
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) (- INFINITY)) (* y (* z x)) (+ x (* x (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -((double) INFINITY)) {
tmp = y * (z * x);
} else {
tmp = x + (x * (z * (y + -1.0)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -Double.POSITIVE_INFINITY) {
tmp = y * (z * x);
} else {
tmp = x + (x * (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= -math.inf: tmp = y * (z * x) else: tmp = x + (x * (z * (y + -1.0))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= Float64(-Inf)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= -Inf) tmp = y * (z * x); else tmp = x + (x * (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0Initial program 50.0%
Taylor expanded in y around inf 78.8%
+-commutative78.8%
associate-/l*89.3%
distribute-lft-out99.8%
Simplified99.8%
Taylor expanded in y around inf 99.8%
if -inf.0 < (*.f64 (-.f64 1 y) z) Initial program 98.3%
sub-neg98.3%
distribute-rgt-neg-out98.3%
+-commutative98.3%
distribute-rgt-neg-out98.3%
*-commutative98.3%
distribute-rgt-neg-in98.3%
fma-define98.3%
neg-sub098.3%
associate--r-98.3%
metadata-eval98.3%
+-commutative98.3%
Simplified98.3%
fma-undefine98.3%
distribute-rgt-in98.3%
*-un-lft-identity98.3%
Applied egg-rr98.3%
Final simplification98.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (* x (* y z)))))
(if (<= y -680.0)
t_0
(if (<= y 1.0) (* x (- 1.0 z)) (if (<= y 1.02e+214) t_0 (* y (* z x)))))))
double code(double x, double y, double z) {
double t_0 = x + (x * (y * z));
double tmp;
if (y <= -680.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x * (1.0 - z);
} else if (y <= 1.02e+214) {
tmp = t_0;
} else {
tmp = y * (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (x * (y * z))
if (y <= (-680.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x * (1.0d0 - z)
else if (y <= 1.02d+214) then
tmp = t_0
else
tmp = y * (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (x * (y * z));
double tmp;
if (y <= -680.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x * (1.0 - z);
} else if (y <= 1.02e+214) {
tmp = t_0;
} else {
tmp = y * (z * x);
}
return tmp;
}
def code(x, y, z): t_0 = x + (x * (y * z)) tmp = 0 if y <= -680.0: tmp = t_0 elif y <= 1.0: tmp = x * (1.0 - z) elif y <= 1.02e+214: tmp = t_0 else: tmp = y * (z * x) return tmp
function code(x, y, z) t_0 = Float64(x + Float64(x * Float64(y * z))) tmp = 0.0 if (y <= -680.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x * Float64(1.0 - z)); elseif (y <= 1.02e+214) tmp = t_0; else tmp = Float64(y * Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (x * (y * z)); tmp = 0.0; if (y <= -680.0) tmp = t_0; elseif (y <= 1.0) tmp = x * (1.0 - z); elseif (y <= 1.02e+214) tmp = t_0; else tmp = y * (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -680.0], t$95$0, If[LessEqual[y, 1.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.02e+214], t$95$0, N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -680:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;y \leq 1.02 \cdot 10^{+214}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if y < -680 or 1 < y < 1.02e214Initial program 92.9%
sub-neg92.9%
distribute-rgt-neg-out92.9%
+-commutative92.9%
distribute-rgt-neg-out92.9%
*-commutative92.9%
distribute-rgt-neg-in92.9%
fma-define92.9%
neg-sub092.9%
associate--r-92.9%
metadata-eval92.9%
+-commutative92.9%
Simplified92.9%
fma-undefine92.9%
distribute-rgt-in92.9%
*-un-lft-identity92.9%
Applied egg-rr92.9%
Taylor expanded in y around inf 92.3%
*-commutative92.3%
Simplified92.3%
if -680 < y < 1Initial program 100.0%
Taylor expanded in y around 0 98.7%
if 1.02e214 < y Initial program 71.0%
Taylor expanded in y around inf 95.4%
+-commutative95.4%
associate-/l*99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in y around inf 95.5%
Final simplification96.0%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) (- INFINITY)) (* y (* z x)) (* x (+ 1.0 (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -((double) INFINITY)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -Double.POSITIVE_INFINITY) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= -math.inf: tmp = y * (z * x) else: tmp = x * (1.0 + (z * (y + -1.0))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= Float64(-Inf)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= -Inf) tmp = y * (z * x); else tmp = x * (1.0 + (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0Initial program 50.0%
Taylor expanded in y around inf 78.8%
+-commutative78.8%
associate-/l*89.3%
distribute-lft-out99.8%
Simplified99.8%
Taylor expanded in y around inf 99.8%
if -inf.0 < (*.f64 (-.f64 1 y) z) Initial program 98.3%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -3e-15) (not (<= z 7.5e-23))) (* x (* y z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3e-15) || !(z <= 7.5e-23)) {
tmp = x * (y * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3d-15)) .or. (.not. (z <= 7.5d-23))) then
tmp = x * (y * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3e-15) || !(z <= 7.5e-23)) {
tmp = x * (y * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3e-15) or not (z <= 7.5e-23): tmp = x * (y * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3e-15) || !(z <= 7.5e-23)) tmp = Float64(x * Float64(y * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3e-15) || ~((z <= 7.5e-23))) tmp = x * (y * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3e-15], N[Not[LessEqual[z, 7.5e-23]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{-15} \lor \neg \left(z \leq 7.5 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3e-15 or 7.4999999999999998e-23 < z Initial program 90.8%
Taylor expanded in y around inf 44.5%
*-commutative44.5%
Simplified44.5%
if -3e-15 < z < 7.4999999999999998e-23Initial program 99.9%
Taylor expanded in z around 0 79.6%
Final simplification59.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.05e+95) (not (<= y 1.3))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.05e+95) || !(y <= 1.3)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.05d+95)) .or. (.not. (y <= 1.3d0))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.05e+95) || !(y <= 1.3)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.05e+95) or not (y <= 1.3): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.05e+95) || !(y <= 1.3)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.05e+95) || ~((y <= 1.3))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.05e+95], N[Not[LessEqual[y, 1.3]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+95} \lor \neg \left(y \leq 1.3\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.04999999999999993e95 or 1.30000000000000004 < y Initial program 86.9%
Taylor expanded in y around inf 68.5%
*-commutative68.5%
Simplified68.5%
if -2.04999999999999993e95 < y < 1.30000000000000004Initial program 100.0%
Taylor expanded in y around 0 95.2%
Final simplification84.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.2e+100) (not (<= y 1.3))) (* y (* z x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.2e+100) || !(y <= 1.3)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.2d+100)) .or. (.not. (y <= 1.3d0))) then
tmp = y * (z * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.2e+100) || !(y <= 1.3)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.2e+100) or not (y <= 1.3): tmp = y * (z * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.2e+100) || !(y <= 1.3)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.2e+100) || ~((y <= 1.3))) tmp = y * (z * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.2e+100], N[Not[LessEqual[y, 1.3]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+100} \lor \neg \left(y \leq 1.3\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -4.1999999999999997e100 or 1.30000000000000004 < y Initial program 86.9%
Taylor expanded in y around inf 87.4%
+-commutative87.4%
associate-/l*91.3%
distribute-lft-out96.1%
Simplified96.1%
Taylor expanded in y around inf 79.9%
if -4.1999999999999997e100 < y < 1.30000000000000004Initial program 100.0%
Taylor expanded in y around 0 95.2%
Final simplification89.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 94.7%
Taylor expanded in z around 0 36.4%
Final simplification36.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024080
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))