
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (fma t_0 t_0 (* (floor h) (* dY.v (* (floor h) dY.v)))))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dX.v))
(t_4 (sqrt (fmax (fma t_2 t_2 (* t_3 t_3)) t_1))))
(if (>= (fma t_2 t_2 (pow t_3 2.0)) t_1) (/ t_2 t_4) (* t_0 (/ 1.0 t_4)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * (floorf(h) * dY_46_v))));
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dX_46_v;
float t_4 = sqrtf(fmaxf(fmaf(t_2, t_2, (t_3 * t_3)), t_1));
float tmp;
if (fmaf(t_2, t_2, powf(t_3, 2.0f)) >= t_1) {
tmp = t_2 / t_4;
} else {
tmp = t_0 * (1.0f / t_4);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * Float32(floor(h) * dY_46_v)))) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dX_46_v) t_4 = sqrt(((fma(t_2, t_2, Float32(t_3 * t_3)) != fma(t_2, t_2, Float32(t_3 * t_3))) ? t_1 : ((t_1 != t_1) ? fma(t_2, t_2, Float32(t_3 * t_3)) : max(fma(t_2, t_2, Float32(t_3 * t_3)), t_1)))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_3 ^ Float32(2.0))) >= t_1) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 * Float32(Float32(1.0) / t_4)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot dY.v\right)\right)\right)\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_2, t\_2, t\_3 \cdot t\_3\right), t\_1\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_3}^{2}\right) \geq t\_1:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{t\_4}\\
\end{array}
\end{array}
Initial program 75.5%
Simplified75.6%
pow275.6%
Applied egg-rr75.6%
Final simplification75.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (hypot (* (floor w) dY.u) (* (floor h) dY.v)) 2.0))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor h) dX.v))
(t_3 (pow (hypot t_1 t_2) 2.0)))
(if (>= t_3 t_0)
(/ 1.0 (/ (sqrt (fmax t_3 t_0)) t_1))
(*
(floor w)
(/
dY.u
(pow
(fmax (fma (floor w) (* (floor w) (pow dX.u 2.0)) (pow t_2 2.0)) t_0)
0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf(hypotf((floorf(w) * dY_46_u), (floorf(h) * dY_46_v)), 2.0f);
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(h) * dX_46_v;
float t_3 = powf(hypotf(t_1, t_2), 2.0f);
float tmp;
if (t_3 >= t_0) {
tmp = 1.0f / (sqrtf(fmaxf(t_3, t_0)) / t_1);
} else {
tmp = floorf(w) * (dY_46_u / powf(fmaxf(fmaf(floorf(w), (floorf(w) * powf(dX_46_u, 2.0f)), powf(t_2, 2.0f)), t_0), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v)) ^ Float32(2.0) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(h) * dX_46_v) t_3 = hypot(t_1, t_2) ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= t_0) tmp = Float32(Float32(1.0) / Float32(sqrt(((t_3 != t_3) ? t_0 : ((t_0 != t_0) ? t_3 : max(t_3, t_0)))) / t_1)); else tmp = Float32(floor(w) * Float32(dY_46_u / (((fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))) != fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0)))) ? t_0 : ((t_0 != t_0) ? fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))) : max(fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))), t_0))) ^ Float32(0.5)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\\
t_1 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := {\left(\mathsf{hypot}\left(t\_1, t\_2\right)\right)}^{2}\\
\mathbf{if}\;t\_3 \geq t\_0:\\
\;\;\;\;\frac{1}{\frac{\sqrt{\mathsf{max}\left(t\_3, t\_0\right)}}{t\_1}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dY.u}{{\left(\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dX.u}^{2}, {t\_2}^{2}\right), t\_0\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 75.5%
Simplified75.4%
Applied egg-rr75.5%
Taylor expanded in w around 0 75.5%
Simplified75.5%
pow1/275.5%
Applied egg-rr75.6%
Final simplification75.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* t_3 t_3))
(t_5 (+ t_4 (* t_0 t_0)))
(t_6 (* (floor h) dY.v))
(t_7 (+ t_2 (* t_6 t_6))))
(if (>= (+ t_4 (pow t_0 2.0)) t_7)
(* t_0 (/ 1.0 (sqrt (fmax t_5 t_7))))
(* t_1 (/ 1.0 (sqrt (fmax t_5 (+ (* (floor h) (* dY.v t_6)) t_2))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = t_3 * t_3;
float t_5 = t_4 + (t_0 * t_0);
float t_6 = floorf(h) * dY_46_v;
float t_7 = t_2 + (t_6 * t_6);
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= t_7) {
tmp = t_0 * (1.0f / sqrtf(fmaxf(t_5, t_7)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_5, ((floorf(h) * (dY_46_v * t_6)) + t_2))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(t_4 + Float32(t_0 * t_0)) t_6 = Float32(floor(h) * dY_46_v) t_7 = Float32(t_2 + Float32(t_6 * t_6)) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= t_7) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? t_7 : ((t_7 != t_7) ? t_5 : max(t_5, t_7)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(Float32(floor(h) * Float32(dY_46_v * t_6)) + t_2) : ((Float32(Float32(floor(h) * Float32(dY_46_v * t_6)) + t_2) != Float32(Float32(floor(h) * Float32(dY_46_v * t_6)) + t_2)) ? t_5 : max(t_5, Float32(Float32(floor(h) * Float32(dY_46_v * t_6)) + t_2))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = t_3 * t_3; t_5 = t_4 + (t_0 * t_0); t_6 = floor(h) * dY_46_v; t_7 = t_2 + (t_6 * t_6); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= t_7) tmp = t_0 * (single(1.0) / sqrt(max(t_5, t_7))); else tmp = t_1 * (single(1.0) / sqrt(max(t_5, ((floor(h) * (dY_46_v * t_6)) + t_2)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := t\_3 \cdot t\_3\\
t_5 := t\_4 + t\_0 \cdot t\_0\\
t_6 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_7 := t\_2 + t\_6 \cdot t\_6\\
\mathbf{if}\;t\_4 + {t\_0}^{2} \geq t\_7:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5, t\_7\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_6\right) + t\_2\right)}}\\
\end{array}
\end{array}
Initial program 75.5%
add-cube-cbrt75.4%
pow375.4%
cbrt-prod75.2%
pow275.2%
Applied egg-rr75.2%
pow275.5%
Applied egg-rr75.2%
unpow275.2%
cbrt-prod75.4%
pow375.4%
add-cube-cbrt75.5%
associate-*l*75.5%
Applied egg-rr75.5%
Final simplification75.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (* (floor w) dY.u))
(t_4 (* (floor h) dX.v))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_4 t_4) (* t_0 t_0)) (+ (* t_3 t_3) t_2))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ t_2 (pow t_3 2.0)))
(* t_0 t_5)
(* t_3 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = floorf(w) * dY_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = 1.0f / sqrtf(fmaxf(((t_4 * t_4) + (t_0 * t_0)), ((t_3 * t_3) + t_2)));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (t_2 + powf(t_3, 2.0f))) {
tmp = t_0 * t_5;
} else {
tmp = t_3 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) != Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0))) ? Float32(Float32(t_3 * t_3) + t_2) : ((Float32(Float32(t_3 * t_3) + t_2) != Float32(Float32(t_3 * t_3) + t_2)) ? Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) : max(Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)), Float32(Float32(t_3 * t_3) + t_2)))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_3 ^ Float32(2.0)))) tmp = Float32(t_0 * t_5); else tmp = Float32(t_3 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = floor(w) * dY_46_u; t_4 = floor(h) * dX_46_v; t_5 = single(1.0) / sqrt(max(((t_4 * t_4) + (t_0 * t_0)), ((t_3 * t_3) + t_2))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= (t_2 + (t_3 ^ single(2.0)))) tmp = t_0 * t_5; else tmp = t_3 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t\_4 \cdot t\_4 + t\_0 \cdot t\_0, t\_3 \cdot t\_3 + t\_2\right)}}\\
\mathbf{if}\;{t\_4}^{2} + {t\_0}^{2} \geq t\_2 + {t\_3}^{2}:\\
\;\;\;\;t\_0 \cdot t\_5\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot t\_5\\
\end{array}
\end{array}
Initial program 75.5%
pow275.5%
Applied egg-rr75.5%
pow275.6%
Applied egg-rr75.5%
Taylor expanded in w around 0 75.5%
*-commutative75.5%
unpow275.5%
unpow275.5%
swap-sqr75.5%
unpow275.5%
Simplified75.5%
Final simplification75.5%
herbie shell --seed 2024082
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))