
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= im 0.06) (not (<= im 1.4e+154))) (* (cos re) (+ (* 0.5 (* im im)) 1.0)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if ((im <= 0.06) || !(im <= 1.4e+154)) {
tmp = cos(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im <= 0.06d0) .or. (.not. (im <= 1.4d+154))) then
tmp = cos(re) * ((0.5d0 * (im * im)) + 1.0d0)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((im <= 0.06) || !(im <= 1.4e+154)) {
tmp = Math.cos(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if (im <= 0.06) or not (im <= 1.4e+154): tmp = math.cos(re) * ((0.5 * (im * im)) + 1.0) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if ((im <= 0.06) || !(im <= 1.4e+154)) tmp = Float64(cos(re) * Float64(Float64(0.5 * Float64(im * im)) + 1.0)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((im <= 0.06) || ~((im <= 1.4e+154))) tmp = cos(re) * ((0.5 * (im * im)) + 1.0); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[im, 0.06], N[Not[LessEqual[im, 1.4e+154]], $MachinePrecision]], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.06 \lor \neg \left(im \leq 1.4 \cdot 10^{+154}\right):\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot \left(im \cdot im\right) + 1\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.059999999999999998 or 1.4e154 < im Initial program 100.0%
Taylor expanded in im around 0 90.5%
associate-*r*90.5%
distribute-rgt1-in90.5%
Simplified90.5%
unpow258.3%
Applied egg-rr90.5%
if 0.059999999999999998 < im < 1.4e154Initial program 100.0%
Taylor expanded in re around 0 76.5%
Final simplification88.7%
(FPCore (re im)
:precision binary64
(if (<= im 0.0078)
(+ (cos re) (* 0.5 (* (cos re) (* im im))))
(if (<= im 1.4e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (+ (* 0.5 (* im im)) 1.0)))))
double code(double re, double im) {
double tmp;
if (im <= 0.0078) {
tmp = cos(re) + (0.5 * (cos(re) * (im * im)));
} else if (im <= 1.4e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * ((0.5 * (im * im)) + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.0078d0) then
tmp = cos(re) + (0.5d0 * (cos(re) * (im * im)))
else if (im <= 1.4d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * ((0.5d0 * (im * im)) + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.0078) {
tmp = Math.cos(re) + (0.5 * (Math.cos(re) * (im * im)));
} else if (im <= 1.4e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * ((0.5 * (im * im)) + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.0078: tmp = math.cos(re) + (0.5 * (math.cos(re) * (im * im))) elif im <= 1.4e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * ((0.5 * (im * im)) + 1.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.0078) tmp = Float64(cos(re) + Float64(0.5 * Float64(cos(re) * Float64(im * im)))); elseif (im <= 1.4e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(Float64(0.5 * Float64(im * im)) + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.0078) tmp = cos(re) + (0.5 * (cos(re) * (im * im))); elseif (im <= 1.4e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * ((0.5 * (im * im)) + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.0078], N[(N[Cos[re], $MachinePrecision] + N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.4e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0078:\\
\;\;\;\;\cos re + 0.5 \cdot \left(\cos re \cdot \left(im \cdot im\right)\right)\\
\mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot \left(im \cdot im\right) + 1\right)\\
\end{array}
\end{array}
if im < 0.0077999999999999996Initial program 100.0%
Taylor expanded in im around 0 89.1%
unpow255.9%
Applied egg-rr89.1%
if 0.0077999999999999996 < im < 1.4e154Initial program 100.0%
Taylor expanded in re around 0 76.5%
if 1.4e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
unpow273.3%
Applied egg-rr100.0%
Final simplification88.7%
(FPCore (re im) :precision binary64 (if (or (<= im 420.0) (not (<= im 6.5e+126))) (* (cos re) (+ (* 0.5 (* im im)) 1.0)) (+ 0.25 (* 0.25 (pow re 2.0)))))
double code(double re, double im) {
double tmp;
if ((im <= 420.0) || !(im <= 6.5e+126)) {
tmp = cos(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = 0.25 + (0.25 * pow(re, 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im <= 420.0d0) .or. (.not. (im <= 6.5d+126))) then
tmp = cos(re) * ((0.5d0 * (im * im)) + 1.0d0)
else
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((im <= 420.0) || !(im <= 6.5e+126)) {
tmp = Math.cos(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if (im <= 420.0) or not (im <= 6.5e+126): tmp = math.cos(re) * ((0.5 * (im * im)) + 1.0) else: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) return tmp
function code(re, im) tmp = 0.0 if ((im <= 420.0) || !(im <= 6.5e+126)) tmp = Float64(cos(re) * Float64(Float64(0.5 * Float64(im * im)) + 1.0)); else tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((im <= 420.0) || ~((im <= 6.5e+126))) tmp = cos(re) * ((0.5 * (im * im)) + 1.0); else tmp = 0.25 + (0.25 * (re ^ 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[im, 420.0], N[Not[LessEqual[im, 6.5e+126]], $MachinePrecision]], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 420 \lor \neg \left(im \leq 6.5 \cdot 10^{+126}\right):\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot \left(im \cdot im\right) + 1\right)\\
\mathbf{else}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\end{array}
\end{array}
if im < 420 or 6.5000000000000005e126 < im Initial program 100.0%
Taylor expanded in im around 0 87.1%
associate-*r*87.1%
distribute-rgt1-in87.1%
Simplified87.1%
unpow256.1%
Applied egg-rr87.1%
if 420 < im < 6.5000000000000005e126Initial program 100.0%
Applied egg-rr2.5%
Taylor expanded in re around 0 34.7%
*-commutative34.7%
Simplified34.7%
Final simplification82.2%
(FPCore (re im)
:precision binary64
(if (<= im 500.0)
(cos re)
(if (<= im 5.3e+126)
(+ 0.25 (* 0.25 (pow re 2.0)))
(+ (* 0.5 (* im im)) 1.0))))
double code(double re, double im) {
double tmp;
if (im <= 500.0) {
tmp = cos(re);
} else if (im <= 5.3e+126) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = (0.5 * (im * im)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 500.0d0) then
tmp = cos(re)
else if (im <= 5.3d+126) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = (0.5d0 * (im * im)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 500.0) {
tmp = Math.cos(re);
} else if (im <= 5.3e+126) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = (0.5 * (im * im)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 500.0: tmp = math.cos(re) elif im <= 5.3e+126: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = (0.5 * (im * im)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 500.0) tmp = cos(re); elseif (im <= 5.3e+126) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(Float64(0.5 * Float64(im * im)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 500.0) tmp = cos(re); elseif (im <= 5.3e+126) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = (0.5 * (im * im)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 500.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 5.3e+126], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 500:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 5.3 \cdot 10^{+126}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(im \cdot im\right) + 1\\
\end{array}
\end{array}
if im < 500Initial program 100.0%
Taylor expanded in im around 0 67.6%
if 500 < im < 5.30000000000000028e126Initial program 100.0%
Applied egg-rr2.5%
Taylor expanded in re around 0 34.7%
*-commutative34.7%
Simplified34.7%
if 5.30000000000000028e126 < im Initial program 100.0%
Taylor expanded in im around 0 79.1%
Taylor expanded in re around 0 58.2%
unpow258.2%
Applied egg-rr58.2%
Final simplification63.1%
(FPCore (re im) :precision binary64 (if (<= im 2.75e+76) (cos re) (+ (* 0.5 (* im im)) 1.0)))
double code(double re, double im) {
double tmp;
if (im <= 2.75e+76) {
tmp = cos(re);
} else {
tmp = (0.5 * (im * im)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.75d+76) then
tmp = cos(re)
else
tmp = (0.5d0 * (im * im)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.75e+76) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * (im * im)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.75e+76: tmp = math.cos(re) else: tmp = (0.5 * (im * im)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 2.75e+76) tmp = cos(re); else tmp = Float64(Float64(0.5 * Float64(im * im)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.75e+76) tmp = cos(re); else tmp = (0.5 * (im * im)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.75e+76], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.75 \cdot 10^{+76}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(im \cdot im\right) + 1\\
\end{array}
\end{array}
if im < 2.75e76Initial program 100.0%
Taylor expanded in im around 0 64.7%
if 2.75e76 < im Initial program 100.0%
Taylor expanded in im around 0 58.7%
Taylor expanded in re around 0 43.2%
unpow243.2%
Applied egg-rr43.2%
Final simplification60.2%
(FPCore (re im) :precision binary64 (+ (* 0.5 (* im im)) 1.0))
double code(double re, double im) {
return (0.5 * (im * im)) + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * (im * im)) + 1.0d0
end function
public static double code(double re, double im) {
return (0.5 * (im * im)) + 1.0;
}
def code(re, im): return (0.5 * (im * im)) + 1.0
function code(re, im) return Float64(Float64(0.5 * Float64(im * im)) + 1.0) end
function tmp = code(re, im) tmp = (0.5 * (im * im)) + 1.0; end
code[re_, im_] := N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(im \cdot im\right) + 1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 79.4%
Taylor expanded in re around 0 51.2%
unpow251.2%
Applied egg-rr51.2%
Final simplification51.2%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.4%
pow-base-12.4%
metadata-eval2.4%
Simplified2.4%
Final simplification2.4%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.9%
Taylor expanded in re around 0 7.9%
Final simplification7.9%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr29.6%
+-inverses29.6%
+-rgt-identity29.6%
*-inverses29.6%
Simplified29.6%
Final simplification29.6%
herbie shell --seed 2024080
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))