35e+49: tmp = math.cos(re) else: tmp = math.pow(im, 4.0) * 0.041666666666666664 return tmp
function code(re, im) tmp = 0.0 if (im <= 1.35e+49) tmp = cos(re); else tmp = Float64((im ^ 4.0) * 0.041666666666666664); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.35e+49) tmp = cos(re); else tmp = (im ^ 4.0) * 0.041666666666666664; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.35e+49], N[Cos[re], $MachinePrecision], N[(N[Power[im, 4.0], $MachinePrecision] * 0.041666666666666664), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.35 \cdot 10^{+49}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;{im}^{4} \cdot 0.041666666666666664\\
\end{array}
\end{array}
if im < 1.35000000000000005e49Initial program 100.0%
Taylor expanded in im around 0 65.7%
if 1.35000000000000005e49 < im Initial program 100.0%
Taylor expanded in im around 0 90.6%
*-commutative90.6%
Simplified90.6%
Taylor expanded in im around inf 90.6%
*-commutative90.6%
associate-*r*90.6%
Simplified90.6%
Taylor expanded in re around 0 71.7%
Final simplification66.8%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 53.7%
Final simplification53.7%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.4%
pow-base-12.4%
metadata-eval2.4%
Simplified2.4%
Final simplification2.4%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr8.8%
Taylor expanded in re around 0 9.0%
Final simplification9.0%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr31.3%
+-inverses31.3%
+-rgt-identity31.3%
*-inverses31.3%
Simplified31.3%
Final simplification31.3%
herbie shell --seed 2024084
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))