
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
add-cube-cbrt98.0%
pow398.0%
Applied egg-rr98.0%
rem-cube-cbrt98.2%
clear-num98.3%
Applied egg-rr98.3%
*-commutative98.3%
*-commutative98.3%
sqrt-div98.1%
metadata-eval98.1%
un-div-inv98.3%
*-commutative98.3%
div-sub98.4%
*-inverses98.4%
sub-neg98.4%
metadata-eval98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.002099999925121665) (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.002099999925121665f) {
tmp = 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.002099999925121665e0) then
tmp = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.002099999925121665)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.002099999925121665)) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.002099999925121665:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00209999993Initial program 98.4%
Taylor expanded in u2 around 0 98.4%
if 0.00209999993 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.9%
Taylor expanded in u1 around 0 84.3%
+-commutative51.8%
Simplified84.3%
Final simplification93.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.04500000178813934) (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.04500000178813934f) {
tmp = 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.04500000178813934e0) then
tmp = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.04500000178813934)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.04500000178813934)) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.04500000178813934:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0450000018Initial program 98.4%
Taylor expanded in u2 around 0 94.3%
if 0.0450000018 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 74.1%
Final simplification90.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (1.0f + u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (1.0e0 + u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (single(1.0) + u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.8%
Taylor expanded in u1 around 0 74.4%
+-commutative74.4%
Simplified74.4%
Final simplification74.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.8%
Final simplification83.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.8%
Taylor expanded in u1 around 0 66.1%
Final simplification66.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 u1)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * u1); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot u1\right)
\end{array}
Initial program 98.2%
Taylor expanded in u1 around 0 85.3%
distribute-rgt-in85.3%
unpow285.3%
*-lft-identity85.3%
Simplified85.3%
Taylor expanded in u1 around inf 20.0%
*-commutative20.0%
Simplified20.0%
Taylor expanded in u2 around 0 19.8%
*-commutative19.8%
Simplified19.8%
Final simplification19.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 u1)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * u1)
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * u1); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot u1\right)
\end{array}
Initial program 98.2%
Taylor expanded in u1 around 0 85.3%
distribute-rgt-in85.3%
unpow285.3%
*-lft-identity85.3%
Simplified85.3%
Taylor expanded in u1 around inf 20.0%
*-commutative20.0%
Simplified20.0%
Taylor expanded in u2 around 0 19.8%
associate-*r*19.8%
Simplified19.8%
Final simplification19.8%
herbie shell --seed 2024081
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))