
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.85e+37) (not (<= y 6e+25))) (+ 1.0 (* y (sqrt x))) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.85e+37) || !(y <= 6e+25)) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.85d+37)) .or. (.not. (y <= 6d+25))) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.85e+37) || !(y <= 6e+25)) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.85e+37) or not (y <= 6e+25): tmp = 1.0 + (y * math.sqrt(x)) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.85e+37) || !(y <= 6e+25)) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.85e+37) || ~((y <= 6e+25))) tmp = 1.0 + (y * sqrt(x)); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.85e+37], N[Not[LessEqual[y, 6e+25]], $MachinePrecision]], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{+37} \lor \neg \left(y \leq 6 \cdot 10^{+25}\right):\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -1.85e37 or 6.00000000000000011e25 < y Initial program 99.7%
Taylor expanded in x around 0 92.8%
if -1.85e37 < y < 6.00000000000000011e25Initial program 100.0%
Taylor expanded in y around 0 98.8%
Final simplification96.2%
(FPCore (x y) :precision binary64 (if (or (<= y -1.4e+68) (not (<= y 1.55e+55))) (* y (sqrt x)) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.4e+68) || !(y <= 1.55e+55)) {
tmp = y * sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.4d+68)) .or. (.not. (y <= 1.55d+55))) then
tmp = y * sqrt(x)
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.4e+68) || !(y <= 1.55e+55)) {
tmp = y * Math.sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.4e+68) or not (y <= 1.55e+55): tmp = y * math.sqrt(x) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.4e+68) || !(y <= 1.55e+55)) tmp = Float64(y * sqrt(x)); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.4e+68) || ~((y <= 1.55e+55))) tmp = y * sqrt(x); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.4e+68], N[Not[LessEqual[y, 1.55e+55]], $MachinePrecision]], N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{+68} \lor \neg \left(y \leq 1.55 \cdot 10^{+55}\right):\\
\;\;\;\;y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -1.4e68 or 1.54999999999999997e55 < y Initial program 99.7%
Taylor expanded in y around inf 99.7%
associate--l+99.7%
div-sub99.7%
Simplified99.7%
Taylor expanded in y around inf 88.6%
if -1.4e68 < y < 1.54999999999999997e55Initial program 100.0%
Taylor expanded in y around 0 94.9%
Final simplification92.5%
(FPCore (x y) :precision binary64 (if (<= x 1.0) (+ 1.0 (* y (sqrt x))) (* x (+ (/ y (sqrt x)) -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = x * ((y / sqrt(x)) + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = x * ((y / sqrt(x)) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = x * ((y / Math.sqrt(x)) + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.0: tmp = 1.0 + (y * math.sqrt(x)) else: tmp = x * ((y / math.sqrt(x)) + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(x * Float64(Float64(y / sqrt(x)) + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.0) tmp = 1.0 + (y * sqrt(x)); else tmp = x * ((y / sqrt(x)) + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.0], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{y}{\sqrt{x}} + -1\right)\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.8%
if 1 < x Initial program 99.9%
Taylor expanded in x around inf 99.1%
*-commutative99.1%
sqrt-div99.1%
metadata-eval99.1%
un-div-inv99.1%
Applied egg-rr99.1%
Final simplification98.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (sqrt x)))) (if (<= x 1.0) (+ 1.0 t_0) (- t_0 x))))
double code(double x, double y) {
double t_0 = y * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 1.0 + t_0;
} else {
tmp = t_0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(x)
if (x <= 1.0d0) then
tmp = 1.0d0 + t_0
else
tmp = t_0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 1.0 + t_0;
} else {
tmp = t_0 - x;
}
return tmp;
}
def code(x, y): t_0 = y * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = 1.0 + t_0 else: tmp = t_0 - x return tmp
function code(x, y) t_0 = Float64(y * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + t_0); else tmp = Float64(t_0 - x); end return tmp end
function tmp_2 = code(x, y) t_0 = y * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = 1.0 + t_0; else tmp = t_0 - x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(1.0 + t$95$0), $MachinePrecision], N[(t$95$0 - x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_0 - x\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.8%
if 1 < x Initial program 99.9%
Taylor expanded in x around inf 99.1%
Taylor expanded in x around 0 99.1%
neg-mul-199.1%
+-commutative99.1%
*-commutative99.1%
sub-neg99.1%
Simplified99.1%
Final simplification98.0%
(FPCore (x y) :precision binary64 (if (<= y -6e+160) (/ (* (- 1.0 x) y) y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if (y <= -6e+160) {
tmp = ((1.0 - x) * y) / y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6d+160)) then
tmp = ((1.0d0 - x) * y) / y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6e+160) {
tmp = ((1.0 - x) * y) / y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6e+160: tmp = ((1.0 - x) * y) / y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if (y <= -6e+160) tmp = Float64(Float64(Float64(1.0 - x) * y) / y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6e+160) tmp = ((1.0 - x) * y) / y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6e+160], N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / y), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+160}:\\
\;\;\;\;\frac{\left(1 - x\right) \cdot y}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -5.9999999999999997e160Initial program 99.6%
Taylor expanded in y around inf 99.6%
associate--l+99.6%
div-sub99.6%
Simplified99.6%
Taylor expanded in y around 0 3.9%
associate-*r/32.9%
Applied egg-rr32.9%
if -5.9999999999999997e160 < y Initial program 99.9%
Taylor expanded in y around 0 70.5%
Final simplification66.1%
(FPCore (x y) :precision binary64 (if (<= x 1.0) 1.0 (- x)))
double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.0: tmp = 1.0 else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if (x <= 1.0) tmp = 1.0; else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.0) tmp = 1.0; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.0], 1.0, (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.8%
Taylor expanded in y around 0 60.0%
if 1 < x Initial program 99.9%
Taylor expanded in x around inf 99.1%
Taylor expanded in y around 0 61.5%
neg-mul-161.5%
Simplified61.5%
Final simplification60.8%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 62.7%
Final simplification62.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 64.1%
Taylor expanded in y around 0 27.5%
Final simplification27.5%
herbie shell --seed 2024084
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))