ab-angle->ABCF C

Time bar (total: 51.6s)

analyze1.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 20 computations (20% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
Operation ival-pi, time spent: 0.0ms, 0.0% of total-time
Operation ival-div, time spent: 0.0ms, 0.0% of total-time
Operation ival-add, time spent: 0.0ms, 0.0% of total-time
Operation ival-cos, time spent: 0.0ms, 0.0% of total-time
Operation ival-mult, time spent: 0.0ms, 0.0% of total-time
Operation const, time spent: 0.0ms, 0.0% of total-time
Operation ival-sin, time spent: 0.0ms, 0.0% of total-time
Operation ival-pow, time spent: 0.0ms, 0.0% of total-time

sample3.2s (6.2%)

Results
942.0ms3642×256valid
386.0ms1688×256infinite
891.0ms1625×512valid
498.0ms1281×512infinite
11.0ms13×1024valid
13.0ms2048valid
Precisions
Click to see histograms. Total time spent on operations: 2.0s
Operation ival-div, time spent: 596.0ms, 29.0% of total-time
Operation ival-mult, time spent: 401.0ms, 20.0% of total-time
Operation ival-sin, time spent: 273.0ms, 13.0% of total-time
Operation ival-cos, time spent: 250.0ms, 12.0% of total-time
Operation ival-pow, time spent: 243.0ms, 12.0% of total-time
Operation ival-add, time spent: 178.0ms, 9.0% of total-time
Operation ival-pi, time spent: 54.0ms, 3.0% of total-time
Operation const, time spent: 38.0ms, 2.0% of total-time
Bogosity

preprocess1.0s (1.9%)

Algorithm
egg-herbie
Rules
1584×fma-define
658×unsub-neg
631×fma-neg
446×distribute-lft-neg-in
437×distribute-rgt-in
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1170-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1170-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(PI.f64)
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-b
00-0-#s(literal 2 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 180 binary64)
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-a
082(5.349308528203843e+130 2.0423015146440524e-51 1.0988320780771984e-134)0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
078(4.629727097632885e-86 1.483533658561772e+294 1.4697669758391388e-238)0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
066893
1135881
2374881
31216881
42123881
53249881
64619881
75293881
85630881
95825881
105916881
115994881
127239881
137468881
147572881
157601881
167633881
177633881
187633881
197633881
207643881
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Results
100.0ms212×256valid
131.0ms108×512valid
56.0ms104×256infinite
97.0ms86×512infinite
13.0ms2048valid
Compiler

Compiled 198 to 139 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 304.0ms
Operation ival-mult, time spent: 81.0ms, 27.0% of total-time
Operation ival-sin, time spent: 66.0ms, 22.0% of total-time
Operation ival-cos, time spent: 56.0ms, 18.0% of total-time
Operation ival-div, time spent: 53.0ms, 17.0% of total-time
Operation ival-pow, time spent: 31.0ms, 10.0% of total-time
Operation const, time spent: 7.0ms, 2.0% of total-time
Operation ival-pi, time spent: 7.0ms, 2.0% of total-time
Operation ival-add, time spent: 3.0ms, 1.0% of total-time

eval1.0ms (0%)

Compiler

Compiled 24 to 19 computations (20.8% saved)

prune2.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 38 computations (20.8% saved)

localize2.2s (4.3%)

Localize:

Found 8 expressions with local error:

NewAccuracyProgram
99.7%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
98.5%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
98.5%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
58.0%
(PI.f64)
99.7%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
98.5%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
58.0%
(PI.f64)
Results
1.9s111×8192exit
91.0ms99×256valid
38.0ms46×256infinite
Compiler

Compiled 170 to 114 computations (32.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.9s
Operation ival-sin, time spent: 798.0ms, 43.0% of total-time
Operation ival-cos, time spent: 607.0ms, 33.0% of total-time
Operation ival-mult, time spent: 267.0ms, 14.0% of total-time
Operation ival-pow, time spent: 76.0ms, 4.0% of total-time
Operation ival-div, time spent: 74.0ms, 4.0% of total-time
Operation const, time spent: 16.0ms, 1.0% of total-time
Operation ival-add, time spent: 8.0ms, 0.0% of total-time
Operation ival-pi, time spent: 7.0ms, 0.0% of total-time

series12.0ms (0%)

Counts
8 → 72
Calls
Call 1
Inputs
#<alt (PI.f64)>
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (PI.f64)>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
Outputs
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
Calls

18 calls:

TimeVariablePointExpression
1.0ms
angle
@inf
(* (PI) (* angle 1/180))
1.0ms
angle
@0
(cos (* (PI) (* angle 1/180)))
1.0ms
angle
@0
(sin (* (PI) (* angle 1/180)))
0.0ms
angle
@0
(* (PI) (* angle 1/180))
0.0ms
angle
@-inf
(* (PI) (* angle 1/180))

rewrite224.0ms (0.4%)

Algorithm
batch-egg-rewrite
Rules
585×log1p-expm1-u
585×expm1-log1p-u
547×unpow-prod-down
361×prod-diff
338×log-prod
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
017130
1218130
21689130
Stop Event
node limit
Counts
8 → 258
Calls
Call 1
Inputs
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Outputs
(+.f64 #s(literal 0 binary64) (PI.f64))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (exp.f64 (PI.f64))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (exp.f64 (PI.f64)))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (PI.f64)))) (log.f64 (sqrt.f64 (exp.f64 (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(*.f64 (PI.f64) #s(literal 1 binary64))
(*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1 binary64))))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (sqrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (exp.f64 #s(literal 1 binary64))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (sqrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
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(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (sqrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) #s(literal 1 binary64)))

simplify156.0ms (0.3%)

Algorithm
egg-herbie
Rules
371×*-commutative
366×exp-prod
326×unswap-sqr
298×cube-prod
290×distribute-lft-in
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
03687996
16997852
220477812
344117804
Stop Event
node limit
Counts
330 → 198
Calls
Call 1
Inputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(+.f64 #s(literal 0 binary64) (PI.f64))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (exp.f64 (PI.f64))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (exp.f64 (PI.f64)))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (PI.f64)))) (log.f64 (sqrt.f64 (exp.f64 (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(*.f64 (PI.f64) #s(literal 1 binary64))
(*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1 binary64))))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (sqrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
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(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (exp.f64 #s(literal 1 binary64))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (sqrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (exp.f64 #s(literal 1 binary64))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (sqrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (sqrt.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) #s(literal 1 binary64)))
Outputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64))
(+.f64 (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 angle #s(literal 4 binary64))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) #s(literal 1 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))

eval270.0ms (0.5%)

Compiler

Compiled 9673 to 7028 computations (27.3% saved)

prune144.0ms (0.3%)

Pruning

46 alts after pruning (45 fresh and 1 done)

PrunedKeptTotal
New30745352
Fresh000
Picked112
Done000
Total30846354
Accuracy
82.1%
Counts
354 → 46
Alt Table
Click to see full alt table
StatusAccuracyProgram
80.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
57.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)))
53.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 2670 to 2171 computations (18.7% saved)

localize8.8s (17.1%)

Localize:

Found 20 expressions with local error:

NewAccuracyProgram
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
98.5%
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
58.0%
(PI.f64)
51.4%
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))
98.5%
(sin.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
66.3%
(pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64))
58.0%
(PI.f64)
98.5%
(sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
95.0%
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
58.0%
(PI.f64)
99.8%
(*.f64 angle #s(literal 1/180 binary64))
99.7%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
98.5%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
58.0%
(PI.f64)
99.7%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
98.5%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
58.0%
(PI.f64)
Results
6.7s111×8192exit
500.0ms40×1024valid
229.0ms28×512valid
98.0ms24×256valid
239.0ms17×1024infinite
101.0ms13×512infinite
54.0ms13×256infinite
145.0ms2048valid
62.0ms2048infinite
Compiler

Compiled 616 to 438 computations (28.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.5s
Operation ival-pow, time spent: 2.1s, 28.0% of total-time
Operation ival-mult, time spent: 1.3s, 18.0% of total-time
Operation ival-sin, time spent: 1.3s, 17.0% of total-time
Operation ival-cos, time spent: 1.2s, 16.0% of total-time
Operation ival-exp, time spent: 727.0ms, 10.0% of total-time
Operation ival-log, time spent: 543.0ms, 7.0% of total-time
Operation ival-add, time spent: 95.0ms, 1.0% of total-time
Operation const, time spent: 84.0ms, 1.0% of total-time
Operation ival-cbrt, time spent: 64.0ms, 1.0% of total-time
Operation ival-sub, time spent: 20.0ms, 0.0% of total-time
Operation ival-pi, time spent: 10.0ms, 0.0% of total-time

series24.0ms (0%)

Counts
7 → 84
Calls
Call 1
Inputs
#<alt (*.f64 angle #s(literal 1/180 binary64))>
#<alt (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))>
#<alt (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64))>
#<alt (sin.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))>
Outputs
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) angle)>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64))))) (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64)))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 5 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 7 binary64))))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 5 binary64))))))))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))>
#<alt (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))>
#<alt (cos.f64 #s(literal 1 binary64))>
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))>
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))>
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
Calls

21 calls:

TimeVariablePointExpression
7.0ms
angle
@0
(pow (* (pow (* (PI) angle) 3) 1/5832000) 1/3)
3.0ms
angle
@inf
(- (* (cos 1) (sin (+ 1 (* angle (* (PI) 1/180))))) (* (cos (+ 1 (* angle (* (PI) 1/180)))) (sin 1)))
3.0ms
angle
@0
(- (* (cos 1) (sin (+ 1 (* angle (* (PI) 1/180))))) (* (cos (+ 1 (* angle (* (PI) 1/180)))) (sin 1)))
2.0ms
angle
@-inf
(pow (* (pow (* (PI) angle) 3) 1/5832000) 1/3)
1.0ms
angle
@-inf
(- (* (cos 1) (sin (+ 1 (* angle (* (PI) 1/180))))) (* (cos (+ 1 (* angle (* (PI) 1/180)))) (sin 1)))

rewrite198.0ms (0.4%)

Algorithm
batch-egg-rewrite
Rules
1247×log1p-expm1-u
210×associate-*r*
206×expm1-log1p-u
202×add-cube-cbrt
199×add-exp-log
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
032199
1497187
26031187
Stop Event
node limit
Counts
7 → 215
Calls
Call 1
Inputs
(*.f64 angle #s(literal 1/180 binary64))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64))
(sin.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
Outputs
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))
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(log.f64 (exp.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))

simplify220.0ms (0.4%)

Algorithm
egg-herbie
Rules
627×fma-neg
451×associate-*r*
412×distribute-lft-in
383×distribute-rgt-neg-in
380×distribute-lft-neg-in
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
051014428
1125113761
2440713674
Stop Event
node limit
Counts
299 → 275
Calls
Call 1
Inputs
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64))))) (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 angle (+.f64 (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64)))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 5 binary64)))))))))
(*.f64 angle (+.f64 (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 7 binary64))))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 5 binary64))))))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))
(*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))
(*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))
(*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))
(cos.f64 #s(literal 1 binary64))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))
(sqrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) angle))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle #s(literal 1/180 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))
(log1p.f64 (expm1.f64 (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(-.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle (PI.f64)) (cbrt.f64 #s(literal 1/5832000 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) (*.f64 angle (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
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(pow.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))))
(cbrt.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))))
(log1p.f64 (expm1.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))))
(exp.f64 (log.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))))
(exp.f64 (*.f64 (log.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(fma.f64 #s(literal 1 binary64) (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))) (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(fma.f64 (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(fma.f64 (pow.f64 (cbrt.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(fma.f64 (sqrt.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) (sqrt.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(fma.f64 (sqrt.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (sqrt.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(+.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(*.f64 (sqrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) (sqrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))))
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(exp.f64 (log.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
Outputs
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
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(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 3 binary64))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (exp.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64)))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (log.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)))
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 #s(literal 1 binary64)))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))

eval3.4s (6.7%)

Compiler

Compiled 137990 to 104682 computations (24.1% saved)

prune919.0ms (1.8%)

Pruning

80 alts after pruning (77 fresh and 3 done)

PrunedKeptTotal
New4034574091
Fresh202040
Picked325
Done011
Total4057804137
Accuracy
82.5%
Counts
4137 → 80
Alt Table
Click to see full alt table
StatusAccuracyProgram
80.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64)) (pow.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (*.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (-.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
53.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)))
26.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (sqrt.f64 (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sqrt.f64 (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
53.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
68.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
57.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
52.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
Compiler

Compiled 5144 to 4255 computations (17.3% saved)

localize10.8s (20.9%)

Localize:

Found 20 expressions with local error:

NewAccuracyProgram
98.5%
(cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
98.5%
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
58.0%
(PI.f64)
51.4%
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))
99.4%
(cbrt.f64 angle)
98.5%
(sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
58.0%
(PI.f64)
99.7%
(*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))
98.5%
(sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))
66.2%
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
58.0%
(PI.f64)
99.8%
(*.f64 angle (PI.f64))
99.8%
(pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
99.7%
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
58.0%
(PI.f64)
99.2%
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
98.5%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
58.0%
(PI.f64)
Results
7.9s111×8192exit
582.0ms40×1024valid
272.0ms28×512valid
104.0ms24×256valid
644.0ms17×1024infinite
122.0ms13×512infinite
57.0ms13×256infinite
172.0ms2048valid
72.0ms2048infinite
Compiler

Compiled 622 to 438 computations (29.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0s
Operation composed, time spent: 2.9s, 24.0% of total-time
Operation ival-pow, time spent: 2.0s, 16.0% of total-time
Operation ival-sin, time spent: 1.6s, 14.0% of total-time
Operation ival-mult, time spent: 1.3s, 11.0% of total-time
Operation ival-cos, time spent: 1.1s, 9.0% of total-time
Operation ival-exp, time spent: 1.1s, 9.0% of total-time
Operation ival-log, time spent: 1.0s, 8.0% of total-time
Operation ival-sub, time spent: 606.0ms, 5.0% of total-time
Operation ival-add, time spent: 266.0ms, 2.0% of total-time
Operation const, time spent: 97.0ms, 1.0% of total-time
Operation ival-cbrt, time spent: 32.0ms, 0.0% of total-time
Operation ival-pi, time spent: 10.0ms, 0.0% of total-time

series34.0ms (0.1%)

Counts
10 → 100
Calls
Call 1
Inputs
#<alt (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))>
#<alt (sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))>
#<alt (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))>
#<alt (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))>
#<alt (cbrt.f64 angle)>
#<alt (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))>
Outputs
#<alt (-.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 1 binary64))>
#<alt (-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))))) #s(literal 1 binary64))>
#<alt (-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 1 binary64))>
#<alt (-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 #s(literal -1/5832000 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 #s(literal -1/5832000 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 #s(literal -1/5832000 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 #s(literal -1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64))))) (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64)))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 5 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 7 binary64))))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 5 binary64))))))))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1 binary64))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
Calls

33 calls:

TimeVariablePointExpression
5.0ms
angle
@0
(sin (* (pow (cbrt angle) 2) (* (cbrt angle) (* 1/180 (PI)))))
4.0ms
b
@inf
(pow (* b (* 1/180 (* angle (PI)))) 2)
2.0ms
angle
@-inf
(cbrt angle)
2.0ms
angle
@inf
(cbrt angle)
1.0ms
angle
@0
(cbrt angle)

rewrite177.0ms (0.3%)

Algorithm
batch-egg-rewrite
Rules
882×log1p-expm1-u
880×expm1-log1p-u
282×log1p-undefine
217×associate-*r*
209×fma-define
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
034191
1450191
24826191
Stop Event
node limit
Counts
10 → 223
Calls
Call 1
Inputs
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))
(*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))
(sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cbrt.f64 angle)
(cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
Outputs
(+.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(*.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (cbrt.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cbrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (sqrt.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(/.f64 (-.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1 binary64)) (fma.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 #s(literal 1 binary64) (*.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))))
(/.f64 (fma.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) (+.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(cbrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(log1p.f64 (expm1.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))
(fma.f64 (*.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cbrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cbrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64))
(fma.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64))
(+.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64))
(-.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64))
(/.f64 (-.f64 (pow.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1 binary64)) (fma.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)))))
(/.f64 (fma.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) (+.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)))
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) #s(literal 1/5832000 binary64))))
(cbrt.f64 (*.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 angle))) #s(literal 3 binary64)) (pow.f64 angle #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64))
(fma.f64 (*.f64 (cbrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cbrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) (cbrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal -1 binary64))
(fma.f64 (sqrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sqrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal -1 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 b #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle))
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) angle))))
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) angle)))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) angle)))
(exp.f64 (log.f64 (*.f64 (PI.f64) angle)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))
(*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 angle)))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (pow.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 angle) (*.f64 (sqrt.f64 angle) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 angle)) (sqrt.f64 angle))
(sqrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle #s(literal 1/180 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) #s(literal 1/5832000 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))
(log1p.f64 (expm1.f64 (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (neg.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(+.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64))
(-.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64))
(/.f64 (-.f64 (pow.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1 binary64)) (fma.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)))))
(/.f64 (fma.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) (+.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)))
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) #s(literal 1/5832000 binary64))))
(cbrt.f64 (*.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 angle))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 angle))) #s(literal 3 binary64)) (pow.f64 angle #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64))
(fma.f64 (*.f64 (cbrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cbrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) (cbrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal -1 binary64))
(fma.f64 (sqrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sqrt.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal -1 binary64))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (neg.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 angle) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 angle))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 angle)))
(*.f64 (cbrt.f64 (cbrt.f64 angle)) (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 2 binary64)))
(*.f64 (pow.f64 angle #s(literal 1/6 binary64)) (pow.f64 angle #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 angle))
(*.f64 (pow.f64 (sqrt.f64 angle) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 angle) #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 angle) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 2 binary64))))
(pow.f64 angle #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 angle) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 3 binary64))
(pow.f64 (pow.f64 angle #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)))
(fabs.f64 (cbrt.f64 angle))
(log.f64 (exp.f64 (cbrt.f64 angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 angle))))
(expm1.f64 (log1p.f64 (cbrt.f64 angle)))
(log1p.f64 (expm1.f64 (cbrt.f64 angle)))
(exp.f64 (log.f64 (cbrt.f64 angle)))
(exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 angle)) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))

simplify241.0ms (0.5%)

Algorithm
egg-herbie
Rules
745×exp-prod
539×associate-*r*
465×associate-*l*
336×cube-prod
316×fma-neg
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
05189426
111298790
238048654
372188650
Stop Event
node limit
Counts
323 → 304
Calls
Call 1
Inputs
(-.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))))) #s(literal 1 binary64))
(-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 1 binary64))
(-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
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(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 angle) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 2 binary64))))
(pow.f64 angle #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 angle) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 3 binary64))
(pow.f64 (pow.f64 angle #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)))
(fabs.f64 (cbrt.f64 angle))
(log.f64 (exp.f64 (cbrt.f64 angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 angle))))
(expm1.f64 (log1p.f64 (cbrt.f64 angle)))
(log1p.f64 (expm1.f64 (cbrt.f64 angle)))
(exp.f64 (log.f64 (cbrt.f64 angle)))
(exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 angle)) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
Outputs
(-.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 1 binary64))
(expm1.f64 #s(literal 1 binary64))
(-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))))) #s(literal 1 binary64))
(+.f64 (E.f64) (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (E.f64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 (E.f64) #s(literal -1/64800 binary64))) (expm1.f64 #s(literal 1 binary64)))
(+.f64 #s(literal -1 binary64) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (E.f64)))
(fma.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (E.f64) #s(literal -1 binary64))
(-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 1 binary64))
(+.f64 (E.f64) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (E.f64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (E.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64))))) #s(literal 1 binary64)))
(+.f64 (E.f64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (E.f64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (E.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64))))) #s(literal -1 binary64)))
(+.f64 (*.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (E.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/6298560000 binary64) (E.f64))) (pow.f64 angle #s(literal 4 binary64)) #s(literal -1 binary64)))
(+.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (E.f64) #s(literal -1 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/6298560000 binary64) (E.f64))) (pow.f64 angle #s(literal 4 binary64))))
(-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) #s(literal 1 binary64))
(+.f64 (E.f64) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (E.f64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (E.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64)) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (E.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/24488801280000000 binary64))))))) #s(literal 1 binary64)))
(+.f64 (E.f64) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (E.f64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (E.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64)) (*.f64 (E.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/24488801280000000 binary64)) (pow.f64 angle #s(literal 2 binary64))))))) #s(literal -1 binary64)))
(+.f64 (*.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (E.f64)) (fma.f64 (*.f64 (E.f64) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/24488801280000000 binary64))))) (pow.f64 angle #s(literal 4 binary64)) #s(literal -1 binary64)))
(+.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (E.f64) #s(literal -1 binary64)) (*.f64 (*.f64 (E.f64) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/24488801280000000 binary64))))) (pow.f64 angle #s(literal 4 binary64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(expm1.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
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(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fma.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (neg.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)))))
(-.f64 (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cbrt.f64 angle)))
(+.f64 (cbrt.f64 angle) #s(literal 0 binary64))
(*.f64 (cbrt.f64 angle) #s(literal 1 binary64))
(cbrt.f64 angle)
(*.f64 #s(literal 1 binary64) (cbrt.f64 angle))
(cbrt.f64 angle)
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 angle)))
(cbrt.f64 angle)
(*.f64 (cbrt.f64 (cbrt.f64 angle)) (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 2 binary64)))
(cbrt.f64 angle)
(*.f64 (pow.f64 angle #s(literal 1/6 binary64)) (pow.f64 angle #s(literal 1/6 binary64)))
(cbrt.f64 angle)
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 angle))
(cbrt.f64 angle)
(*.f64 (pow.f64 (sqrt.f64 angle) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 angle) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 angle)) (cbrt.f64 (sqrt.f64 angle)))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 angle) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 angle) #s(literal 4 binary64)))) (fabs.f64 (cbrt.f64 (cbrt.f64 angle))))
(pow.f64 angle #s(literal 1/3 binary64))
(cbrt.f64 angle)
(pow.f64 (cbrt.f64 angle) #s(literal 1 binary64))
(cbrt.f64 angle)
(pow.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(cbrt.f64 angle)
(pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 3 binary64))
(cbrt.f64 angle)
(pow.f64 (pow.f64 angle #s(literal 1/6 binary64)) #s(literal 2 binary64))
(cbrt.f64 angle)
(sqrt.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)))
(cbrt.f64 angle)
(fabs.f64 (cbrt.f64 angle))
(cbrt.f64 angle)
(log.f64 (exp.f64 (cbrt.f64 angle)))
(cbrt.f64 angle)
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 angle))))
(cbrt.f64 angle)
(expm1.f64 (log1p.f64 (cbrt.f64 angle)))
(+.f64 (cbrt.f64 angle) #s(literal 0 binary64))
(log1p.f64 (expm1.f64 (cbrt.f64 angle)))
(cbrt.f64 angle)
(exp.f64 (log.f64 (cbrt.f64 angle)))
(cbrt.f64 angle)
(exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64)))
(cbrt.f64 angle)
(exp.f64 (*.f64 (log.f64 (cbrt.f64 angle)) #s(literal 1 binary64)))
(cbrt.f64 angle)
(+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) #s(literal 0 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) #s(literal 0 binary64))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(fma.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))

eval2.7s (5.2%)

Compiler

Compiled 91258 to 67994 computations (25.5% saved)

prune608.0ms (1.2%)

Pruning

98 alts after pruning (93 fresh and 5 done)

PrunedKeptTotal
New2599322631
Fresh116172
Picked325
Done033
Total2613982711
Accuracy
82.7%
Counts
2711 → 98
Alt Table
Click to see full alt table
StatusAccuracyProgram
80.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (-.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (sqrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (log.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64)) (pow.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (*.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (-.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
26.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (sqrt.f64 (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sqrt.f64 (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 angle #s(literal 1/3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 1/3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
68.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
57.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
52.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
52.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))
59.9%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
74.6%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
74.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
74.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
63.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
74.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
76.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))))
Compiler

Compiled 5969 to 4906 computations (17.8% saved)

localize10.2s (19.8%)

Localize:

Found 20 expressions with local error:

NewAccuracyProgram
99.4%
(cbrt.f64 angle)
98.5%
(sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
98.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
58.0%
(PI.f64)
98.6%
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
98.5%
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
58.0%
(PI.f64)
51.4%
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))
99.8%
(*.f64 angle #s(literal 1/180 binary64))
99.7%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
98.5%
(sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
58.0%
(PI.f64)
99.8%
(*.f64 angle #s(literal 1/180 binary64))
99.7%
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))
95.4%
(*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
58.0%
(PI.f64)
99.2%
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
98.5%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
98.5%
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
58.0%
(PI.f64)
Results
7.1s111×8192exit
1.0s40×1024valid
265.0ms28×512valid
115.0ms24×256valid
257.0ms17×1024infinite
185.0ms13×512infinite
66.0ms13×256infinite
265.0ms2048valid
78.0ms2048infinite
Compiler

Compiled 723 to 504 computations (30.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0s
Operation composed, time spent: 2.4s, 22.0% of total-time
Operation ival-exp, time spent: 2.0s, 18.0% of total-time
Operation ival-mult, time spent: 1.7s, 16.0% of total-time
Operation ival-sin, time spent: 1.6s, 14.0% of total-time
Operation ival-cos, time spent: 1.2s, 11.0% of total-time
Operation ival-log, time spent: 1.1s, 10.0% of total-time
Operation ival-pow, time spent: 361.0ms, 3.0% of total-time
Operation ival-add, time spent: 256.0ms, 2.0% of total-time
Operation const, time spent: 104.0ms, 1.0% of total-time
Operation ival-sub, time spent: 78.0ms, 1.0% of total-time
Operation ival-div, time spent: 61.0ms, 1.0% of total-time
Operation ival-cbrt, time spent: 30.0ms, 0.0% of total-time
Operation ival-pi, time spent: 9.0ms, 0.0% of total-time

series15.0ms (0%)

Counts
7 → 108
Calls
Call 1
Inputs
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))>
#<alt (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))>
#<alt (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))>
Outputs
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64))>
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))>
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 #s(literal 1 binary64))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))>
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))>
Calls

27 calls:

TimeVariablePointExpression
1.0ms
angle
@0
(pow (exp (cos (* angle (* (PI) 1/180)))) 2)
1.0ms
angle
@0
(* (PI) (* (* angle 1/180) b))
1.0ms
b
@inf
(* (PI) (* (* angle 1/180) b))
1.0ms
b
@0
(* (PI) (* (* angle 1/180) b))
1.0ms
angle
@inf
(* (PI) (* (* angle 1/180) b))

rewrite192.0ms (0.4%)

Algorithm
batch-egg-rewrite
Rules
1140×log1p-expm1-u
334×associate-*r*
218×expm1-log1p-u
216×associate-*l*
214×add-exp-log
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
038212
1599182
26348182
Stop Event
node limit
Counts
7 → 137
Calls
Call 1
Inputs
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))
(sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
Outputs
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
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(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))

simplify203.0ms (0.4%)

Algorithm
egg-herbie
Rules
419×associate-*r*
407×fma-neg
377×distribute-lft-in
368×associate-*l*
349×cube-prod
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
03998579
19268261
233587995
367407995
Stop Event
node limit
Counts
245 → 209
Calls
Call 1
Inputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 #s(literal 1 binary64))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))))))
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(+.f64 (log.f64 (pow.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (log.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
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(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(-.f64 (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
Outputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) #s(literal 1 binary64))
(+.f64 (*.f64 (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 angle #s(literal 4 binary64))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64))
(pow.f64 (E.f64) #s(literal 2 binary64))
(exp.f64 #s(literal 2 binary64))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (E.f64) #s(literal 2 binary64)))) (pow.f64 (E.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (exp.f64 #s(literal 2 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (exp.f64 #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (E.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (E.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (E.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64))))))) (pow.f64 (E.f64) #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/6298560000 binary64) (exp.f64 #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1/4199040000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (exp.f64 #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/4199040000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64))))) (pow.f64 angle #s(literal 4 binary64))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (exp.f64 #s(literal 2 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (exp.f64 #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (E.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (E.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (E.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (E.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (E.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/24488801280000000 binary64)))))))))) (pow.f64 (E.f64) #s(literal 2 binary64)))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (exp.f64 #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/6298560000 binary64) (exp.f64 #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -31/24488801280000000 binary64) (exp.f64 #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/6298560000 binary64) (exp.f64 #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (exp.f64 #s(literal 2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/4199040000 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/6298560000 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -31/24488801280000000 binary64))))))) (pow.f64 angle #s(literal 4 binary64))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (exp.f64 #s(literal 2 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (exp.f64 #s(literal 2 binary64))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
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(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal 1 binary64))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 #s(literal 1 binary64))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 #s(literal 1 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64)))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal 1 binary64))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) #s(literal 3 binary64))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(pow.f64 (pow.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) #s(literal 2 binary64))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(log.f64 (exp.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))))))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(cbrt.f64 (pow.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal 3 binary64)))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(+.f64 #s(literal 0 binary64) (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))))
(log1p.f64 (expm1.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))

eval2.1s (4%)

Compiler

Compiled 102943 to 75670 computations (26.5% saved)

prune818.0ms (1.6%)

Pruning

114 alts after pruning (108 fresh and 6 done)

PrunedKeptTotal
New2812372849
Fresh177188
Picked415
Done055
Total28331142947
Accuracy
82.9%
Counts
2947 → 114
Alt Table
Click to see full alt table
StatusAccuracyProgram
80.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (-.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (sqrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (log.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
60.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
26.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (sqrt.f64 (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sqrt.f64 (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 angle #s(literal 1/3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 angle)) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 1/3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 1/3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal 1/3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cbrt.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))
57.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) #s(literal 3 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
67.9%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 #s(literal 1 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
67.9%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (pow.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
67.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (log.f64 (exp.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
52.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))
59.9%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
52.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
74.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
74.3%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
63.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
74.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
74.7%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
Compiler

Compiled 8687 to 6821 computations (21.5% saved)

regimes403.0ms (0.8%)

Counts
173 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (/.f64 (+.f64 #s(literal -1 binary64) (pow.f64 (exp.f64 (+.f64 (*.f64 (cos.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) (+.f64 #s(literal 1 binary64) (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64)) (pow.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (*.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (-.f64 (fma.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))))) (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

138.0ms
a
55.0ms
(/.f64 angle #s(literal 180 binary64))
52.0ms
angle
50.0ms
b
50.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
80.8%1a
80.8%1b
80.8%1angle
80.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 40 computations (20% saved)

regimes99.0ms (0.2%)

Counts
57 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
Calls

6 calls:

17.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
16.0ms
b
15.0ms
a
15.0ms
(/.f64 angle #s(literal 180 binary64))
15.0ms
angle
Results
AccuracySegmentsBranch
80.8%1b
80.8%1a
80.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%1angle
80.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 40 computations (20% saved)

regimes129.0ms (0.2%)

Counts
52 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64))) (cbrt.f64 angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

56.0ms
(/.f64 angle #s(literal 180 binary64))
15.0ms
angle
14.0ms
a
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
14.0ms
b
Results
AccuracySegmentsBranch
80.8%1a
80.8%1b
80.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%1angle
80.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 40 computations (20% saved)

regimes25.0ms (0%)

Counts
25 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
Calls

3 calls:

8.0ms
angle
8.0ms
a
7.0ms
b
Results
AccuracySegmentsBranch
80.7%1a
80.7%1b
80.7%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes25.0ms (0%)

Counts
24 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (cbrt.f64 #s(literal 1/5832000 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle (pow.f64 #s(literal 1/5832000 binary64) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

3 calls:

9.0ms
b
8.0ms
angle
6.0ms
a
Results
AccuracySegmentsBranch
80.4%1b
80.4%1a
80.4%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes16.0ms (0%)

Counts
14 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
Calls

3 calls:

5.0ms
angle
4.0ms
a
4.0ms
b
Results
AccuracySegmentsBranch
80.3%1b
80.3%1a
80.3%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes17.0ms (0%)

Counts
13 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 #s(literal 1/180 binary64) b)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

3 calls:

6.0ms
b
6.0ms
a
4.0ms
angle
Results
AccuracySegmentsBranch
76.8%1b
76.8%1angle
76.8%1a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes8.0ms (0%)

Counts
7 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 #s(literal 1/180 binary64) b)) (*.f64 (PI.f64) angle)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
Calls

3 calls:

3.0ms
a
2.0ms
angle
2.0ms
b
Results
AccuracySegmentsBranch
76.8%1b
76.8%1angle
76.8%1a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes9.0ms (0%)

Counts
3 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
Calls

3 calls:

5.0ms
angle
2.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
74.7%1b
74.7%1angle
74.7%1a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes2.0ms (0%)

Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
Calls

3 calls:

0.0ms
angle
0.0ms
b
0.0ms
a
Results
AccuracySegmentsBranch
74.7%1a
74.7%1b
74.7%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

simplify11.0ms (0%)

Algorithm
egg-herbie
Rules
24×*-commutative
10×+-commutative
1-exp
*-rgt-identity
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
066708
1109708
Stop Event
fuel
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b)) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) b))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))))))
Compiler

Compiled 217 to 170 computations (21.7% saved)

soundness1.8s (3.5%)

Rules
1584×fma-define
882×log1p-expm1-u
880×expm1-log1p-u
745×exp-prod
658×unsub-neg
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
034191
1450191
24826191
066893
1135881
2374881
31216881
42123881
53249881
64619881
75293881
85630881
95825881
105916881
115994881
127239881
137468881
147572881
157601881
167633881
177633881
187633881
197633881
207643881
017130
1218130
21689130
03998579
19268261
233587995
367407995
05189426
111298790
238048654
372188650
Stop Event
node limit
node limit
node limit
saturated
node limit
Compiler

Compiled 1120 to 780 computations (30.4% saved)

end0.0ms (0%)

preprocess188.0ms (0.4%)

Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 2210 to 1748 computations (20.9% saved)

Profiling

Loading profile data...