
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))))
(if (<= y -0.165)
t_0
(if (<= y 1.35)
(+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))
(if (or (<= y 1.4e+152) (not (<= y 3.3e+207))) t_0 (* x (cos y)))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double tmp;
if (y <= -0.165) {
tmp = t_0;
} else if (y <= 1.35) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else if ((y <= 1.4e+152) || !(y <= 3.3e+207)) {
tmp = t_0;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * sin(y)
if (y <= (-0.165d0)) then
tmp = t_0
else if (y <= 1.35d0) then
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
else if ((y <= 1.4d+152) .or. (.not. (y <= 3.3d+207))) then
tmp = t_0
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double tmp;
if (y <= -0.165) {
tmp = t_0;
} else if (y <= 1.35) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else if ((y <= 1.4e+152) || !(y <= 3.3e+207)) {
tmp = t_0;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) tmp = 0 if y <= -0.165: tmp = t_0 elif y <= 1.35: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) elif (y <= 1.4e+152) or not (y <= 3.3e+207): tmp = t_0 else: tmp = x * math.cos(y) return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) tmp = 0.0 if (y <= -0.165) tmp = t_0; elseif (y <= 1.35) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); elseif ((y <= 1.4e+152) || !(y <= 3.3e+207)) tmp = t_0; else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); tmp = 0.0; if (y <= -0.165) tmp = t_0; elseif (y <= 1.35) tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); elseif ((y <= 1.4e+152) || ~((y <= 3.3e+207))) tmp = t_0; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.165], t$95$0, If[LessEqual[y, 1.35], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.4e+152], N[Not[LessEqual[y, 3.3e+207]], $MachinePrecision]], t$95$0, N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
\mathbf{if}\;y \leq -0.165:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.35:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+152} \lor \neg \left(y \leq 3.3 \cdot 10^{+207}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if y < -0.165000000000000008 or 1.3500000000000001 < y < 1.4000000000000001e152 or 3.3e207 < y Initial program 99.6%
Taylor expanded in x around 0 63.5%
if -0.165000000000000008 < y < 1.3500000000000001Initial program 100.0%
Taylor expanded in y around 0 98.6%
if 1.4000000000000001e152 < y < 3.3e207Initial program 99.2%
Taylor expanded in x around inf 86.4%
Final simplification82.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.2e-193) (not (<= z 3.8e-22))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.2e-193) || !(z <= 3.8e-22)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.2d-193)) .or. (.not. (z <= 3.8d-22))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.2e-193) || !(z <= 3.8e-22)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.2e-193) or not (z <= 3.8e-22): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.2e-193) || !(z <= 3.8e-22)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.2e-193) || ~((z <= 3.8e-22))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.2e-193], N[Not[LessEqual[z, 3.8e-22]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.2 \cdot 10^{-193} \lor \neg \left(z \leq 3.8 \cdot 10^{-22}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.20000000000000006e-193 or 3.80000000000000023e-22 < z Initial program 99.8%
Taylor expanded in y around 0 91.0%
if -3.20000000000000006e-193 < z < 3.80000000000000023e-22Initial program 99.8%
Taylor expanded in x around inf 90.8%
Final simplification90.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.058) (not (<= y 3.3e-9))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.058) || !(y <= 3.3e-9)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.058d0)) .or. (.not. (y <= 3.3d-9))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.058) || !(y <= 3.3e-9)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.058) or not (y <= 3.3e-9): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.058) || !(y <= 3.3e-9)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.058) || ~((y <= 3.3e-9))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.058], N[Not[LessEqual[y, 3.3e-9]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.058 \lor \neg \left(y \leq 3.3 \cdot 10^{-9}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.0580000000000000029 or 3.30000000000000018e-9 < y Initial program 99.6%
Taylor expanded in x around inf 43.1%
if -0.0580000000000000029 < y < 3.30000000000000018e-9Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification72.2%
(FPCore (x y z) :precision binary64 (if (<= x -2.6e-160) x (if (<= x 9.5e-137) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.6e-160) {
tmp = x;
} else if (x <= 9.5e-137) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.6d-160)) then
tmp = x
else if (x <= 9.5d-137) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.6e-160) {
tmp = x;
} else if (x <= 9.5e-137) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.6e-160: tmp = x elif x <= 9.5e-137: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.6e-160) tmp = x; elseif (x <= 9.5e-137) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.6e-160) tmp = x; elseif (x <= 9.5e-137) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.6e-160], x, If[LessEqual[x, 9.5e-137], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{-160}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-137}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.60000000000000003e-160 or 9.5000000000000007e-137 < x Initial program 99.8%
*-commutative99.8%
add-sqr-sqrt37.9%
associate-*r*37.9%
fma-define38.0%
Applied egg-rr38.0%
Taylor expanded in y around 0 55.9%
associate-*r*55.9%
*-commutative55.9%
Simplified55.9%
Taylor expanded in y around 0 49.8%
if -2.60000000000000003e-160 < x < 9.5000000000000007e-137Initial program 99.8%
Taylor expanded in x around 0 84.2%
Taylor expanded in y around 0 38.7%
Final simplification46.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.7%
Final simplification54.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
*-commutative99.8%
add-sqr-sqrt42.7%
associate-*r*42.7%
fma-define42.8%
Applied egg-rr42.8%
Taylor expanded in y around 0 53.9%
associate-*r*53.9%
*-commutative53.9%
Simplified53.9%
Taylor expanded in y around 0 39.2%
Final simplification39.2%
herbie shell --seed 2024080
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))