
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.4%
*-commutative98.4%
distribute-lft-out--98.4%
*-rgt-identity98.4%
cancel-sign-sub-inv98.4%
associate-+l+98.4%
+-commutative98.4%
*-commutative98.4%
distribute-rgt-out100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.38e-42)
(* x z)
(if (<= x 5.5e-72)
y
(if (or (<= x 2.5e+152) (and (not (<= x 4.6e+227)) (<= x 4.8e+261)))
(* x z)
(* y (- x))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.38e-42) {
tmp = x * z;
} else if (x <= 5.5e-72) {
tmp = y;
} else if ((x <= 2.5e+152) || (!(x <= 4.6e+227) && (x <= 4.8e+261))) {
tmp = x * z;
} else {
tmp = y * -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.38d-42)) then
tmp = x * z
else if (x <= 5.5d-72) then
tmp = y
else if ((x <= 2.5d+152) .or. (.not. (x <= 4.6d+227)) .and. (x <= 4.8d+261)) then
tmp = x * z
else
tmp = y * -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.38e-42) {
tmp = x * z;
} else if (x <= 5.5e-72) {
tmp = y;
} else if ((x <= 2.5e+152) || (!(x <= 4.6e+227) && (x <= 4.8e+261))) {
tmp = x * z;
} else {
tmp = y * -x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.38e-42: tmp = x * z elif x <= 5.5e-72: tmp = y elif (x <= 2.5e+152) or (not (x <= 4.6e+227) and (x <= 4.8e+261)): tmp = x * z else: tmp = y * -x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.38e-42) tmp = Float64(x * z); elseif (x <= 5.5e-72) tmp = y; elseif ((x <= 2.5e+152) || (!(x <= 4.6e+227) && (x <= 4.8e+261))) tmp = Float64(x * z); else tmp = Float64(y * Float64(-x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.38e-42) tmp = x * z; elseif (x <= 5.5e-72) tmp = y; elseif ((x <= 2.5e+152) || (~((x <= 4.6e+227)) && (x <= 4.8e+261))) tmp = x * z; else tmp = y * -x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.38e-42], N[(x * z), $MachinePrecision], If[LessEqual[x, 5.5e-72], y, If[Or[LessEqual[x, 2.5e+152], And[N[Not[LessEqual[x, 4.6e+227]], $MachinePrecision], LessEqual[x, 4.8e+261]]], N[(x * z), $MachinePrecision], N[(y * (-x)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.38 \cdot 10^{-42}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{-72}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{+152} \lor \neg \left(x \leq 4.6 \cdot 10^{+227}\right) \land x \leq 4.8 \cdot 10^{+261}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\end{array}
\end{array}
if x < -1.37999999999999993e-42 or 5.49999999999999994e-72 < x < 2.5e152 or 4.5999999999999996e227 < x < 4.7999999999999997e261Initial program 98.5%
remove-double-neg98.5%
distribute-rgt-neg-out98.5%
neg-sub098.5%
neg-sub098.5%
*-commutative98.5%
distribute-lft-neg-in98.5%
remove-double-neg98.5%
distribute-rgt-out--98.5%
*-lft-identity98.5%
associate-+l-98.5%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 62.3%
if -1.37999999999999993e-42 < x < 5.49999999999999994e-72Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 79.1%
if 2.5e152 < x < 4.5999999999999996e227 or 4.7999999999999997e261 < x Initial program 90.5%
remove-double-neg90.5%
distribute-rgt-neg-out90.5%
neg-sub090.5%
neg-sub090.5%
*-commutative90.5%
distribute-lft-neg-in90.5%
remove-double-neg90.5%
distribute-rgt-out--90.5%
*-lft-identity90.5%
associate-+l-90.5%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 81.4%
Taylor expanded in x around inf 81.4%
mul-1-neg81.4%
*-commutative81.4%
distribute-rgt-neg-in81.4%
Simplified81.4%
Final simplification70.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.4e-42) (not (<= x 5.6e-72))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e-42) || !(x <= 5.6e-72)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.4d-42)) .or. (.not. (x <= 5.6d-72))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e-42) || !(x <= 5.6e-72)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.4e-42) or not (x <= 5.6e-72): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.4e-42) || !(x <= 5.6e-72)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.4e-42) || ~((x <= 5.6e-72))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.4e-42], N[Not[LessEqual[x, 5.6e-72]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{-42} \lor \neg \left(x \leq 5.6 \cdot 10^{-72}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -3.40000000000000022e-42 or 5.5999999999999996e-72 < x Initial program 97.4%
remove-double-neg97.4%
distribute-rgt-neg-out97.4%
neg-sub097.4%
neg-sub097.4%
*-commutative97.4%
distribute-lft-neg-in97.4%
remove-double-neg97.4%
distribute-rgt-out--97.4%
*-lft-identity97.4%
associate-+l-97.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 91.6%
if -3.40000000000000022e-42 < x < 5.5999999999999996e-72Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 79.1%
Final simplification86.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e-42) (not (<= x 1.05e-72))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-42) || !(x <= 1.05e-72)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d-42)) .or. (.not. (x <= 1.05d-72))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-42) || !(x <= 1.05e-72)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e-42) or not (x <= 1.05e-72): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e-42) || !(x <= 1.05e-72)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e-42) || ~((x <= 1.05e-72))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e-42], N[Not[LessEqual[x, 1.05e-72]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-42} \lor \neg \left(x \leq 1.05 \cdot 10^{-72}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.40000000000000003e-42 or 1.05e-72 < x Initial program 97.4%
remove-double-neg97.4%
distribute-rgt-neg-out97.4%
neg-sub097.4%
neg-sub097.4%
*-commutative97.4%
distribute-lft-neg-in97.4%
remove-double-neg97.4%
distribute-rgt-out--97.4%
*-lft-identity97.4%
associate-+l-97.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 57.4%
if -2.40000000000000003e-42 < x < 1.05e-72Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 79.1%
Final simplification65.9%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
*-commutative98.4%
distribute-lft-neg-in98.4%
remove-double-neg98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
*-commutative98.4%
distribute-lft-neg-in98.4%
remove-double-neg98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 35.3%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024083
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))