
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= x -5e-90)
(not (or (<= x -7e-137) (and (not (<= x -1.9e-162)) (<= x 3000.0)))))
(* x (cos y))
(* (sin y) (- z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-90) || !((x <= -7e-137) || (!(x <= -1.9e-162) && (x <= 3000.0)))) {
tmp = x * cos(y);
} else {
tmp = sin(y) * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5d-90)) .or. (.not. (x <= (-7d-137)) .or. (.not. (x <= (-1.9d-162))) .and. (x <= 3000.0d0))) then
tmp = x * cos(y)
else
tmp = sin(y) * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-90) || !((x <= -7e-137) || (!(x <= -1.9e-162) && (x <= 3000.0)))) {
tmp = x * Math.cos(y);
} else {
tmp = Math.sin(y) * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5e-90) or not ((x <= -7e-137) or (not (x <= -1.9e-162) and (x <= 3000.0))): tmp = x * math.cos(y) else: tmp = math.sin(y) * -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5e-90) || !((x <= -7e-137) || (!(x <= -1.9e-162) && (x <= 3000.0)))) tmp = Float64(x * cos(y)); else tmp = Float64(sin(y) * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5e-90) || ~(((x <= -7e-137) || (~((x <= -1.9e-162)) && (x <= 3000.0))))) tmp = x * cos(y); else tmp = sin(y) * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5e-90], N[Not[Or[LessEqual[x, -7e-137], And[N[Not[LessEqual[x, -1.9e-162]], $MachinePrecision], LessEqual[x, 3000.0]]]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-90} \lor \neg \left(x \leq -7 \cdot 10^{-137} \lor \neg \left(x \leq -1.9 \cdot 10^{-162}\right) \land x \leq 3000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\end{array}
\end{array}
if x < -5.00000000000000019e-90 or -7.0000000000000002e-137 < x < -1.90000000000000002e-162 or 3e3 < x Initial program 99.8%
Taylor expanded in x around inf 85.8%
if -5.00000000000000019e-90 < x < -7.0000000000000002e-137 or -1.90000000000000002e-162 < x < 3e3Initial program 99.8%
Taylor expanded in x around 0 72.7%
neg-mul-172.7%
distribute-lft-neg-in72.7%
Simplified72.7%
Final simplification80.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.4e+21) (not (<= x 2.6e+113))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e+21) || !(x <= 2.6e+113)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.4d+21)) .or. (.not. (x <= 2.6d+113))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e+21) || !(x <= 2.6e+113)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.4e+21) or not (x <= 2.6e+113): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.4e+21) || !(x <= 2.6e+113)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.4e+21) || ~((x <= 2.6e+113))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.4e+21], N[Not[LessEqual[x, 2.6e+113]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{+21} \lor \neg \left(x \leq 2.6 \cdot 10^{+113}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -3.4e21 or 2.5999999999999999e113 < x Initial program 99.8%
Taylor expanded in x around inf 90.1%
if -3.4e21 < x < 2.5999999999999999e113Initial program 99.9%
Taylor expanded in y around 0 88.7%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0064) (not (<= y 0.006))) (* x (cos y)) (+ x (* y (- (* y (* y (* z 0.16666666666666666))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0064) || !(y <= 0.006)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * (y * (z * 0.16666666666666666))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0064d0)) .or. (.not. (y <= 0.006d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * (y * (z * 0.16666666666666666d0))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0064) || !(y <= 0.006)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * (y * (z * 0.16666666666666666))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0064) or not (y <= 0.006): tmp = x * math.cos(y) else: tmp = x + (y * ((y * (y * (z * 0.16666666666666666))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0064) || !(y <= 0.006)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(y * Float64(z * 0.16666666666666666))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0064) || ~((y <= 0.006))) tmp = x * cos(y); else tmp = x + (y * ((y * (y * (z * 0.16666666666666666))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0064], N[Not[LessEqual[y, 0.006]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(y * N[(z * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0064 \lor \neg \left(y \leq 0.006\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(y \cdot \left(z \cdot 0.16666666666666666\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.00640000000000000031 or 0.0060000000000000001 < y Initial program 99.6%
Taylor expanded in x around inf 49.0%
if -0.00640000000000000031 < y < 0.0060000000000000001Initial program 100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.75e+96) (not (<= z 4.8e+129))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+96) || !(z <= 4.8e+129)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.75d+96)) .or. (.not. (z <= 4.8d+129))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+96) || !(z <= 4.8e+129)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.75e+96) or not (z <= 4.8e+129): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.75e+96) || !(z <= 4.8e+129)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.75e+96) || ~((z <= 4.8e+129))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.75e+96], N[Not[LessEqual[z, 4.8e+129]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.75 \cdot 10^{+96} \lor \neg \left(z \leq 4.8 \cdot 10^{+129}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.7499999999999999e96 or 4.7999999999999997e129 < z Initial program 99.7%
Taylor expanded in x around 0 75.3%
neg-mul-175.3%
distribute-lft-neg-in75.3%
Simplified75.3%
Taylor expanded in y around 0 30.8%
associate-*r*30.8%
mul-1-neg30.8%
Simplified30.8%
if -1.7499999999999999e96 < z < 4.7999999999999997e129Initial program 99.9%
Taylor expanded in z around inf 81.9%
*-commutative81.9%
associate-/l*81.9%
fma-neg81.9%
Simplified81.9%
Taylor expanded in y around 0 43.7%
Taylor expanded in y around 0 52.3%
Final simplification46.5%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.4%
mul-1-neg54.4%
unsub-neg54.4%
Simplified54.4%
Final simplification54.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in z around inf 86.7%
*-commutative86.7%
associate-/l*86.7%
fma-neg86.7%
Simplified86.7%
Taylor expanded in y around 0 44.2%
Taylor expanded in y around 0 42.8%
Final simplification42.8%
herbie shell --seed 2024082
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))