
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -4.1e+142)
t_0
(if (<= y -7.6e+35)
t_1
(if (<= y -80000000000000.0)
t_0
(if (<= y -0.039)
t_1
(if (<= y 0.58)
(+
z
(*
y
(+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))
(if (<= y 2.2e+182) t_0 t_1))))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -4.1e+142) {
tmp = t_0;
} else if (y <= -7.6e+35) {
tmp = t_1;
} else if (y <= -80000000000000.0) {
tmp = t_0;
} else if (y <= -0.039) {
tmp = t_1;
} else if (y <= 0.58) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if (y <= 2.2e+182) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (y <= (-4.1d+142)) then
tmp = t_0
else if (y <= (-7.6d+35)) then
tmp = t_1
else if (y <= (-80000000000000.0d0)) then
tmp = t_0
else if (y <= (-0.039d0)) then
tmp = t_1
else if (y <= 0.58d0) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
else if (y <= 2.2d+182) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (y <= -4.1e+142) {
tmp = t_0;
} else if (y <= -7.6e+35) {
tmp = t_1;
} else if (y <= -80000000000000.0) {
tmp = t_0;
} else if (y <= -0.039) {
tmp = t_1;
} else if (y <= 0.58) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if (y <= 2.2e+182) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if y <= -4.1e+142: tmp = t_0 elif y <= -7.6e+35: tmp = t_1 elif y <= -80000000000000.0: tmp = t_0 elif y <= -0.039: tmp = t_1 elif y <= 0.58: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) elif y <= 2.2e+182: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -4.1e+142) tmp = t_0; elseif (y <= -7.6e+35) tmp = t_1; elseif (y <= -80000000000000.0) tmp = t_0; elseif (y <= -0.039) tmp = t_1; elseif (y <= 0.58) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); elseif (y <= 2.2e+182) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (y <= -4.1e+142) tmp = t_0; elseif (y <= -7.6e+35) tmp = t_1; elseif (y <= -80000000000000.0) tmp = t_0; elseif (y <= -0.039) tmp = t_1; elseif (y <= 0.58) tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); elseif (y <= 2.2e+182) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.1e+142], t$95$0, If[LessEqual[y, -7.6e+35], t$95$1, If[LessEqual[y, -80000000000000.0], t$95$0, If[LessEqual[y, -0.039], t$95$1, If[LessEqual[y, 0.58], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.2e+182], t$95$0, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -4.1 \cdot 10^{+142}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -7.6 \cdot 10^{+35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -80000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -0.039:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 0.58:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{+182}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -4.09999999999999982e142 or -7.5999999999999999e35 < y < -8e13 or 0.57999999999999996 < y < 2.19999999999999997e182Initial program 99.5%
Taylor expanded in x around 0 64.2%
if -4.09999999999999982e142 < y < -7.5999999999999999e35 or -8e13 < y < -0.0389999999999999999 or 2.19999999999999997e182 < y Initial program 99.7%
Taylor expanded in x around inf 68.3%
if -0.0389999999999999999 < y < 0.57999999999999996Initial program 100.0%
Taylor expanded in y around 0 99.5%
Final simplification83.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.017) (not (<= y 0.0265))) (* x (sin y)) (+ z (* y (+ x (* z (* y -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.017) || !(y <= 0.0265)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.017d0)) .or. (.not. (y <= 0.0265d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (z * (y * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.017) || !(y <= 0.0265)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.017) or not (y <= 0.0265): tmp = x * math.sin(y) else: tmp = z + (y * (x + (z * (y * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.017) || !(y <= 0.0265)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(z * Float64(y * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.017) || ~((y <= 0.0265))) tmp = x * sin(y); else tmp = z + (y * (x + (z * (y * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.017], N[Not[LessEqual[y, 0.0265]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(z * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.017 \lor \neg \left(y \leq 0.0265\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + z \cdot \left(y \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -0.017000000000000001 or 0.0264999999999999993 < y Initial program 99.6%
Taylor expanded in x around inf 48.6%
if -0.017000000000000001 < y < 0.0264999999999999993Initial program 100.0%
Taylor expanded in y around 0 100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification75.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.9e-38) (not (<= z 9e-164))) (* x (/ z x)) (* x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e-38) || !(z <= 9e-164)) {
tmp = x * (z / x);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.9d-38)) .or. (.not. (z <= 9d-164))) then
tmp = x * (z / x)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e-38) || !(z <= 9e-164)) {
tmp = x * (z / x);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.9e-38) or not (z <= 9e-164): tmp = x * (z / x) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.9e-38) || !(z <= 9e-164)) tmp = Float64(x * Float64(z / x)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.9e-38) || ~((z <= 9e-164))) tmp = x * (z / x); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.9e-38], N[Not[LessEqual[z, 9e-164]], $MachinePrecision]], N[(x * N[(z / x), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{-38} \lor \neg \left(z \leq 9 \cdot 10^{-164}\right):\\
\;\;\;\;x \cdot \frac{z}{x}\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -1.9e-38 or 8.9999999999999995e-164 < z Initial program 99.8%
Taylor expanded in y around 0 53.1%
+-commutative53.1%
Simplified53.1%
Taylor expanded in x around inf 47.6%
Taylor expanded in y around 0 40.0%
if -1.9e-38 < z < 8.9999999999999995e-164Initial program 99.8%
Taylor expanded in y around 0 57.4%
+-commutative57.4%
Simplified57.4%
Taylor expanded in x around inf 42.1%
*-commutative42.1%
Simplified42.1%
Final simplification40.7%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.6%
+-commutative54.6%
Simplified54.6%
Final simplification54.6%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in x around inf 21.6%
*-commutative21.6%
Simplified21.6%
Final simplification21.6%
herbie shell --seed 2024082
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))