
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (+ x -1.0) (+ (+ x (* 4.0 (sqrt x))) 1.0)) 6.0))
double code(double x) {
return ((x + -1.0) / ((x + (4.0 * sqrt(x))) + 1.0)) * 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + (-1.0d0)) / ((x + (4.0d0 * sqrt(x))) + 1.0d0)) * 6.0d0
end function
public static double code(double x) {
return ((x + -1.0) / ((x + (4.0 * Math.sqrt(x))) + 1.0)) * 6.0;
}
def code(x): return ((x + -1.0) / ((x + (4.0 * math.sqrt(x))) + 1.0)) * 6.0
function code(x) return Float64(Float64(Float64(x + -1.0) / Float64(Float64(x + Float64(4.0 * sqrt(x))) + 1.0)) * 6.0) end
function tmp = code(x) tmp = ((x + -1.0) / ((x + (4.0 * sqrt(x))) + 1.0)) * 6.0; end
code[x_] := N[(N[(N[(x + -1.0), $MachinePrecision] / N[(N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + -1}{\left(x + 4 \cdot \sqrt{x}\right) + 1} \cdot 6
\end{array}
Initial program 99.9%
associate-/l*100.0%
*-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
+-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
fma-undefine100.0%
associate-+r+100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x 4.0) (* 6.0 (/ (+ x -1.0) (+ (* 4.0 (sqrt x)) 1.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = 6.0 * ((x + -1.0) / ((4.0 * sqrt(x)) + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = 6.0d0 * ((x + (-1.0d0)) / ((4.0d0 * sqrt(x)) + 1.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = 6.0 * ((x + -1.0) / ((4.0 * Math.sqrt(x)) + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = 6.0 * ((x + -1.0) / ((4.0 * math.sqrt(x)) + 1.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(6.0 * Float64(Float64(x + -1.0) / Float64(Float64(4.0 * sqrt(x)) + 1.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = 6.0 * ((x + -1.0) / ((4.0 * sqrt(x)) + 1.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;6 \cdot \frac{x + -1}{4 \cdot \sqrt{x} + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 4Initial program 99.9%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.7%
if 4 < x Initial program 99.8%
Taylor expanded in x around inf 98.4%
add-exp-log98.4%
log-div98.4%
log1p-define98.4%
sqrt-div98.4%
metadata-eval98.4%
un-div-inv98.4%
Applied egg-rr98.4%
exp-diff98.4%
rem-exp-log98.4%
log1p-undefine98.4%
rem-exp-log98.4%
Simplified98.4%
Final simplification98.6%
(FPCore (x) :precision binary64 (if (<= x 4.0) (/ 6.0 (/ (+ (* 4.0 (sqrt x)) 1.0) (+ x -1.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = 6.0 / (((4.0 * sqrt(x)) + 1.0) / (x + -1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = 6.0d0 / (((4.0d0 * sqrt(x)) + 1.0d0) / (x + (-1.0d0)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = 6.0 / (((4.0 * Math.sqrt(x)) + 1.0) / (x + -1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = 6.0 / (((4.0 * math.sqrt(x)) + 1.0) / (x + -1.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(6.0 / Float64(Float64(Float64(4.0 * sqrt(x)) + 1.0) / Float64(x + -1.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = 6.0 / (((4.0 * sqrt(x)) + 1.0) / (x + -1.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(6.0 / N[(N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6}{\frac{4 \cdot \sqrt{x} + 1}{x + -1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 4Initial program 99.9%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
*-commutative99.9%
clear-num99.9%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 98.7%
if 4 < x Initial program 99.8%
Taylor expanded in x around inf 98.4%
add-exp-log98.4%
log-div98.4%
log1p-define98.4%
sqrt-div98.4%
metadata-eval98.4%
un-div-inv98.4%
Applied egg-rr98.4%
exp-diff98.4%
rem-exp-log98.4%
log1p-undefine98.4%
rem-exp-log98.4%
Simplified98.4%
Final simplification98.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (+ x (* 4.0 (sqrt x))) 1.0)) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + (4.0 * sqrt(x))) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((x + (4.0d0 * sqrt(x))) + 1.0d0)
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + (4.0 * Math.sqrt(x))) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((x + (4.0 * math.sqrt(x))) + 1.0) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(x + Float64(4.0 * sqrt(x))) + 1.0)); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((x + (4.0 * sqrt(x))) + 1.0); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\left(x + 4 \cdot \sqrt{x}\right) + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.4%
Taylor expanded in x around 0 99.4%
if 1 < x Initial program 99.8%
Taylor expanded in x around inf 97.8%
add-exp-log97.8%
log-div97.8%
log1p-define97.8%
sqrt-div97.8%
metadata-eval97.8%
un-div-inv97.8%
Applied egg-rr97.8%
exp-diff97.8%
rem-exp-log97.8%
log1p-undefine97.8%
rem-exp-log97.8%
Simplified97.8%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) (+ x 1.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + (x + 1.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + (x + 1.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + Float64(x + 1.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.4%
if 1 < x Initial program 99.8%
Taylor expanded in x around inf 97.8%
add-exp-log97.8%
log-div97.8%
log1p-define97.8%
sqrt-div97.8%
metadata-eval97.8%
un-div-inv97.8%
Applied egg-rr97.8%
exp-diff97.8%
rem-exp-log97.8%
log1p-undefine97.8%
rem-exp-log97.8%
Simplified97.8%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) 1.0)) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0);
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + 1.0d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + 1.0);
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + 1.0) else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + 1.0)); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0); else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + 1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.3%
if 1 < x Initial program 99.8%
Taylor expanded in x around inf 97.8%
Taylor expanded in x around 0 7.1%
*-commutative7.1%
Simplified7.1%
add-sqr-sqrt7.1%
sqrt-unprod7.1%
swap-sqr7.1%
add-sqr-sqrt7.1%
metadata-eval7.1%
Applied egg-rr7.1%
Final simplification51.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) 1.0)) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + 1.0d0)
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + 1.0) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + 1.0)); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.3%
if 1 < x Initial program 99.8%
Taylor expanded in x around inf 97.8%
add-exp-log97.8%
log-div97.8%
log1p-define97.8%
sqrt-div97.8%
metadata-eval97.8%
un-div-inv97.8%
Applied egg-rr97.8%
exp-diff97.8%
rem-exp-log97.8%
log1p-undefine97.8%
rem-exp-log97.8%
Simplified97.8%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (pow x -0.5) -1.5) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = pow(x, -0.5) * -1.5;
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (x ** (-0.5d0)) * (-1.5d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.pow(x, -0.5) * -1.5;
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.pow(x, -0.5) * -1.5 else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64((x ^ -0.5) * -1.5); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (x ^ -0.5) * -1.5; else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Power[x, -0.5], $MachinePrecision] * -1.5), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;{x}^{-0.5} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.3%
Taylor expanded in x around inf 6.6%
*-commutative6.6%
rem-exp-log6.6%
exp-neg6.6%
unpow1/26.6%
exp-prod6.6%
distribute-lft-neg-out6.6%
distribute-rgt-neg-in6.6%
metadata-eval6.6%
exp-to-pow6.6%
Simplified6.6%
if 1 < x Initial program 99.8%
Taylor expanded in x around inf 97.8%
Taylor expanded in x around 0 7.1%
*-commutative7.1%
Simplified7.1%
add-sqr-sqrt7.1%
sqrt-unprod7.1%
swap-sqr7.1%
add-sqr-sqrt7.1%
metadata-eval7.1%
Applied egg-rr7.1%
Final simplification6.9%
(FPCore (x) :precision binary64 (sqrt (* x 2.25)))
double code(double x) {
return sqrt((x * 2.25));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x * 2.25d0))
end function
public static double code(double x) {
return Math.sqrt((x * 2.25));
}
def code(x): return math.sqrt((x * 2.25))
function code(x) return sqrt(Float64(x * 2.25)) end
function tmp = code(x) tmp = sqrt((x * 2.25)); end
code[x_] := N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 2.25}
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 51.7%
Taylor expanded in x around 0 4.6%
*-commutative4.6%
Simplified4.6%
add-sqr-sqrt4.6%
sqrt-unprod4.6%
swap-sqr4.6%
add-sqr-sqrt4.6%
metadata-eval4.6%
Applied egg-rr4.6%
Final simplification4.6%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024082
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))