
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
def code(x, y): return (0.5 / y) + (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{-0.5}{x}
\end{array}
Initial program 73.9%
remove-double-neg73.9%
distribute-rgt-neg-out73.9%
distribute-frac-neg273.9%
neg-mul-173.9%
div-sub73.5%
distribute-lft-out--73.5%
neg-mul-173.5%
distribute-frac-neg273.5%
distribute-rgt-neg-out73.5%
remove-double-neg73.5%
cancel-sign-sub-inv73.5%
associate-/r*81.6%
associate-/r*81.6%
*-inverses81.6%
metadata-eval81.6%
metadata-eval81.6%
*-lft-identity81.6%
distribute-rgt-neg-out81.6%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3600000.0) (not (<= y 1e+14))) (/ -0.5 x) (/ 0.5 y)))
double code(double x, double y) {
double tmp;
if ((y <= -3600000.0) || !(y <= 1e+14)) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3600000.0d0)) .or. (.not. (y <= 1d+14))) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3600000.0) || !(y <= 1e+14)) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3600000.0) or not (y <= 1e+14): tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if ((y <= -3600000.0) || !(y <= 1e+14)) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3600000.0) || ~((y <= 1e+14))) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3600000.0], N[Not[LessEqual[y, 1e+14]], $MachinePrecision]], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3600000 \lor \neg \left(y \leq 10^{+14}\right):\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if y < -3.6e6 or 1e14 < y Initial program 69.9%
remove-double-neg69.9%
distribute-rgt-neg-out69.9%
distribute-frac-neg269.9%
neg-mul-169.9%
div-sub69.9%
distribute-lft-out--69.9%
neg-mul-169.9%
distribute-frac-neg269.9%
distribute-rgt-neg-out69.9%
remove-double-neg69.9%
cancel-sign-sub-inv69.9%
associate-/r*84.2%
associate-/r*84.2%
*-inverses84.2%
metadata-eval84.2%
metadata-eval84.2%
*-lft-identity84.2%
distribute-rgt-neg-out84.2%
Simplified100.0%
Taylor expanded in y around inf 77.8%
if -3.6e6 < y < 1e14Initial program 77.9%
remove-double-neg77.9%
distribute-rgt-neg-out77.9%
distribute-frac-neg277.9%
neg-mul-177.9%
div-sub77.0%
distribute-lft-out--77.0%
neg-mul-177.0%
distribute-frac-neg277.0%
distribute-rgt-neg-out77.0%
remove-double-neg77.0%
cancel-sign-sub-inv77.0%
associate-/r*79.1%
associate-/r*79.1%
*-inverses79.1%
metadata-eval79.1%
metadata-eval79.1%
*-lft-identity79.1%
distribute-rgt-neg-out79.1%
Simplified100.0%
Taylor expanded in y around 0 78.9%
Final simplification78.3%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 73.9%
remove-double-neg73.9%
distribute-rgt-neg-out73.9%
distribute-frac-neg273.9%
neg-mul-173.9%
div-sub73.5%
distribute-lft-out--73.5%
neg-mul-173.5%
distribute-frac-neg273.5%
distribute-rgt-neg-out73.5%
remove-double-neg73.5%
cancel-sign-sub-inv73.5%
associate-/r*81.6%
associate-/r*81.6%
*-inverses81.6%
metadata-eval81.6%
metadata-eval81.6%
*-lft-identity81.6%
distribute-rgt-neg-out81.6%
Simplified100.0%
Taylor expanded in y around inf 49.7%
Final simplification49.7%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024080
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))