
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= x_m 3e+181) (fma x_m x_m (* (- (* z z) t) (* y -4.0))) (pow x_m 2.0)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 3e+181) {
tmp = fma(x_m, x_m, (((z * z) - t) * (y * -4.0)));
} else {
tmp = pow(x_m, 2.0);
}
return tmp;
}
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (x_m <= 3e+181) tmp = fma(x_m, x_m, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = x_m ^ 2.0; end return tmp end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[x$95$m, 3e+181], N[(x$95$m * x$95$m + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[x$95$m, 2.0], $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 3 \cdot 10^{+181}:\\
\;\;\;\;\mathsf{fma}\left(x\_m, x\_m, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{2}\\
\end{array}
\end{array}
if x < 3.00000000000000012e181Initial program 90.7%
fma-neg92.0%
distribute-lft-neg-in92.0%
*-commutative92.0%
distribute-rgt-neg-in92.0%
metadata-eval92.0%
Simplified92.0%
if 3.00000000000000012e181 < x Initial program 70.4%
Taylor expanded in x around inf 96.3%
Final simplification92.4%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (let* ((t_1 (+ (* x_m x_m) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (pow x_m 2.0))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = pow(x_m, 2.0);
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = Math.pow(x_m, 2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = math.pow(x_m, 2.0) return tmp
x_m = abs(x) function code(x_m, y, z, t) t_1 = Float64(Float64(x_m * x_m) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = x_m ^ 2.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = x_m ^ 2.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[Power[x$95$m, 2.0], $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_1 := x\_m \cdot x\_m + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 96.0%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in x around inf 80.0%
Final simplification94.8%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (let* ((t_1 (+ (* x_m x_m) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (- (* x_m x_m) (* y (* t -4.0))))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x_m * x_m) - (y * (t * -4.0));
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x_m * x_m) - (y * (t * -4.0));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x_m * x_m) - (y * (t * -4.0)) return tmp
x_m = abs(x) function code(x_m, y, z, t) t_1 = Float64(Float64(x_m * x_m) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x_m * x_m) - Float64(y * Float64(t * -4.0))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x_m * x_m) - (y * (t * -4.0)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_1 := x\_m \cdot x\_m + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot x\_m - y \cdot \left(t \cdot -4\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 96.0%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in z around 0 60.0%
*-commutative60.0%
*-commutative60.0%
associate-*l*60.0%
Simplified60.0%
Final simplification93.2%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (- (* x_m x_m) (* y (* t -4.0))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return (x_m * x_m) - (y * (t * -4.0));
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x_m * x_m) - (y * (t * (-4.0d0)))
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return (x_m * x_m) - (y * (t * -4.0));
}
x_m = math.fabs(x) def code(x_m, y, z, t): return (x_m * x_m) - (y * (t * -4.0))
x_m = abs(x) function code(x_m, y, z, t) return Float64(Float64(x_m * x_m) - Float64(y * Float64(t * -4.0))) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = (x_m * x_m) - (y * (t * -4.0)); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x\_m \cdot x\_m - y \cdot \left(t \cdot -4\right)
\end{array}
Initial program 88.5%
Taylor expanded in z around 0 70.9%
*-commutative70.9%
*-commutative70.9%
associate-*l*70.5%
Simplified70.5%
Final simplification70.5%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (* 4.0 (* t y)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return 4.0 * (t * y);
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 4.0d0 * (t * y)
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return 4.0 * (t * y);
}
x_m = math.fabs(x) def code(x_m, y, z, t): return 4.0 * (t * y)
x_m = abs(x) function code(x_m, y, z, t) return Float64(4.0 * Float64(t * y)) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = 4.0 * (t * y); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
4 \cdot \left(t \cdot y\right)
\end{array}
Initial program 88.5%
Taylor expanded in t around inf 38.3%
*-commutative38.3%
Simplified38.3%
Final simplification38.3%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024082
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))