
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* D D) (* w h)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/
(fma
c0
(* d (/ d (* D (* D (* w h)))))
(* c0 (* d (/ d (* (* w h) (pow D 2.0))))))
(* 2.0 w)))
(* c0 (/ 0.0 (* 2.0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * (fma(c0, (d * (d / (D * (D * (w * h))))), (c0 * (d * (d / ((w * h) * pow(D, 2.0)))))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(fma(c0, Float64(d * Float64(d / Float64(D * Float64(D * Float64(w * h))))), Float64(c0 * Float64(d * Float64(d / Float64(Float64(w * h) * (D ^ 2.0)))))) / Float64(2.0 * w))); else tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); end return tmp end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(c0 * N[(d * N[(d / N[(D * N[(D * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c0 * N[(d * N[(d / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{\mathsf{fma}\left(c0, d \cdot \frac{d}{D \cdot \left(D \cdot \left(w \cdot h\right)\right)}, c0 \cdot \left(d \cdot \frac{d}{\left(w \cdot h\right) \cdot {D}^{2}}\right)\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 71.2%
Simplified73.4%
Taylor expanded in c0 around inf 73.6%
unpow273.6%
associate-*r*73.6%
associate-/l*76.0%
unpow276.0%
associate-*r*76.0%
*-commutative76.0%
*-commutative76.0%
associate-*r/78.2%
associate-*r*78.1%
*-commutative78.1%
*-commutative78.1%
associate-*r*78.1%
associate-*r*78.1%
unpow278.1%
*-commutative78.1%
*-commutative78.1%
Applied egg-rr78.1%
associate-*l*78.2%
*-commutative78.2%
*-commutative78.2%
Simplified78.2%
Taylor expanded in w around 0 78.3%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified23.1%
Taylor expanded in c0 around -inf 1.2%
distribute-lft-in1.2%
mul-1-neg1.2%
distribute-rgt-neg-in1.2%
associate-/l*0.0%
mul-1-neg0.0%
associate-/l*0.0%
distribute-lft1-in0.0%
metadata-eval0.0%
mul0-lft47.1%
metadata-eval47.1%
Simplified47.1%
Final simplification56.7%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* D D) (* w h)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (* c0 (/ (pow d 2.0) (* (* w h) (pow D 2.0))))) (* 2.0 w)))
(* c0 (/ 0.0 (* 2.0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * (c0 * (pow(d, 2.0) / ((w * h) * pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * (c0 * (Math.pow(d, 2.0) / ((w * h) * Math.pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((D * D) * (w * h)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * (c0 * (math.pow(d, 2.0) / ((w * h) * math.pow(D, 2.0))))) / (2.0 * w)) else: tmp = c0 * (0.0 / (2.0 * w)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(c0 * Float64((d ^ 2.0) / Float64(Float64(w * h) * (D ^ 2.0))))) / Float64(2.0 * w))); else tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((D * D) * (w * h)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * (c0 * ((d ^ 2.0) / ((w * h) * (D ^ 2.0))))) / (2.0 * w)); else tmp = c0 * (0.0 / (2.0 * w)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(c0 * N[(N[Power[d, 2.0], $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \left(c0 \cdot \frac{{d}^{2}}{\left(w \cdot h\right) \cdot {D}^{2}}\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 71.2%
Simplified73.4%
Taylor expanded in w around 0 73.5%
Taylor expanded in c0 around inf 72.1%
associate-/l*74.5%
Simplified74.5%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified23.1%
Taylor expanded in c0 around -inf 1.2%
distribute-lft-in1.2%
mul-1-neg1.2%
distribute-rgt-neg-in1.2%
associate-/l*0.0%
mul-1-neg0.0%
associate-/l*0.0%
distribute-lft1-in0.0%
metadata-eval0.0%
mul0-lft47.1%
metadata-eval47.1%
Simplified47.1%
Final simplification55.6%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* D D) (* w h))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY) t_1 (* c0 (/ 0.0 (* 2.0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((D * D) * (w * h)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c0 * (0.0 / (2.0 * w)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((D * D) * (w * h)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c0 * (0.0 / (2.0 * w)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 71.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified23.1%
Taylor expanded in c0 around -inf 1.2%
distribute-lft-in1.2%
mul-1-neg1.2%
distribute-rgt-neg-in1.2%
associate-/l*0.0%
mul-1-neg0.0%
associate-/l*0.0%
distribute-lft1-in0.0%
metadata-eval0.0%
mul0-lft47.1%
metadata-eval47.1%
Simplified47.1%
Final simplification54.5%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (* (/ c0 (* w h)) (/ (* d d) (* D D)))))
(if (or (<= (* d d) 5e-280) (not (<= (* d d) 2e+80)))
(* c0 (/ 0.0 (* 2.0 w)))
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * ((d * d) / (D * D));
double tmp;
if (((d * d) <= 5e-280) || !((d * d) <= 2e+80)) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: tmp
t_0 = (c0 / (w * h)) * ((d_1 * d_1) / (d * d))
if (((d_1 * d_1) <= 5d-280) .or. (.not. ((d_1 * d_1) <= 2d+80))) then
tmp = c0 * (0.0d0 / (2.0d0 * w))
else
tmp = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * ((d * d) / (D * D));
double tmp;
if (((d * d) <= 5e-280) || !((d * d) <= 2e+80)) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 / (w * h)) * ((d * d) / (D * D)) tmp = 0 if ((d * d) <= 5e-280) or not ((d * d) <= 2e+80): tmp = c0 * (0.0 / (2.0 * w)) else: tmp = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 / Float64(w * h)) * Float64(Float64(d * d) / Float64(D * D))) tmp = 0.0 if ((Float64(d * d) <= 5e-280) || !(Float64(d * d) <= 2e+80)) tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 / (w * h)) * ((d * d) / (D * D)); tmp = 0.0; if (((d * d) <= 5e-280) || ~(((d * d) <= 2e+80))) tmp = c0 * (0.0 / (2.0 * w)); else tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision] * N[(N[(d * d), $MachinePrecision] / N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[N[(d * d), $MachinePrecision], 5e-280], N[Not[LessEqual[N[(d * d), $MachinePrecision], 2e+80]], $MachinePrecision]], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h} \cdot \frac{d \cdot d}{D \cdot D}\\
\mathbf{if}\;d \cdot d \leq 5 \cdot 10^{-280} \lor \neg \left(d \cdot d \leq 2 \cdot 10^{+80}\right):\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\end{array}
\end{array}
if (*.f64 d d) < 5.00000000000000028e-280 or 2e80 < (*.f64 d d) Initial program 15.5%
Simplified34.7%
Taylor expanded in c0 around -inf 3.9%
distribute-lft-in3.9%
mul-1-neg3.9%
distribute-rgt-neg-in3.9%
associate-/l*2.3%
mul-1-neg2.3%
associate-/l*3.3%
distribute-lft1-in3.3%
metadata-eval3.3%
mul0-lft41.5%
metadata-eval41.5%
Simplified41.5%
if 5.00000000000000028e-280 < (*.f64 d d) < 2e80Initial program 40.3%
Simplified43.2%
Final simplification41.9%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* w h))) (t_1 (* t_0 (/ (* d d) (* D D)))))
(if (or (<= d 1.16e-139) (not (<= d 1.42e+40)))
(* c0 (/ 0.0 (* 2.0 w)))
(*
(/ c0 (* 2.0 w))
(+ (sqrt (- (* t_1 t_1) (* M M))) (* t_0 (* (/ d D) (/ d D))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = t_0 * ((d * d) / (D * D));
double tmp;
if ((d <= 1.16e-139) || !(d <= 1.42e+40)) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (sqrt(((t_1 * t_1) - (M * M))) + (t_0 * ((d / D) * (d / D))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = c0 / (w * h)
t_1 = t_0 * ((d_1 * d_1) / (d * d))
if ((d_1 <= 1.16d-139) .or. (.not. (d_1 <= 1.42d+40))) then
tmp = c0 * (0.0d0 / (2.0d0 * w))
else
tmp = (c0 / (2.0d0 * w)) * (sqrt(((t_1 * t_1) - (m * m))) + (t_0 * ((d_1 / d) * (d_1 / d))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = t_0 * ((d * d) / (D * D));
double tmp;
if ((d <= 1.16e-139) || !(d <= 1.42e+40)) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (Math.sqrt(((t_1 * t_1) - (M * M))) + (t_0 * ((d / D) * (d / D))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (w * h) t_1 = t_0 * ((d * d) / (D * D)) tmp = 0 if (d <= 1.16e-139) or not (d <= 1.42e+40): tmp = c0 * (0.0 / (2.0 * w)) else: tmp = (c0 / (2.0 * w)) * (math.sqrt(((t_1 * t_1) - (M * M))) + (t_0 * ((d / D) * (d / D)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(w * h)) t_1 = Float64(t_0 * Float64(Float64(d * d) / Float64(D * D))) tmp = 0.0 if ((d <= 1.16e-139) || !(d <= 1.42e+40)) tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))) + Float64(t_0 * Float64(Float64(d / D) * Float64(d / D))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (w * h); t_1 = t_0 * ((d * d) / (D * D)); tmp = 0.0; if ((d <= 1.16e-139) || ~((d <= 1.42e+40))) tmp = c0 * (0.0 / (2.0 * w)); else tmp = (c0 / (2.0 * w)) * (sqrt(((t_1 * t_1) - (M * M))) + (t_0 * ((d / D) * (d / D)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(d * d), $MachinePrecision] / N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[d, 1.16e-139], N[Not[LessEqual[d, 1.42e+40]], $MachinePrecision]], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h}\\
t_1 := t\_0 \cdot \frac{d \cdot d}{D \cdot D}\\
\mathbf{if}\;d \leq 1.16 \cdot 10^{-139} \lor \neg \left(d \leq 1.42 \cdot 10^{+40}\right):\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(\sqrt{t\_1 \cdot t\_1 - M \cdot M} + t\_0 \cdot \left(\frac{d}{D} \cdot \frac{d}{D}\right)\right)\\
\end{array}
\end{array}
if d < 1.15999999999999999e-139 or 1.42e40 < d Initial program 21.0%
Simplified38.4%
Taylor expanded in c0 around -inf 3.5%
distribute-lft-in3.5%
mul-1-neg3.5%
distribute-rgt-neg-in3.5%
associate-/l*2.1%
mul-1-neg2.1%
associate-/l*2.9%
distribute-lft1-in2.9%
metadata-eval2.9%
mul0-lft37.2%
metadata-eval37.2%
Simplified37.2%
if 1.15999999999999999e-139 < d < 1.42e40Initial program 27.8%
Simplified33.3%
times-frac33.2%
Applied egg-rr33.2%
Final simplification36.7%
(FPCore (c0 w h D d M) :precision binary64 (* c0 (/ 0.0 (* 2.0 w))))
double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = c0 * (0.0d0 / (2.0d0 * w))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
def code(c0, w, h, D, d, M): return c0 * (0.0 / (2.0 * w))
function code(c0, w, h, D, d, M) return Float64(c0 * Float64(0.0 / Float64(2.0 * w))) end
function tmp = code(c0, w, h, D, d, M) tmp = c0 * (0.0 / (2.0 * w)); end
code[c0_, w_, h_, D_, d_, M_] := N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \frac{0}{2 \cdot w}
\end{array}
Initial program 22.0%
Simplified38.6%
Taylor expanded in c0 around -inf 3.1%
distribute-lft-in3.1%
mul-1-neg3.1%
distribute-rgt-neg-in3.1%
associate-/l*1.9%
mul-1-neg1.9%
associate-/l*2.6%
distribute-lft1-in2.6%
metadata-eval2.6%
mul0-lft35.6%
metadata-eval35.6%
Simplified35.6%
herbie shell --seed 2024083
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))