
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y 1.15e-102) (and (not (<= y 6.8e-18)) (<= y 1.15e+24))) (* x 0.1) (* y 0.1)))
double code(double x, double y) {
double tmp;
if ((y <= 1.15e-102) || (!(y <= 6.8e-18) && (y <= 1.15e+24))) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= 1.15d-102) .or. (.not. (y <= 6.8d-18)) .and. (y <= 1.15d+24)) then
tmp = x * 0.1d0
else
tmp = y * 0.1d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= 1.15e-102) || (!(y <= 6.8e-18) && (y <= 1.15e+24))) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= 1.15e-102) or (not (y <= 6.8e-18) and (y <= 1.15e+24)): tmp = x * 0.1 else: tmp = y * 0.1 return tmp
function code(x, y) tmp = 0.0 if ((y <= 1.15e-102) || (!(y <= 6.8e-18) && (y <= 1.15e+24))) tmp = Float64(x * 0.1); else tmp = Float64(y * 0.1); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= 1.15e-102) || (~((y <= 6.8e-18)) && (y <= 1.15e+24))) tmp = x * 0.1; else tmp = y * 0.1; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, 1.15e-102], And[N[Not[LessEqual[y, 6.8e-18]], $MachinePrecision], LessEqual[y, 1.15e+24]]], N[(x * 0.1), $MachinePrecision], N[(y * 0.1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.15 \cdot 10^{-102} \lor \neg \left(y \leq 6.8 \cdot 10^{-18}\right) \land y \leq 1.15 \cdot 10^{+24}:\\
\;\;\;\;x \cdot 0.1\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.1\\
\end{array}
\end{array}
if y < 1.14999999999999993e-102 or 6.80000000000000002e-18 < y < 1.15e24Initial program 100.0%
*-rgt-identity100.0%
metadata-eval100.0%
associate-*l/100.0%
associate-/l*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around inf 63.4%
if 1.14999999999999993e-102 < y < 6.80000000000000002e-18 or 1.15e24 < y Initial program 100.0%
*-rgt-identity100.0%
metadata-eval100.0%
associate-*l/100.0%
associate-/l*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 82.5%
Final simplification68.4%
(FPCore (x y) :precision binary64 (* (+ x y) 0.1))
double code(double x, double y) {
return (x + y) * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * 0.1d0
end function
public static double code(double x, double y) {
return (x + y) * 0.1;
}
def code(x, y): return (x + y) * 0.1
function code(x, y) return Float64(Float64(x + y) * 0.1) end
function tmp = code(x, y) tmp = (x + y) * 0.1; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * 0.1), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot 0.1
\end{array}
Initial program 100.0%
*-rgt-identity100.0%
metadata-eval100.0%
associate-*l/100.0%
associate-/l*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (* x 0.1))
double code(double x, double y) {
return x * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.1d0
end function
public static double code(double x, double y) {
return x * 0.1;
}
def code(x, y): return x * 0.1
function code(x, y) return Float64(x * 0.1) end
function tmp = code(x, y) tmp = x * 0.1; end
code[x_, y_] := N[(x * 0.1), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.1
\end{array}
Initial program 100.0%
*-rgt-identity100.0%
metadata-eval100.0%
associate-*l/100.0%
associate-/l*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around inf 51.7%
Final simplification51.7%
herbie shell --seed 2024082
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))