
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(* (pow a 2.0) (+ 4.0 (+ (* 2.0 (pow b 2.0)) (* a (- a 4.0))))))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 2.0) * (4.0 + ((2.0 * pow(b, 2.0)) + (a * (a - 4.0))));
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 2.0) * (4.0 + ((2.0 * Math.pow(b, 2.0)) + (a * (a - 4.0))));
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 2.0) * (4.0 + ((2.0 * math.pow(b, 2.0)) + (a * (a - 4.0)))) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64((a ^ 2.0) * Float64(4.0 + Float64(Float64(2.0 * (b ^ 2.0)) + Float64(a * Float64(a - 4.0))))); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = (a ^ 2.0) * (4.0 + ((2.0 * (b ^ 2.0)) + (a * (a - 4.0)))); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] * N[(4.0 + N[(N[(2.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} \cdot \left(4 + \left(2 \cdot {b}^{2} + a \cdot \left(a - 4\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
associate--l+0.0%
fma-define0.0%
sqr-neg0.0%
fma-define0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-define0.0%
sqr-neg0.0%
Simplified4.3%
Taylor expanded in a around -inf 100.0%
mul-1-neg100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in a around 0 100.0%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(+ (* (pow a 2.0) (+ 4.0 (* a (- a 4.0)))) -1.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = (pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0;
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = (Math.pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = (math.pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0 return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64(Float64((a ^ 2.0) * Float64(4.0 + Float64(a * Float64(a - 4.0)))) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = ((a ^ 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[(4.0 + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} \cdot \left(4 + a \cdot \left(a - 4\right)\right) + -1\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
associate--l+0.0%
fma-define0.0%
sqr-neg0.0%
fma-define0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-define0.0%
sqr-neg0.0%
Simplified4.3%
Taylor expanded in b around 0 29.3%
Taylor expanded in a around 0 89.3%
Final simplification97.0%
(FPCore (a b)
:precision binary64
(if (<= b 8.2e-261)
-1.0
(if (<= b 2.2e-187)
(pow a 4.0)
(if (<= b 1.08e-29)
-1.0
(if (<= b 1600000000000.0) (pow a 4.0) (pow b 4.0))))))
double code(double a, double b) {
double tmp;
if (b <= 8.2e-261) {
tmp = -1.0;
} else if (b <= 2.2e-187) {
tmp = pow(a, 4.0);
} else if (b <= 1.08e-29) {
tmp = -1.0;
} else if (b <= 1600000000000.0) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 8.2d-261) then
tmp = -1.0d0
else if (b <= 2.2d-187) then
tmp = a ** 4.0d0
else if (b <= 1.08d-29) then
tmp = -1.0d0
else if (b <= 1600000000000.0d0) then
tmp = a ** 4.0d0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 8.2e-261) {
tmp = -1.0;
} else if (b <= 2.2e-187) {
tmp = Math.pow(a, 4.0);
} else if (b <= 1.08e-29) {
tmp = -1.0;
} else if (b <= 1600000000000.0) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 8.2e-261: tmp = -1.0 elif b <= 2.2e-187: tmp = math.pow(a, 4.0) elif b <= 1.08e-29: tmp = -1.0 elif b <= 1600000000000.0: tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 8.2e-261) tmp = -1.0; elseif (b <= 2.2e-187) tmp = a ^ 4.0; elseif (b <= 1.08e-29) tmp = -1.0; elseif (b <= 1600000000000.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 8.2e-261) tmp = -1.0; elseif (b <= 2.2e-187) tmp = a ^ 4.0; elseif (b <= 1.08e-29) tmp = -1.0; elseif (b <= 1600000000000.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 8.2e-261], -1.0, If[LessEqual[b, 2.2e-187], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 1.08e-29], -1.0, If[LessEqual[b, 1600000000000.0], N[Power[a, 4.0], $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 8.2 \cdot 10^{-261}:\\
\;\;\;\;-1\\
\mathbf{elif}\;b \leq 2.2 \cdot 10^{-187}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 1.08 \cdot 10^{-29}:\\
\;\;\;\;-1\\
\mathbf{elif}\;b \leq 1600000000000:\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 8.2000000000000003e-261 or 2.20000000000000008e-187 < b < 1.07999999999999995e-29Initial program 74.8%
associate--l+74.8%
fma-define74.8%
sqr-neg74.8%
fma-define74.8%
distribute-rgt-in74.8%
sqr-neg74.8%
distribute-rgt-in74.8%
fma-define74.8%
sqr-neg74.8%
Simplified75.3%
Taylor expanded in b around 0 61.2%
Taylor expanded in a around 0 60.1%
Taylor expanded in a around 0 35.4%
if 8.2000000000000003e-261 < b < 2.20000000000000008e-187 or 1.07999999999999995e-29 < b < 1.6e12Initial program 83.9%
associate--l+83.9%
fma-define83.9%
sqr-neg83.9%
fma-define83.9%
distribute-rgt-in83.9%
sqr-neg83.9%
distribute-rgt-in83.9%
fma-define83.9%
sqr-neg83.9%
Simplified83.9%
Taylor expanded in a around inf 68.9%
if 1.6e12 < b Initial program 60.6%
associate--l+60.6%
fma-define60.6%
sqr-neg60.6%
fma-define60.6%
distribute-rgt-in60.6%
sqr-neg60.6%
distribute-rgt-in60.6%
fma-define60.6%
sqr-neg60.6%
Simplified64.2%
Taylor expanded in b around inf 88.3%
Final simplification50.3%
(FPCore (a b) :precision binary64 (if (<= b 470000000.0) (+ (* (pow a 2.0) (+ 4.0 (* a (- a 4.0)))) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 470000000.0) {
tmp = (pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 470000000.0d0) then
tmp = ((a ** 2.0d0) * (4.0d0 + (a * (a - 4.0d0)))) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 470000000.0) {
tmp = (Math.pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 470000000.0: tmp = (math.pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 470000000.0) tmp = Float64(Float64((a ^ 2.0) * Float64(4.0 + Float64(a * Float64(a - 4.0)))) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 470000000.0) tmp = ((a ^ 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 470000000.0], N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[(4.0 + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 470000000:\\
\;\;\;\;{a}^{2} \cdot \left(4 + a \cdot \left(a - 4\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 4.7e8Initial program 75.9%
associate--l+75.9%
fma-define75.9%
sqr-neg75.9%
fma-define75.9%
distribute-rgt-in75.9%
sqr-neg75.9%
distribute-rgt-in75.9%
fma-define75.9%
sqr-neg75.9%
Simplified76.4%
Taylor expanded in b around 0 63.5%
Taylor expanded in a around 0 79.0%
if 4.7e8 < b Initial program 60.6%
associate--l+60.6%
fma-define60.6%
sqr-neg60.6%
fma-define60.6%
distribute-rgt-in60.6%
sqr-neg60.6%
distribute-rgt-in60.6%
fma-define60.6%
sqr-neg60.6%
Simplified64.2%
Taylor expanded in b around inf 88.3%
Final simplification81.0%
(FPCore (a b) :precision binary64 (if (or (<= a -0.41) (not (<= a 2.5))) (pow a 4.0) -1.0))
double code(double a, double b) {
double tmp;
if ((a <= -0.41) || !(a <= 2.5)) {
tmp = pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-0.41d0)) .or. (.not. (a <= 2.5d0))) then
tmp = a ** 4.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -0.41) || !(a <= 2.5)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -0.41) or not (a <= 2.5): tmp = math.pow(a, 4.0) else: tmp = -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -0.41) || !(a <= 2.5)) tmp = a ^ 4.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -0.41) || ~((a <= 2.5))) tmp = a ^ 4.0; else tmp = -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -0.41], N[Not[LessEqual[a, 2.5]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -0.41 \lor \neg \left(a \leq 2.5\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if a < -0.409999999999999976 or 2.5 < a Initial program 44.8%
associate--l+44.8%
fma-define44.8%
sqr-neg44.8%
fma-define44.8%
distribute-rgt-in44.8%
sqr-neg44.8%
distribute-rgt-in44.8%
fma-define44.8%
sqr-neg44.8%
Simplified47.2%
Taylor expanded in a around inf 87.5%
if -0.409999999999999976 < a < 2.5Initial program 99.9%
associate--l+99.9%
fma-define99.9%
sqr-neg99.9%
fma-define99.9%
distribute-rgt-in99.9%
sqr-neg99.9%
distribute-rgt-in99.9%
fma-define99.9%
sqr-neg99.9%
Simplified99.9%
Taylor expanded in b around 0 54.1%
Taylor expanded in a around 0 53.4%
Taylor expanded in a around 0 53.1%
Final simplification70.2%
(FPCore (a b) :precision binary64 (if (<= b 350000000000.0) (+ (pow a 4.0) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 350000000000.0) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 350000000000.0d0) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 350000000000.0) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 350000000000.0: tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 350000000000.0) tmp = Float64((a ^ 4.0) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 350000000000.0) tmp = (a ^ 4.0) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 350000000000.0], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 350000000000:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 3.5e11Initial program 75.9%
associate--l+75.9%
fma-define75.9%
sqr-neg75.9%
fma-define75.9%
distribute-rgt-in75.9%
sqr-neg75.9%
distribute-rgt-in75.9%
fma-define75.9%
sqr-neg75.9%
Simplified76.4%
Taylor expanded in b around 0 63.5%
Taylor expanded in a around inf 78.1%
if 3.5e11 < b Initial program 60.6%
associate--l+60.6%
fma-define60.6%
sqr-neg60.6%
fma-define60.6%
distribute-rgt-in60.6%
sqr-neg60.6%
distribute-rgt-in60.6%
fma-define60.6%
sqr-neg60.6%
Simplified64.2%
Taylor expanded in b around inf 88.3%
Final simplification80.3%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 72.6%
associate--l+72.6%
fma-define72.6%
sqr-neg72.6%
fma-define72.6%
distribute-rgt-in72.6%
sqr-neg72.6%
distribute-rgt-in72.6%
fma-define72.6%
sqr-neg72.6%
Simplified73.7%
Taylor expanded in b around 0 54.5%
Taylor expanded in a around 0 52.7%
Taylor expanded in a around 0 27.1%
Final simplification27.1%
herbie shell --seed 2024084
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))