
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
def code(x, y, z): return (x + y) - (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) - Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) - (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - z \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -1.35)
t_0
(if (<= z 1e-6)
(+ x y)
(if (<= z 3.85e+80)
(* y (- 1.0 z))
(if (<= z 1.15e+179) t_0 (* y (- z))))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.35) {
tmp = t_0;
} else if (z <= 1e-6) {
tmp = x + y;
} else if (z <= 3.85e+80) {
tmp = y * (1.0 - z);
} else if (z <= 1.15e+179) {
tmp = t_0;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-1.35d0)) then
tmp = t_0
else if (z <= 1d-6) then
tmp = x + y
else if (z <= 3.85d+80) then
tmp = y * (1.0d0 - z)
else if (z <= 1.15d+179) then
tmp = t_0
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.35) {
tmp = t_0;
} else if (z <= 1e-6) {
tmp = x + y;
} else if (z <= 3.85e+80) {
tmp = y * (1.0 - z);
} else if (z <= 1.15e+179) {
tmp = t_0;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -1.35: tmp = t_0 elif z <= 1e-6: tmp = x + y elif z <= 3.85e+80: tmp = y * (1.0 - z) elif z <= 1.15e+179: tmp = t_0 else: tmp = y * -z return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -1.35) tmp = t_0; elseif (z <= 1e-6) tmp = Float64(x + y); elseif (z <= 3.85e+80) tmp = Float64(y * Float64(1.0 - z)); elseif (z <= 1.15e+179) tmp = t_0; else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -1.35) tmp = t_0; elseif (z <= 1e-6) tmp = x + y; elseif (z <= 3.85e+80) tmp = y * (1.0 - z); elseif (z <= 1.15e+179) tmp = t_0; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -1.35], t$95$0, If[LessEqual[z, 1e-6], N[(x + y), $MachinePrecision], If[LessEqual[z, 3.85e+80], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.15e+179], t$95$0, N[(y * (-z)), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1.35:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 10^{-6}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 3.85 \cdot 10^{+80}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+179}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < -1.3500000000000001 or 3.84999999999999998e80 < z < 1.14999999999999997e179Initial program 100.0%
Taylor expanded in x around inf 56.1%
*-commutative56.1%
Simplified56.1%
Taylor expanded in z around inf 56.1%
+-commutative56.1%
mul-1-neg56.1%
unsub-neg56.1%
Simplified56.1%
Taylor expanded in z around inf 53.3%
mul-1-neg53.3%
distribute-lft-neg-out53.3%
*-commutative53.3%
Simplified53.3%
if -1.3500000000000001 < z < 9.99999999999999955e-7Initial program 100.0%
Taylor expanded in z around 0 97.5%
+-commutative97.5%
Simplified97.5%
if 9.99999999999999955e-7 < z < 3.84999999999999998e80Initial program 100.0%
Taylor expanded in x around 0 54.5%
if 1.14999999999999997e179 < z Initial program 99.9%
sub-neg99.9%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 67.1%
associate-*r*67.1%
mul-1-neg67.1%
Simplified67.1%
Taylor expanded in z around inf 67.1%
associate-*r*67.1%
mul-1-neg67.1%
Simplified67.1%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -400.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -400.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-400.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -400.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -400.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -400.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -400.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -400.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -400 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -400 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 94.7%
mul-1-neg94.7%
distribute-lft-neg-out94.7%
*-commutative94.7%
+-commutative94.7%
Simplified94.7%
if -400 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.5%
+-commutative97.5%
Simplified97.5%
Final simplification96.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.35) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.35d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.35) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.35) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.35) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.35], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1.3500000000000001 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 51.7%
*-commutative51.7%
Simplified51.7%
Taylor expanded in z around inf 51.7%
+-commutative51.7%
mul-1-neg51.7%
unsub-neg51.7%
Simplified51.7%
Taylor expanded in z around inf 49.1%
mul-1-neg49.1%
distribute-lft-neg-out49.1%
*-commutative49.1%
Simplified49.1%
if -1.3500000000000001 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.5%
+-commutative97.5%
Simplified97.5%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (if (<= z -1.35) (* x (- z)) (if (<= z 1.0) (+ x y) (* y (- z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.35) {
tmp = x * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.35d0)) then
tmp = x * -z
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.35) {
tmp = x * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.35: tmp = x * -z elif z <= 1.0: tmp = x + y else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.35) tmp = Float64(x * Float64(-z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.35) tmp = x * -z; elseif (z <= 1.0) tmp = x + y; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.35], N[(x * (-z)), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < -1.3500000000000001Initial program 100.0%
Taylor expanded in x around inf 53.5%
*-commutative53.5%
Simplified53.5%
Taylor expanded in z around inf 53.5%
+-commutative53.5%
mul-1-neg53.5%
unsub-neg53.5%
Simplified53.5%
Taylor expanded in z around inf 49.6%
mul-1-neg49.6%
distribute-lft-neg-out49.6%
*-commutative49.6%
Simplified49.6%
if -1.3500000000000001 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.5%
+-commutative97.5%
Simplified97.5%
if 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 55.6%
associate-*r*55.6%
mul-1-neg55.6%
Simplified55.6%
Taylor expanded in z around inf 54.1%
associate-*r*54.1%
mul-1-neg54.1%
Simplified54.1%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (<= x -4.7e-57) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-57) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.7d-57)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-57) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.7e-57: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.7e-57) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.7e-57) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.7e-57], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{-57}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -4.6999999999999998e-57Initial program 100.0%
Taylor expanded in x around inf 82.3%
*-commutative82.3%
Simplified82.3%
if -4.6999999999999998e-57 < x Initial program 100.0%
Taylor expanded in x around 0 59.6%
Final simplification67.1%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= y 6e-111) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 6e-111) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6d-111) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6e-111) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6e-111: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6e-111) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6e-111) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6e-111], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-111}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 6.00000000000000016e-111Initial program 100.0%
Taylor expanded in x around inf 65.1%
*-commutative65.1%
Simplified65.1%
Taylor expanded in z around 0 40.3%
if 6.00000000000000016e-111 < y Initial program 100.0%
Taylor expanded in x around 0 68.0%
Taylor expanded in z around 0 38.6%
Final simplification39.7%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 54.4%
+-commutative54.4%
Simplified54.4%
Final simplification54.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 55.6%
*-commutative55.6%
Simplified55.6%
Taylor expanded in z around 0 32.6%
Final simplification32.6%
herbie shell --seed 2024082
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))