
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale) :precision binary64 (/ (/ (* (pow (* a b) 2.0) -4.0) (* x-scale y-scale)) (* x-scale y-scale)))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return ((pow((a * b), 2.0) * -4.0) / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((((a * b) ** 2.0d0) * (-4.0d0)) / (x_45scale * y_45scale)) / (x_45scale * y_45scale)
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return ((Math.pow((a * b), 2.0) * -4.0) / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale);
}
def code(a, b, angle, x_45_scale, y_45_scale): return ((math.pow((a * b), 2.0) * -4.0) / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale)
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(Float64((Float64(a * b) ^ 2.0) * -4.0) / Float64(x_45_scale * y_45_scale)) / Float64(x_45_scale * y_45_scale)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = ((((a * b) ^ 2.0) * -4.0) / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(N[(N[Power[N[(a * b), $MachinePrecision], 2.0], $MachinePrecision] * -4.0), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{{\left(a \cdot b\right)}^{2} \cdot -4}{x-scale \cdot y-scale}}{x-scale \cdot y-scale}
\end{array}
Initial program 21.8%
Simplified17.3%
Taylor expanded in angle around 0 47.3%
associate-*r/47.3%
*-commutative47.3%
*-commutative47.3%
unpow247.3%
unpow247.3%
swap-sqr62.2%
unpow262.2%
*-commutative62.2%
Simplified62.2%
div-inv62.0%
*-commutative62.0%
pow-prod-down80.7%
pow-flip81.0%
metadata-eval81.0%
Applied egg-rr81.0%
associate-*l*81.0%
*-commutative81.0%
Simplified81.0%
unpow281.0%
Applied egg-rr81.0%
associate-*r*81.0%
pow281.0%
*-commutative81.0%
*-commutative81.0%
metadata-eval81.0%
pow-flip80.7%
pow280.7%
div-inv80.9%
associate-/r*87.5%
*-commutative87.5%
*-commutative87.5%
pow287.5%
pow287.5%
Applied egg-rr87.5%
Final simplification87.5%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* (* a b) (* (* a b) (* -4.0 (pow (* x-scale y-scale) -2.0)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (a * b) * ((a * b) * (-4.0 * pow((x_45_scale * y_45_scale), -2.0)));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (a * b) * ((a * b) * ((-4.0d0) * ((x_45scale * y_45scale) ** (-2.0d0))))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (a * b) * ((a * b) * (-4.0 * Math.pow((x_45_scale * y_45_scale), -2.0)));
}
def code(a, b, angle, x_45_scale, y_45_scale): return (a * b) * ((a * b) * (-4.0 * math.pow((x_45_scale * y_45_scale), -2.0)))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(a * b) * Float64(Float64(a * b) * Float64(-4.0 * (Float64(x_45_scale * y_45_scale) ^ -2.0)))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = (a * b) * ((a * b) * (-4.0 * ((x_45_scale * y_45_scale) ^ -2.0))); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(a * b), $MachinePrecision] * N[(N[(a * b), $MachinePrecision] * N[(-4.0 * N[Power[N[(x$45$scale * y$45$scale), $MachinePrecision], -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot b\right) \cdot \left(\left(a \cdot b\right) \cdot \left(-4 \cdot {\left(x-scale \cdot y-scale\right)}^{-2}\right)\right)
\end{array}
Initial program 21.8%
Simplified17.3%
Taylor expanded in angle around 0 47.3%
associate-*r/47.3%
*-commutative47.3%
*-commutative47.3%
unpow247.3%
unpow247.3%
swap-sqr62.2%
unpow262.2%
*-commutative62.2%
Simplified62.2%
pow-prod-down80.8%
Applied egg-rr80.8%
unpow280.9%
Applied egg-rr80.9%
div-inv80.7%
*-commutative80.7%
*-commutative80.7%
pow280.7%
pow280.7%
pow-flip81.0%
metadata-eval81.0%
associate-*r*81.0%
associate-*l*84.9%
Applied egg-rr84.9%
Final simplification84.9%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* (* (* a b) (* a b)) (* -4.0 (/ (/ 1.0 (* x-scale y-scale)) (* x-scale y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return ((a * b) * (a * b)) * (-4.0 * ((1.0 / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale)));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((a * b) * (a * b)) * ((-4.0d0) * ((1.0d0 / (x_45scale * y_45scale)) / (x_45scale * y_45scale)))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return ((a * b) * (a * b)) * (-4.0 * ((1.0 / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale)));
}
def code(a, b, angle, x_45_scale, y_45_scale): return ((a * b) * (a * b)) * (-4.0 * ((1.0 / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale)))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(Float64(a * b) * Float64(a * b)) * Float64(-4.0 * Float64(Float64(1.0 / Float64(x_45_scale * y_45_scale)) / Float64(x_45_scale * y_45_scale)))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = ((a * b) * (a * b)) * (-4.0 * ((1.0 / (x_45_scale * y_45_scale)) / (x_45_scale * y_45_scale))); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(N[(a * b), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision] * N[(-4.0 * N[(N[(1.0 / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(a \cdot b\right) \cdot \left(a \cdot b\right)\right) \cdot \left(-4 \cdot \frac{\frac{1}{x-scale \cdot y-scale}}{x-scale \cdot y-scale}\right)
\end{array}
Initial program 21.8%
Simplified17.3%
Taylor expanded in angle around 0 47.3%
associate-*r/47.3%
*-commutative47.3%
*-commutative47.3%
unpow247.3%
unpow247.3%
swap-sqr62.2%
unpow262.2%
*-commutative62.2%
Simplified62.2%
div-inv62.0%
*-commutative62.0%
pow-prod-down80.7%
pow-flip81.0%
metadata-eval81.0%
Applied egg-rr81.0%
associate-*l*81.0%
*-commutative81.0%
Simplified81.0%
unpow281.0%
Applied egg-rr81.0%
sqr-pow81.0%
metadata-eval81.0%
unpow-181.0%
metadata-eval81.0%
unpow-181.0%
Applied egg-rr81.0%
associate-*l/81.0%
*-lft-identity81.0%
Simplified81.0%
Final simplification81.0%
(FPCore (a b angle x-scale y-scale) :precision binary64 (/ (* -4.0 (* a (* b (* a b)))) (* (* x-scale y-scale) (* x-scale y-scale))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * (b * (a * b)))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((-4.0d0) * (a * (b * (a * b)))) / ((x_45scale * y_45scale) * (x_45scale * y_45scale))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * (b * (a * b)))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): return (-4.0 * (a * (b * (a * b)))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(-4.0 * Float64(a * Float64(b * Float64(a * b)))) / Float64(Float64(x_45_scale * y_45_scale) * Float64(x_45_scale * y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = (-4.0 * (a * (b * (a * b)))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(-4.0 * N[(a * N[(b * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(x$45$scale * y$45$scale), $MachinePrecision] * N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-4 \cdot \left(a \cdot \left(b \cdot \left(a \cdot b\right)\right)\right)}{\left(x-scale \cdot y-scale\right) \cdot \left(x-scale \cdot y-scale\right)}
\end{array}
Initial program 21.8%
Simplified17.3%
Taylor expanded in angle around 0 47.3%
associate-*r/47.3%
*-commutative47.3%
*-commutative47.3%
unpow247.3%
unpow247.3%
swap-sqr62.2%
unpow262.2%
*-commutative62.2%
Simplified62.2%
pow-prod-down80.8%
Applied egg-rr80.8%
unpow280.9%
Applied egg-rr80.9%
*-commutative80.9%
pow280.9%
associate-*l*79.7%
Applied egg-rr79.7%
Final simplification79.7%
(FPCore (a b angle x-scale y-scale) :precision binary64 (/ (* -4.0 (* (* a b) (* a b))) (* (* x-scale y-scale) (* x-scale y-scale))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * ((a * b) * (a * b))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((-4.0d0) * ((a * b) * (a * b))) / ((x_45scale * y_45scale) * (x_45scale * y_45scale))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * ((a * b) * (a * b))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): return (-4.0 * ((a * b) * (a * b))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(-4.0 * Float64(Float64(a * b) * Float64(a * b))) / Float64(Float64(x_45_scale * y_45_scale) * Float64(x_45_scale * y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = (-4.0 * ((a * b) * (a * b))) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(-4.0 * N[(N[(a * b), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(x$45$scale * y$45$scale), $MachinePrecision] * N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-4 \cdot \left(\left(a \cdot b\right) \cdot \left(a \cdot b\right)\right)}{\left(x-scale \cdot y-scale\right) \cdot \left(x-scale \cdot y-scale\right)}
\end{array}
Initial program 21.8%
Simplified17.3%
Taylor expanded in angle around 0 47.3%
associate-*r/47.3%
*-commutative47.3%
*-commutative47.3%
unpow247.3%
unpow247.3%
swap-sqr62.2%
unpow262.2%
*-commutative62.2%
Simplified62.2%
pow-prod-down80.8%
Applied egg-rr80.8%
unpow280.9%
Applied egg-rr80.9%
*-commutative80.9%
pow280.9%
Applied egg-rr80.9%
Final simplification80.9%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 21.8%
Simplified19.7%
Taylor expanded in b around 0 19.9%
distribute-rgt-out19.9%
metadata-eval19.9%
mul0-rgt33.2%
Simplified33.2%
Final simplification33.2%
herbie shell --seed 2024080
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))