
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= y -0.075)
t_0
(if (<= y 1.35)
(+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))
(if (or (<= y 4.4e+149) (not (<= y 2.4e+207))) t_0 (* x (sin y)))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (y <= -0.075) {
tmp = t_0;
} else if (y <= 1.35) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if ((y <= 4.4e+149) || !(y <= 2.4e+207)) {
tmp = t_0;
} else {
tmp = x * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (y <= (-0.075d0)) then
tmp = t_0
else if (y <= 1.35d0) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
else if ((y <= 4.4d+149) .or. (.not. (y <= 2.4d+207))) then
tmp = t_0
else
tmp = x * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (y <= -0.075) {
tmp = t_0;
} else if (y <= 1.35) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if ((y <= 4.4e+149) || !(y <= 2.4e+207)) {
tmp = t_0;
} else {
tmp = x * Math.sin(y);
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if y <= -0.075: tmp = t_0 elif y <= 1.35: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) elif (y <= 4.4e+149) or not (y <= 2.4e+207): tmp = t_0 else: tmp = x * math.sin(y) return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (y <= -0.075) tmp = t_0; elseif (y <= 1.35) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); elseif ((y <= 4.4e+149) || !(y <= 2.4e+207)) tmp = t_0; else tmp = Float64(x * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (y <= -0.075) tmp = t_0; elseif (y <= 1.35) tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); elseif ((y <= 4.4e+149) || ~((y <= 2.4e+207))) tmp = t_0; else tmp = x * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.075], t$95$0, If[LessEqual[y, 1.35], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 4.4e+149], N[Not[LessEqual[y, 2.4e+207]], $MachinePrecision]], t$95$0, N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;y \leq -0.075:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.35:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\mathbf{elif}\;y \leq 4.4 \cdot 10^{+149} \lor \neg \left(y \leq 2.4 \cdot 10^{+207}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y\\
\end{array}
\end{array}
if y < -0.0749999999999999972 or 1.3500000000000001 < y < 4.4e149 or 2.4000000000000001e207 < y Initial program 99.6%
Taylor expanded in x around 0 63.4%
if -0.0749999999999999972 < y < 1.3500000000000001Initial program 100.0%
Taylor expanded in y around 0 98.7%
if 4.4e149 < y < 2.4000000000000001e207Initial program 99.6%
Taylor expanded in x around inf 86.0%
Final simplification82.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.15e-43) (not (<= x 8e-179))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e-43) || !(x <= 8e-179)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.15d-43)) .or. (.not. (x <= 8d-179))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e-43) || !(x <= 8e-179)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.15e-43) or not (x <= 8e-179): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.15e-43) || !(x <= 8e-179)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.15e-43) || ~((x <= 8e-179))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.15e-43], N[Not[LessEqual[x, 8e-179]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{-43} \lor \neg \left(x \leq 8 \cdot 10^{-179}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.1499999999999999e-43 or 8.0000000000000002e-179 < x Initial program 99.8%
Taylor expanded in y around 0 86.7%
if -1.1499999999999999e-43 < x < 8.0000000000000002e-179Initial program 99.7%
Taylor expanded in x around 0 93.7%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0275) (not (<= y 3.3e-9))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0275) || !(y <= 3.3e-9)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0275d0)) .or. (.not. (y <= 3.3d-9))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0275) || !(y <= 3.3e-9)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0275) or not (y <= 3.3e-9): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0275) || !(y <= 3.3e-9)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0275) || ~((y <= 3.3e-9))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0275], N[Not[LessEqual[y, 3.3e-9]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0275 \lor \neg \left(y \leq 3.3 \cdot 10^{-9}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.0275000000000000001 or 3.30000000000000018e-9 < y Initial program 99.6%
Taylor expanded in x around inf 43.2%
if -0.0275000000000000001 < y < 3.30000000000000018e-9Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification72.2%
(FPCore (x y z) :precision binary64 (if (<= x 2.4e+72) z (* x y)))
double code(double x, double y, double z) {
double tmp;
if (x <= 2.4e+72) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 2.4d+72) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 2.4e+72) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 2.4e+72: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= 2.4e+72) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 2.4e+72) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 2.4e+72], z, N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.4 \cdot 10^{+72}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < 2.4000000000000001e72Initial program 99.8%
+-commutative99.8%
add-cube-cbrt99.3%
associate-*r*99.3%
fma-define99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 45.5%
if 2.4000000000000001e72 < x Initial program 99.7%
Taylor expanded in y around 0 55.2%
+-commutative55.2%
Simplified55.2%
Taylor expanded in x around inf 39.4%
*-commutative39.4%
Simplified39.4%
Final simplification44.7%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.6%
+-commutative55.6%
Simplified55.6%
Final simplification55.6%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
add-cube-cbrt99.3%
associate-*r*99.3%
fma-define99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 41.8%
Final simplification41.8%
herbie shell --seed 2024080
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))