
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (<= (cos th) -0.002)
(* t_1 (/ (+ 1.0 (cos (* th 2.0))) -2.0))
(* t_1 (/ 1.0 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= -0.002) {
tmp = t_1 * ((1.0 + cos((th * 2.0))) / -2.0);
} else {
tmp = t_1 * (1.0 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= (-0.002d0)) then
tmp = t_1 * ((1.0d0 + cos((th * 2.0d0))) / (-2.0d0))
else
tmp = t_1 * (1.0d0 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= -0.002) {
tmp = t_1 * ((1.0 + Math.cos((th * 2.0))) / -2.0);
} else {
tmp = t_1 * (1.0 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= -0.002: tmp = t_1 * ((1.0 + math.cos((th * 2.0))) / -2.0) else: tmp = t_1 * (1.0 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= -0.002) tmp = Float64(t_1 * Float64(Float64(1.0 + cos(Float64(th * 2.0))) / -2.0)); else tmp = Float64(t_1 * Float64(1.0 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= -0.002) tmp = t_1 * ((1.0 + cos((th * 2.0))) / -2.0); else tmp = t_1 * (1.0 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], -0.002], N[(t$95$1 * N[(N[(1.0 + N[Cos[N[(th * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / -2.0), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq -0.002:\\
\;\;\;\;t\_1 \cdot \frac{1 + \cos \left(th \cdot 2\right)}{-2}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < -2e-3Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
frac-2neg99.7%
div-inv99.6%
Applied egg-rr99.6%
Applied egg-rr55.9%
+-commutative55.9%
+-inverses55.9%
cos-055.9%
count-255.9%
Simplified55.9%
if -2e-3 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 88.4%
Final simplification80.0%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.632) (* (cos th) t_1) (* t_1 (/ 1.0 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.632) {
tmp = cos(th) * t_1;
} else {
tmp = t_1 * (1.0 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.632d0) then
tmp = cos(th) * t_1
else
tmp = t_1 * (1.0d0 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.632) {
tmp = Math.cos(th) * t_1;
} else {
tmp = t_1 * (1.0 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.632: tmp = math.cos(th) * t_1 else: tmp = t_1 * (1.0 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.632) tmp = Float64(cos(th) * t_1); else tmp = Float64(t_1 * Float64(1.0 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.632) tmp = cos(th) * t_1; else tmp = t_1 * (1.0 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.632], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.632:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.632000000000000006Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr54.9%
+-lft-identity54.9%
Simplified54.9%
if 0.632000000000000006 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 93.6%
Final simplification80.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.632) (* (cos th) (+ (* a1 a1) (* a2 a2))) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.632) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.632d0) then
tmp = cos(th) * ((a1 * a1) + (a2 * a2))
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.632) {
tmp = Math.cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.632: tmp = math.cos(th) * ((a1 * a1) + (a2 * a2)) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.632) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.632) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.632], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.632:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.632000000000000006Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr54.9%
+-lft-identity54.9%
Simplified54.9%
if 0.632000000000000006 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 93.6%
Taylor expanded in a1 around 0 52.1%
pow252.1%
associate-/l*52.0%
Applied egg-rr52.0%
Final simplification53.0%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.632) (* (cos th) t_1) (* t_1 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.632) {
tmp = cos(th) * t_1;
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.632d0) then
tmp = cos(th) * t_1
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.632) {
tmp = Math.cos(th) * t_1;
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.632: tmp = math.cos(th) * t_1 else: tmp = t_1 * math.sqrt(0.5) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.632) tmp = Float64(cos(th) * t_1); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.632) tmp = cos(th) * t_1; else tmp = t_1 * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.632], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.632:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.632000000000000006Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr54.9%
+-lft-identity54.9%
Simplified54.9%
if 0.632000000000000006 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
*-un-lft-identity99.7%
add-sqr-sqrt99.7%
times-frac99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in th around 0 93.6%
Final simplification80.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.632) (* (* (cos th) a2) (+ a1 a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.632) {
tmp = (cos(th) * a2) * (a1 + a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.632d0) then
tmp = (cos(th) * a2) * (a1 + a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.632) {
tmp = (Math.cos(th) * a2) * (a1 + a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.632: tmp = (math.cos(th) * a2) * (a1 + a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.632) tmp = Float64(Float64(cos(th) * a2) * Float64(a1 + a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.632) tmp = (cos(th) * a2) * (a1 + a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.632], N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] * N[(a1 + a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.632:\\
\;\;\;\;\left(\cos th \cdot a2\right) \cdot \left(a1 + a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.632000000000000006Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
clear-num99.5%
un-div-inv99.5%
add-sqr-sqrt99.5%
pow299.5%
fma-undefine99.5%
hypot-define99.5%
Applied egg-rr99.5%
Applied egg-rr54.9%
Taylor expanded in a1 around 0 33.2%
if 0.632000000000000006 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 93.6%
Taylor expanded in a1 around 0 52.1%
pow252.1%
associate-/l*52.0%
Applied egg-rr52.0%
Final simplification45.4%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
*-un-lft-identity99.6%
add-sqr-sqrt99.6%
times-frac99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in th around inf 99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -1.12e-269) (- a1 (* a2 a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -1.12e-269) {
tmp = a1 - (a2 * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-1.12d-269)) then
tmp = a1 - (a2 * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -1.12e-269) {
tmp = a1 - (a2 * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -1.12e-269: tmp = a1 - (a2 * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -1.12e-269) tmp = Float64(a1 - Float64(a2 * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -1.12e-269) tmp = a1 - (a2 * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -1.12e-269], N[(a1 - N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -1.12 \cdot 10^{-269}:\\
\;\;\;\;a1 - a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < -1.12e-269Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 6.9%
Applied egg-rr30.6%
if -1.12e-269 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 88.4%
Taylor expanded in a1 around 0 50.8%
pow250.8%
associate-/l*50.8%
Applied egg-rr50.8%
Final simplification45.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (/ (cos th) (sqrt 2.0)) a2)))
double code(double a1, double a2, double th) {
return a2 * ((cos(th) / sqrt(2.0)) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) / sqrt(2.0d0)) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) / Math.sqrt(2.0)) * a2);
}
def code(a1, a2, th): return a2 * ((math.cos(th) / math.sqrt(2.0)) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) / sqrt(2.0)) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * ((cos(th) / sqrt(2.0)) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\frac{\cos th}{\sqrt{2}} \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 57.9%
associate-/l*57.9%
unpow257.9%
associate-*l*57.9%
Applied egg-rr57.9%
Final simplification57.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -3.8e-156) (- a1 (* a2 a2)) (* a2 (+ a2 (* 2.0 a1)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -3.8e-156) {
tmp = a1 - (a2 * a2);
} else {
tmp = a2 * (a2 + (2.0 * a1));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-3.8d-156)) then
tmp = a1 - (a2 * a2)
else
tmp = a2 * (a2 + (2.0d0 * a1))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -3.8e-156) {
tmp = a1 - (a2 * a2);
} else {
tmp = a2 * (a2 + (2.0 * a1));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -3.8e-156: tmp = a1 - (a2 * a2) else: tmp = a2 * (a2 + (2.0 * a1)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -3.8e-156) tmp = Float64(a1 - Float64(a2 * a2)); else tmp = Float64(a2 * Float64(a2 + Float64(2.0 * a1))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -3.8e-156) tmp = a1 - (a2 * a2); else tmp = a2 * (a2 + (2.0 * a1)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -3.8e-156], N[(a1 - N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 + N[(2.0 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -3.8 \cdot 10^{-156}:\\
\;\;\;\;a1 - a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 + 2 \cdot a1\right)\\
\end{array}
\end{array}
if (cos.f64 th) < -3.80000000000000008e-156Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 6.9%
Applied egg-rr30.6%
if -3.80000000000000008e-156 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 88.4%
Applied egg-rr54.0%
distribute-lft-in62.4%
Simplified62.4%
Taylor expanded in a1 around 0 31.6%
+-commutative31.6%
unpow231.6%
associate-*r*31.6%
distribute-rgt-in33.7%
Simplified33.7%
Final simplification32.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 30000000000.0) (+ a1 a2) (- a1 (* a2 a2))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 30000000000.0) {
tmp = a1 + a2;
} else {
tmp = a1 - (a2 * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 30000000000.0d0) then
tmp = a1 + a2
else
tmp = a1 - (a2 * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 30000000000.0) {
tmp = a1 + a2;
} else {
tmp = a1 - (a2 * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 30000000000.0: tmp = a1 + a2 else: tmp = a1 - (a2 * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 30000000000.0) tmp = Float64(a1 + a2); else tmp = Float64(a1 - Float64(a2 * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 30000000000.0) tmp = a1 + a2; else tmp = a1 - (a2 * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 30000000000.0], N[(a1 + a2), $MachinePrecision], N[(a1 - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 30000000000:\\
\;\;\;\;a1 + a2\\
\mathbf{else}:\\
\;\;\;\;a1 - a2 \cdot a2\\
\end{array}
\end{array}
if th < 3e10Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 77.4%
Applied egg-rr4.6%
if 3e10 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 30.9%
Applied egg-rr15.2%
Final simplification6.8%
(FPCore (a1 a2 th) :precision binary64 (+ a1 a2))
double code(double a1, double a2, double th) {
return a1 + a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 + a2
end function
public static double code(double a1, double a2, double th) {
return a1 + a2;
}
def code(a1, a2, th): return a1 + a2
function code(a1, a2, th) return Float64(a1 + a2) end
function tmp = code(a1, a2, th) tmp = a1 + a2; end
code[a1_, a2_, th_] := N[(a1 + a2), $MachinePrecision]
\begin{array}{l}
\\
a1 + a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 67.4%
Applied egg-rr4.6%
Final simplification4.6%
herbie shell --seed 2024081
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))