
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (* 0.005555555555555556 angle) PI))) 2.0) (pow (* b (+ (exp (log1p (cos (/ angle (/ 180.0 PI))))) -1.0)) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((0.005555555555555556 * angle) * ((double) M_PI)))), 2.0) + pow((b * (exp(log1p(cos((angle / (180.0 / ((double) M_PI)))))) + -1.0)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((0.005555555555555556 * angle) * Math.PI))), 2.0) + Math.pow((b * (Math.exp(Math.log1p(Math.cos((angle / (180.0 / Math.PI))))) + -1.0)), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((0.005555555555555556 * angle) * math.pi))), 2.0) + math.pow((b * (math.exp(math.log1p(math.cos((angle / (180.0 / math.pi))))) + -1.0)), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(0.005555555555555556 * angle) * pi))) ^ 2.0) + (Float64(b * Float64(exp(log1p(cos(Float64(angle / Float64(180.0 / pi))))) + -1.0)) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(0.005555555555555556 * angle), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(N[Exp[N[Log[1 + N[Cos[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\left(0.005555555555555556 \cdot angle\right) \cdot \pi\right)\right)}^{2} + {\left(b \cdot \left(e^{\mathsf{log1p}\left(\cos \left(\frac{angle}{\frac{180}{\pi}}\right)\right)} + -1\right)\right)}^{2}
\end{array}
Initial program 83.6%
add-sqr-sqrt38.3%
pow238.3%
associate-*l/38.3%
associate-*r/38.3%
div-inv38.3%
metadata-eval38.3%
Applied egg-rr38.3%
unpow238.3%
add-sqr-sqrt83.6%
associate-*r*83.6%
*-commutative83.6%
associate-*r*83.6%
Applied egg-rr83.6%
expm1-log1p-u83.6%
expm1-undefine83.6%
associate-*l/83.6%
associate-*r/83.6%
clear-num83.6%
un-div-inv83.7%
Applied egg-rr83.7%
Final simplification83.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (* 0.005555555555555556 angle) PI))) 2.0) (pow (* b (cbrt (pow (cos (/ angle (/ 180.0 PI))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((0.005555555555555556 * angle) * ((double) M_PI)))), 2.0) + pow((b * cbrt(pow(cos((angle / (180.0 / ((double) M_PI)))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((0.005555555555555556 * angle) * Math.PI))), 2.0) + Math.pow((b * Math.cbrt(Math.pow(Math.cos((angle / (180.0 / Math.PI))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(0.005555555555555556 * angle) * pi))) ^ 2.0) + (Float64(b * cbrt((cos(Float64(angle / Float64(180.0 / pi))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(0.005555555555555556 * angle), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Power[N[Power[N[Cos[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\left(0.005555555555555556 \cdot angle\right) \cdot \pi\right)\right)}^{2} + {\left(b \cdot \sqrt[3]{{\cos \left(\frac{angle}{\frac{180}{\pi}}\right)}^{3}}\right)}^{2}
\end{array}
Initial program 83.6%
add-sqr-sqrt38.3%
pow238.3%
associate-*l/38.3%
associate-*r/38.3%
div-inv38.3%
metadata-eval38.3%
Applied egg-rr38.3%
unpow238.3%
add-sqr-sqrt83.6%
associate-*r*83.6%
*-commutative83.6%
associate-*r*83.6%
Applied egg-rr83.6%
add-cbrt-cube83.6%
pow383.6%
associate-*l/83.6%
associate-*r/83.6%
rem-cbrt-cube83.6%
rem-cbrt-cube83.6%
clear-num83.6%
un-div-inv83.7%
Applied egg-rr83.7%
Final simplification83.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (* 0.005555555555555556 angle) PI))) 2.0) (pow (* b (log (exp (cos (/ angle (/ 180.0 PI)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((0.005555555555555556 * angle) * ((double) M_PI)))), 2.0) + pow((b * log(exp(cos((angle / (180.0 / ((double) M_PI))))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((0.005555555555555556 * angle) * Math.PI))), 2.0) + Math.pow((b * Math.log(Math.exp(Math.cos((angle / (180.0 / Math.PI)))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((0.005555555555555556 * angle) * math.pi))), 2.0) + math.pow((b * math.log(math.exp(math.cos((angle / (180.0 / math.pi)))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(0.005555555555555556 * angle) * pi))) ^ 2.0) + (Float64(b * log(exp(cos(Float64(angle / Float64(180.0 / pi)))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((0.005555555555555556 * angle) * pi))) ^ 2.0) + ((b * log(exp(cos((angle / (180.0 / pi)))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(0.005555555555555556 * angle), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[N[Exp[N[Cos[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\left(0.005555555555555556 \cdot angle\right) \cdot \pi\right)\right)}^{2} + {\left(b \cdot \log \left(e^{\cos \left(\frac{angle}{\frac{180}{\pi}}\right)}\right)\right)}^{2}
\end{array}
Initial program 83.6%
add-sqr-sqrt38.3%
pow238.3%
associate-*l/38.3%
associate-*r/38.3%
div-inv38.3%
metadata-eval38.3%
Applied egg-rr38.3%
unpow238.3%
add-sqr-sqrt83.6%
associate-*r*83.6%
*-commutative83.6%
associate-*r*83.6%
Applied egg-rr83.6%
add-log-exp83.6%
associate-*l/83.6%
associate-*r/83.6%
rem-cbrt-cube83.6%
rem-cbrt-cube83.6%
clear-num83.6%
un-div-inv83.7%
Applied egg-rr83.7%
Final simplification83.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow (* b (cos (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow((b * cos((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow((b * Math.cos((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow((b * math.cos((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (Float64(b * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + ((b * cos((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 83.6%
associate-*l/83.5%
associate-/l*83.6%
cos-neg83.6%
distribute-lft-neg-out83.6%
distribute-frac-neg83.6%
distribute-frac-neg83.6%
distribute-lft-neg-out83.6%
cos-neg83.6%
associate-*l/83.6%
associate-/l*83.6%
Simplified83.6%
Taylor expanded in angle around inf 83.6%
Final simplification83.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (* 0.005555555555555556 angle) PI))) 2.0) (pow (* b (cos (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((0.005555555555555556 * angle) * ((double) M_PI)))), 2.0) + pow((b * cos((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((0.005555555555555556 * angle) * Math.PI))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((0.005555555555555556 * angle) * math.pi))), 2.0) + math.pow((b * math.cos((math.pi * (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(0.005555555555555556 * angle) * pi))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((0.005555555555555556 * angle) * pi))) ^ 2.0) + ((b * cos((pi * (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(0.005555555555555556 * angle), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\left(0.005555555555555556 \cdot angle\right) \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 83.6%
add-sqr-sqrt38.3%
pow238.3%
associate-*l/38.3%
associate-*r/38.3%
div-inv38.3%
metadata-eval38.3%
Applied egg-rr38.3%
unpow238.3%
add-sqr-sqrt83.6%
associate-*r*83.6%
*-commutative83.6%
associate-*r*83.6%
Applied egg-rr83.6%
Final simplification83.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 83.6%
associate-*l/83.5%
associate-/l*83.6%
cos-neg83.6%
distribute-lft-neg-out83.6%
distribute-frac-neg83.6%
distribute-frac-neg83.6%
distribute-lft-neg-out83.6%
cos-neg83.6%
associate-*l/83.6%
associate-/l*83.6%
Simplified83.6%
Taylor expanded in angle around inf 83.6%
Taylor expanded in angle around 0 83.3%
Final simplification83.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (* 0.005555555555555556 angle) PI))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((0.005555555555555556 * angle) * ((double) M_PI)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((0.005555555555555556 * angle) * Math.PI))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((0.005555555555555556 * angle) * math.pi))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(0.005555555555555556 * angle) * pi))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((0.005555555555555556 * angle) * pi))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(0.005555555555555556 * angle), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\left(0.005555555555555556 \cdot angle\right) \cdot \pi\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 83.6%
add-sqr-sqrt38.3%
pow238.3%
associate-*l/38.3%
associate-*r/38.3%
div-inv38.3%
metadata-eval38.3%
Applied egg-rr38.3%
unpow238.3%
add-sqr-sqrt83.6%
associate-*r*83.6%
*-commutative83.6%
associate-*r*83.6%
Applied egg-rr83.6%
Taylor expanded in angle around 0 83.4%
Final simplification83.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* 0.005555555555555556 PI) (* (* a angle) (* 0.005555555555555556 (* angle (* a PI)))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((0.005555555555555556 * ((double) M_PI)) * ((a * angle) * (0.005555555555555556 * (angle * (a * ((double) M_PI))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((0.005555555555555556 * Math.PI) * ((a * angle) * (0.005555555555555556 * (angle * (a * Math.PI)))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((0.005555555555555556 * math.pi) * ((a * angle) * (0.005555555555555556 * (angle * (a * math.pi)))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(0.005555555555555556 * pi) * Float64(Float64(a * angle) * Float64(0.005555555555555556 * Float64(angle * Float64(a * pi)))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((0.005555555555555556 * pi) * ((a * angle) * (0.005555555555555556 * (angle * (a * pi))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * Pi), $MachinePrecision] * N[(N[(a * angle), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(0.005555555555555556 \cdot \pi\right) \cdot \left(\left(a \cdot angle\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(a \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 83.6%
associate-*l/83.5%
associate-/l*83.6%
cos-neg83.6%
distribute-lft-neg-out83.6%
distribute-frac-neg83.6%
distribute-frac-neg83.6%
distribute-lft-neg-out83.6%
cos-neg83.6%
associate-*l/83.6%
associate-/l*83.6%
Simplified83.6%
Taylor expanded in angle around 0 83.3%
Taylor expanded in angle around 0 78.7%
*-commutative78.7%
*-commutative78.7%
associate-*l*78.7%
Simplified78.7%
unpow278.7%
associate-*r*78.7%
*-commutative78.7%
associate-*l*78.8%
*-commutative78.8%
associate-*r*78.8%
*-commutative78.8%
associate-*l*78.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* a (* angle (* PI (* (* angle (* a PI)) 3.08641975308642e-5))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (a * (angle * (((double) M_PI) * ((angle * (a * ((double) M_PI))) * 3.08641975308642e-5))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (a * (angle * (Math.PI * ((angle * (a * Math.PI)) * 3.08641975308642e-5))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (a * (angle * (math.pi * ((angle * (a * math.pi)) * 3.08641975308642e-5))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(a * Float64(angle * Float64(pi * Float64(Float64(angle * Float64(a * pi)) * 3.08641975308642e-5))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (a * (angle * (pi * ((angle * (a * pi)) * 3.08641975308642e-5)))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(a * N[(angle * N[(Pi * N[(N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + a \cdot \left(angle \cdot \left(\pi \cdot \left(\left(angle \cdot \left(a \cdot \pi\right)\right) \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right)
\end{array}
Initial program 83.6%
associate-*l/83.5%
associate-/l*83.6%
cos-neg83.6%
distribute-lft-neg-out83.6%
distribute-frac-neg83.6%
distribute-frac-neg83.6%
distribute-lft-neg-out83.6%
cos-neg83.6%
associate-*l/83.6%
associate-/l*83.6%
Simplified83.6%
Taylor expanded in angle around 0 83.3%
Taylor expanded in angle around 0 78.7%
*-commutative78.7%
*-commutative78.7%
associate-*l*78.7%
Simplified78.7%
unpow278.7%
associate-*r*78.7%
*-commutative78.7%
associate-*l*78.8%
*-commutative78.8%
associate-*r*78.8%
*-commutative78.8%
associate-*l*78.8%
Applied egg-rr78.8%
associate-*r*78.7%
*-commutative78.7%
associate-*l*78.8%
associate-*r*77.4%
*-commutative77.4%
*-commutative77.4%
associate-*r*77.4%
*-commutative77.4%
*-commutative77.4%
associate-*r*77.4%
metadata-eval77.4%
Simplified77.4%
Final simplification77.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* a (* angle (* PI (* PI (* a (* angle 3.08641975308642e-5))))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (a * (angle * (((double) M_PI) * (((double) M_PI) * (a * (angle * 3.08641975308642e-5))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (a * (angle * (Math.PI * (Math.PI * (a * (angle * 3.08641975308642e-5))))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (a * (angle * (math.pi * (math.pi * (a * (angle * 3.08641975308642e-5))))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(a * Float64(angle * Float64(pi * Float64(pi * Float64(a * Float64(angle * 3.08641975308642e-5))))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (a * (angle * (pi * (pi * (a * (angle * 3.08641975308642e-5)))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(a * N[(angle * N[(Pi * N[(Pi * N[(a * N[(angle * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + a \cdot \left(angle \cdot \left(\pi \cdot \left(\pi \cdot \left(a \cdot \left(angle \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right)\right)\right)
\end{array}
Initial program 83.6%
associate-*l/83.5%
associate-/l*83.6%
cos-neg83.6%
distribute-lft-neg-out83.6%
distribute-frac-neg83.6%
distribute-frac-neg83.6%
distribute-lft-neg-out83.6%
cos-neg83.6%
associate-*l/83.6%
associate-/l*83.6%
Simplified83.6%
Taylor expanded in angle around 0 83.3%
Taylor expanded in angle around 0 78.7%
*-commutative78.7%
*-commutative78.7%
associate-*l*78.7%
Simplified78.7%
unpow278.7%
associate-*r*78.7%
*-commutative78.7%
associate-*l*78.8%
*-commutative78.8%
associate-*r*78.8%
*-commutative78.8%
associate-*l*78.8%
Applied egg-rr78.8%
associate-*r*78.7%
*-commutative78.7%
associate-*l*78.8%
associate-*r*77.4%
*-commutative77.4%
*-commutative77.4%
associate-*r*77.4%
*-commutative77.4%
*-commutative77.4%
associate-*r*77.4%
metadata-eval77.4%
Simplified77.4%
Taylor expanded in angle around 0 77.4%
*-commutative77.4%
*-commutative77.4%
associate-*r*77.4%
*-commutative77.4%
associate-*r*77.4%
associate-*l*77.4%
Simplified77.4%
Final simplification77.4%
herbie shell --seed 2024082
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))