
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- y x) (/ z t) x))
double code(double x, double y, double z, double t) {
return fma((y - x), (z / t), x);
}
function code(x, y, z, t) return fma(Float64(y - x), Float64(z / t), x) end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \frac{z}{t}, x\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
fma-define97.6%
Simplified97.6%
Final simplification97.6%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -0.05) (not (<= (/ z t) 1e-29))) (* x (/ z (- t))) x))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -0.05) || !((z / t) <= 1e-29)) {
tmp = x * (z / -t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-0.05d0)) .or. (.not. ((z / t) <= 1d-29))) then
tmp = x * (z / -t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -0.05) || !((z / t) <= 1e-29)) {
tmp = x * (z / -t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -0.05) or not ((z / t) <= 1e-29): tmp = x * (z / -t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -0.05) || !(Float64(z / t) <= 1e-29)) tmp = Float64(x * Float64(z / Float64(-t))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -0.05) || ~(((z / t) <= 1e-29))) tmp = x * (z / -t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -0.05], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1e-29]], $MachinePrecision]], N[(x * N[(z / (-t)), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -0.05 \lor \neg \left(\frac{z}{t} \leq 10^{-29}\right):\\
\;\;\;\;x \cdot \frac{z}{-t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -0.050000000000000003 or 9.99999999999999943e-30 < (/.f64 z t) Initial program 97.8%
Taylor expanded in x around inf 56.0%
mul-1-neg56.0%
unsub-neg56.0%
Simplified56.0%
sub-neg56.0%
distribute-rgt-in56.0%
*-un-lft-identity56.0%
distribute-lft-neg-in56.0%
unsub-neg56.0%
*-commutative56.0%
Applied egg-rr56.0%
Taylor expanded in z around inf 53.1%
mul-1-neg53.1%
associate-*r/55.0%
distribute-rgt-neg-in55.0%
Simplified55.0%
if -0.050000000000000003 < (/.f64 z t) < 9.99999999999999943e-30Initial program 97.4%
Taylor expanded in z around 0 71.8%
Final simplification62.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -0.05) (* z (/ x (- t))) (if (<= (/ z t) 1e-29) x (* x (/ z (- t))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -0.05) {
tmp = z * (x / -t);
} else if ((z / t) <= 1e-29) {
tmp = x;
} else {
tmp = x * (z / -t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-0.05d0)) then
tmp = z * (x / -t)
else if ((z / t) <= 1d-29) then
tmp = x
else
tmp = x * (z / -t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -0.05) {
tmp = z * (x / -t);
} else if ((z / t) <= 1e-29) {
tmp = x;
} else {
tmp = x * (z / -t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -0.05: tmp = z * (x / -t) elif (z / t) <= 1e-29: tmp = x else: tmp = x * (z / -t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -0.05) tmp = Float64(z * Float64(x / Float64(-t))); elseif (Float64(z / t) <= 1e-29) tmp = x; else tmp = Float64(x * Float64(z / Float64(-t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -0.05) tmp = z * (x / -t); elseif ((z / t) <= 1e-29) tmp = x; else tmp = x * (z / -t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -0.05], N[(z * N[(x / (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e-29], x, N[(x * N[(z / (-t)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -0.05:\\
\;\;\;\;z \cdot \frac{x}{-t}\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-29}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{z}{-t}\\
\end{array}
\end{array}
if (/.f64 z t) < -0.050000000000000003Initial program 95.1%
Taylor expanded in x around inf 57.1%
mul-1-neg57.1%
unsub-neg57.1%
Simplified57.1%
sub-neg57.1%
distribute-rgt-in57.1%
*-un-lft-identity57.1%
distribute-lft-neg-in57.1%
unsub-neg57.1%
*-commutative57.1%
Applied egg-rr57.1%
Taylor expanded in z around inf 56.5%
associate-*r/56.5%
mul-1-neg56.5%
distribute-lft-neg-out56.5%
*-commutative56.5%
associate-*r/56.9%
Simplified56.9%
if -0.050000000000000003 < (/.f64 z t) < 9.99999999999999943e-30Initial program 97.4%
Taylor expanded in z around 0 71.8%
if 9.99999999999999943e-30 < (/.f64 z t) Initial program 99.8%
Taylor expanded in x around inf 55.2%
mul-1-neg55.2%
unsub-neg55.2%
Simplified55.2%
sub-neg55.2%
distribute-rgt-in55.2%
*-un-lft-identity55.2%
distribute-lft-neg-in55.2%
unsub-neg55.2%
*-commutative55.2%
Applied egg-rr55.2%
Taylor expanded in z around inf 50.5%
mul-1-neg50.5%
associate-*r/53.9%
distribute-rgt-neg-in53.9%
Simplified53.9%
Final simplification62.5%
(FPCore (x y z t) :precision binary64 (if (or (<= x -3.8e-21) (not (<= x 1.6e+66))) (* x (- 1.0 (/ z t))) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -3.8e-21) || !(x <= 1.6e+66)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-3.8d-21)) .or. (.not. (x <= 1.6d+66))) then
tmp = x * (1.0d0 - (z / t))
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -3.8e-21) || !(x <= 1.6e+66)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -3.8e-21) or not (x <= 1.6e+66): tmp = x * (1.0 - (z / t)) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -3.8e-21) || !(x <= 1.6e+66)) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -3.8e-21) || ~((x <= 1.6e+66))) tmp = x * (1.0 - (z / t)); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -3.8e-21], N[Not[LessEqual[x, 1.6e+66]], $MachinePrecision]], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-21} \lor \neg \left(x \leq 1.6 \cdot 10^{+66}\right):\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if x < -3.7999999999999998e-21 or 1.6e66 < x Initial program 99.9%
Taylor expanded in x around inf 91.3%
mul-1-neg91.3%
unsub-neg91.3%
Simplified91.3%
if -3.7999999999999998e-21 < x < 1.6e66Initial program 95.5%
Taylor expanded in y around inf 79.6%
associate-*r/85.3%
Simplified85.3%
Final simplification88.1%
(FPCore (x y z t) :precision binary64 (if (or (<= x -2.7e-19) (not (<= x 6.5e+64))) (* x (- 1.0 (/ z t))) (+ x (/ y (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.7e-19) || !(x <= 6.5e+64)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-2.7d-19)) .or. (.not. (x <= 6.5d+64))) then
tmp = x * (1.0d0 - (z / t))
else
tmp = x + (y / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.7e-19) || !(x <= 6.5e+64)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -2.7e-19) or not (x <= 6.5e+64): tmp = x * (1.0 - (z / t)) else: tmp = x + (y / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -2.7e-19) || !(x <= 6.5e+64)) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(x + Float64(y / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -2.7e-19) || ~((x <= 6.5e+64))) tmp = x * (1.0 - (z / t)); else tmp = x + (y / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -2.7e-19], N[Not[LessEqual[x, 6.5e+64]], $MachinePrecision]], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{-19} \lor \neg \left(x \leq 6.5 \cdot 10^{+64}\right):\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\end{array}
\end{array}
if x < -2.7000000000000001e-19 or 6.50000000000000007e64 < x Initial program 99.9%
Taylor expanded in x around inf 91.3%
mul-1-neg91.3%
unsub-neg91.3%
Simplified91.3%
if -2.7000000000000001e-19 < x < 6.50000000000000007e64Initial program 95.5%
Taylor expanded in y around inf 79.6%
associate-*r/85.3%
Simplified85.3%
clear-num85.2%
div-inv85.3%
Applied egg-rr85.3%
Final simplification88.1%
(FPCore (x y z t) :precision binary64 (if (<= x -3.2e-16) (- x (* x (/ z t))) (if (<= x 4.6e+65) (+ x (/ y (/ t z))) (* x (- 1.0 (/ z t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -3.2e-16) {
tmp = x - (x * (z / t));
} else if (x <= 4.6e+65) {
tmp = x + (y / (t / z));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-3.2d-16)) then
tmp = x - (x * (z / t))
else if (x <= 4.6d+65) then
tmp = x + (y / (t / z))
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -3.2e-16) {
tmp = x - (x * (z / t));
} else if (x <= 4.6e+65) {
tmp = x + (y / (t / z));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -3.2e-16: tmp = x - (x * (z / t)) elif x <= 4.6e+65: tmp = x + (y / (t / z)) else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -3.2e-16) tmp = Float64(x - Float64(x * Float64(z / t))); elseif (x <= 4.6e+65) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -3.2e-16) tmp = x - (x * (z / t)); elseif (x <= 4.6e+65) tmp = x + (y / (t / z)); else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -3.2e-16], N[(x - N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.6e+65], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{-16}:\\
\;\;\;\;x - x \cdot \frac{z}{t}\\
\mathbf{elif}\;x \leq 4.6 \cdot 10^{+65}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
if x < -3.20000000000000023e-16Initial program 99.9%
Taylor expanded in x around inf 93.8%
mul-1-neg93.8%
unsub-neg93.8%
Simplified93.8%
sub-neg93.8%
distribute-rgt-in93.8%
*-un-lft-identity93.8%
distribute-lft-neg-in93.8%
unsub-neg93.8%
*-commutative93.8%
Applied egg-rr93.8%
if -3.20000000000000023e-16 < x < 4.6e65Initial program 95.5%
Taylor expanded in y around inf 79.6%
associate-*r/85.3%
Simplified85.3%
clear-num85.2%
div-inv85.3%
Applied egg-rr85.3%
if 4.6e65 < x Initial program 99.9%
Taylor expanded in x around inf 88.1%
mul-1-neg88.1%
unsub-neg88.1%
Simplified88.1%
Final simplification88.1%
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 97.6%
Final simplification97.6%
(FPCore (x y z t) :precision binary64 (* x (- 1.0 (/ z t))))
double code(double x, double y, double z, double t) {
return x * (1.0 - (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (1.0d0 - (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x * (1.0 - (z / t));
}
def code(x, y, z, t): return x * (1.0 - (z / t))
function code(x, y, z, t) return Float64(x * Float64(1.0 - Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x * (1.0 - (z / t)); end
code[x_, y_, z_, t_] := N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \frac{z}{t}\right)
\end{array}
Initial program 97.6%
Taylor expanded in x around inf 63.3%
mul-1-neg63.3%
unsub-neg63.3%
Simplified63.3%
Final simplification63.3%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 97.6%
Taylor expanded in z around 0 33.3%
Final simplification33.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024082
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))