
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta\_i \cdot sinTheta\_O}{v}} \cdot \frac{cosTheta\_i \cdot cosTheta\_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta\_i \cdot sinTheta\_O}{v}} \cdot \frac{cosTheta\_i \cdot cosTheta\_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
cosTheta_i\_m = (fabs.f32 cosTheta_i)
cosTheta_i\_s = (copysign.f32 1 cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(*
(pow (exp sinTheta_i) (/ sinTheta_O (- v)))
(/
(* cosTheta_O (* cosTheta_i_m (* (/ 1.0 v) (/ 1.0 v))))
(* (sinh (/ 1.0 v)) 2.0)))))cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (powf(expf(sinTheta_i), (sinTheta_O / -v)) * ((cosTheta_O * (cosTheta_i_m * ((1.0f / v) * (1.0f / v)))) / (sinhf((1.0f / v)) * 2.0f)));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp(sintheta_i) ** (sintheta_o / -v)) * ((costheta_o * (costheta_i_m * ((1.0e0 / v) * (1.0e0 / v)))) / (sinh((1.0e0 / v)) * 2.0e0)))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32((exp(sinTheta_i) ^ Float32(sinTheta_O / Float32(-v))) * Float32(Float32(cosTheta_O * Float32(cosTheta_i_m * Float32(Float32(Float32(1.0) / v) * Float32(Float32(1.0) / v)))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp(sinTheta_i) ^ (sinTheta_O / -v)) * ((cosTheta_O * (cosTheta_i_m * ((single(1.0) / v) * (single(1.0) / v)))) / (sinh((single(1.0) / v)) * single(2.0))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left({\left(e^{sinTheta\_i}\right)}^{\left(\frac{sinTheta\_O}{-v}\right)} \cdot \frac{cosTheta\_O \cdot \left(cosTheta\_i\_m \cdot \left(\frac{1}{v} \cdot \frac{1}{v}\right)\right)}{\sinh \left(\frac{1}{v}\right) \cdot 2}\right)
\end{array}
Initial program 98.5%
times-frac98.5%
associate-*l/98.5%
associate-*r/98.4%
distribute-frac-neg298.4%
associate-/l*98.4%
exp-prod98.4%
*-commutative98.4%
associate-/l*98.4%
associate-/l*98.5%
Simplified98.5%
div-inv98.7%
*-un-lft-identity98.7%
times-frac98.7%
Applied egg-rr98.7%
/-rgt-identity98.7%
associate-*r/98.7%
Applied egg-rr98.7%
associate-/l*98.7%
Simplified98.7%
div-inv98.9%
Applied egg-rr98.9%
Final simplification98.9%
cosTheta_i\_m = (fabs.f32 cosTheta_i)
cosTheta_i\_s = (copysign.f32 1 cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(/
(* cosTheta_O cosTheta_i_m)
(*
(* (sinh (/ 1.0 v)) (* v (* v 2.0)))
(pow (exp sinTheta_i) (/ sinTheta_O v))))))cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((cosTheta_O * cosTheta_i_m) / ((sinhf((1.0f / v)) * (v * (v * 2.0f))) * powf(expf(sinTheta_i), (sinTheta_O / v))));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((costheta_o * costheta_i_m) / ((sinh((1.0e0 / v)) * (v * (v * 2.0e0))) * (exp(sintheta_i) ** (sintheta_o / v))))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(cosTheta_O * cosTheta_i_m) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(v * Float32(v * Float32(2.0)))) * (exp(sinTheta_i) ^ Float32(sinTheta_O / v))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((cosTheta_O * cosTheta_i_m) / ((sinh((single(1.0) / v)) * (v * (v * single(2.0)))) * (exp(sinTheta_i) ^ (sinTheta_O / v))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \frac{cosTheta\_O \cdot cosTheta\_i\_m}{\left(\sinh \left(\frac{1}{v}\right) \cdot \left(v \cdot \left(v \cdot 2\right)\right)\right) \cdot {\left(e^{sinTheta\_i}\right)}^{\left(\frac{sinTheta\_O}{v}\right)}}
\end{array}
Initial program 98.5%
Simplified98.7%
Final simplification98.7%
cosTheta_i\_m = (fabs.f32 cosTheta_i)
cosTheta_i\_s = (copysign.f32 1 cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(/
(*
(exp (/ (* sinTheta_i sinTheta_O) (- v)))
(* (/ 1.0 v) (* cosTheta_O cosTheta_i_m)))
(* v (* (sinh (/ 1.0 v)) 2.0)))))cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((expf(((sinTheta_i * sinTheta_O) / -v)) * ((1.0f / v) * (cosTheta_O * cosTheta_i_m))) / (v * (sinhf((1.0f / v)) * 2.0f)));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp(((sintheta_i * sintheta_o) / -v)) * ((1.0e0 / v) * (costheta_o * costheta_i_m))) / (v * (sinh((1.0e0 / v)) * 2.0e0)))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(exp(Float32(Float32(sinTheta_i * sinTheta_O) / Float32(-v))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_O * cosTheta_i_m))) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp(((sinTheta_i * sinTheta_O) / -v)) * ((single(1.0) / v) * (cosTheta_O * cosTheta_i_m))) / (v * (sinh((single(1.0) / v)) * single(2.0))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \frac{e^{\frac{sinTheta\_i \cdot sinTheta\_O}{-v}} \cdot \left(\frac{1}{v} \cdot \left(cosTheta\_O \cdot cosTheta\_i\_m\right)\right)}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
Initial program 98.5%
div-inv98.6%
Applied egg-rr98.6%
Final simplification98.6%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ (/ 2.0 v) (- (exp (/ 1.0 v)) (exp (/ -1.0 v)))) (/ (* cosTheta_i_m (/ cosTheta_O v)) 2.0))))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (((2.0f / v) / (expf((1.0f / v)) - expf((-1.0f / v)))) * ((cosTheta_i_m * (cosTheta_O / v)) / 2.0f));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (((2.0e0 / v) / (exp((1.0e0 / v)) - exp(((-1.0e0) / v)))) * ((costheta_i_m * (costheta_o / v)) / 2.0e0))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(Float32(Float32(2.0) / v) / Float32(exp(Float32(Float32(1.0) / v)) - exp(Float32(Float32(-1.0) / v)))) * Float32(Float32(cosTheta_i_m * Float32(cosTheta_O / v)) / Float32(2.0)))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (((single(2.0) / v) / (exp((single(1.0) / v)) - exp((single(-1.0) / v)))) * ((cosTheta_i_m * (cosTheta_O / v)) / single(2.0)));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left(\frac{\frac{2}{v}}{e^{\frac{1}{v}} - e^{\frac{-1}{v}}} \cdot \frac{cosTheta\_i\_m \cdot \frac{cosTheta\_O}{v}}{2}\right)
\end{array}
Initial program 98.5%
associate-*r/98.5%
associate-/l/98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
distribute-rgt-neg-out98.6%
distribute-lft-neg-in98.6%
associate-*r/98.6%
associate-/l/98.4%
associate-*r/98.5%
Simplified98.5%
associate-*r*98.5%
times-frac98.4%
add-sqr-sqrt65.7%
add-sqr-sqrt98.4%
associate-*r/98.4%
add-sqr-sqrt-0.0%
sqrt-unprod98.2%
sqr-neg98.2%
sqrt-unprod98.2%
add-sqr-sqrt98.2%
associate-/l*98.2%
pow-exp98.2%
Applied egg-rr98.2%
Taylor expanded in sinTheta_i around 0 98.4%
associate-/r*98.6%
rec-exp98.6%
distribute-neg-frac98.6%
metadata-eval98.6%
Simplified98.6%
Final simplification98.6%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ (* cosTheta_i_m (/ cosTheta_O v)) 2.0) (/ (/ 1.0 v) (sinh (/ 1.0 v))))))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (((cosTheta_i_m * (cosTheta_O / v)) / 2.0f) * ((1.0f / v) / sinhf((1.0f / v))));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (((costheta_i_m * (costheta_o / v)) / 2.0e0) * ((1.0e0 / v) / sinh((1.0e0 / v))))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(Float32(cosTheta_i_m * Float32(cosTheta_O / v)) / Float32(2.0)) * Float32(Float32(Float32(1.0) / v) / sinh(Float32(Float32(1.0) / v))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (((cosTheta_i_m * (cosTheta_O / v)) / single(2.0)) * ((single(1.0) / v) / sinh((single(1.0) / v))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left(\frac{cosTheta\_i\_m \cdot \frac{cosTheta\_O}{v}}{2} \cdot \frac{\frac{1}{v}}{\sinh \left(\frac{1}{v}\right)}\right)
\end{array}
Initial program 98.5%
associate-*r/98.5%
associate-/l/98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
distribute-rgt-neg-out98.6%
distribute-lft-neg-in98.6%
associate-*r/98.6%
associate-/l/98.4%
associate-*r/98.5%
Simplified98.5%
associate-*r*98.5%
times-frac98.4%
add-sqr-sqrt65.7%
add-sqr-sqrt98.4%
associate-*r/98.4%
add-sqr-sqrt-0.0%
sqrt-unprod98.2%
sqr-neg98.2%
sqrt-unprod98.2%
add-sqr-sqrt98.2%
associate-/l*98.2%
pow-exp98.2%
Applied egg-rr98.2%
Taylor expanded in sinTheta_i around 0 98.4%
*-un-lft-identity98.4%
associate-/r*98.6%
rec-exp98.6%
sinh-undef98.5%
*-commutative98.5%
Applied egg-rr98.5%
*-lft-identity98.5%
associate-/r*98.2%
metadata-eval98.2%
associate-*l/98.2%
associate-/r/98.2%
associate-/l*98.2%
associate-/r*98.5%
associate-/l*98.5%
metadata-eval98.5%
*-commutative98.5%
*-lft-identity98.5%
Simplified98.5%
Final simplification98.5%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (pow (/ 2.0 (* cosTheta_i_m (/ cosTheta_O v))) -1.0)))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * powf((2.0f / (cosTheta_i_m * (cosTheta_O / v))), -1.0f);
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((2.0e0 / (costheta_i_m * (costheta_o / v))) ** (-1.0e0))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * (Float32(Float32(2.0) / Float32(cosTheta_i_m * Float32(cosTheta_O / v))) ^ Float32(-1.0))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((single(2.0) / (cosTheta_i_m * (cosTheta_O / v))) ^ single(-1.0));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot {\left(\frac{2}{cosTheta\_i\_m \cdot \frac{cosTheta\_O}{v}}\right)}^{-1}
\end{array}
Initial program 98.5%
associate-*r/98.5%
associate-/l/98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
distribute-rgt-neg-out98.6%
distribute-lft-neg-in98.6%
associate-*r/98.6%
associate-/l/98.4%
associate-*r/98.5%
Simplified98.5%
associate-*r*98.5%
times-frac98.4%
add-sqr-sqrt65.7%
add-sqr-sqrt98.4%
associate-*r/98.4%
add-sqr-sqrt-0.0%
sqrt-unprod98.2%
sqr-neg98.2%
sqrt-unprod98.2%
add-sqr-sqrt98.2%
associate-/l*98.2%
pow-exp98.2%
Applied egg-rr98.2%
Taylor expanded in v around inf 58.2%
clear-num58.5%
inv-pow58.5%
Applied egg-rr58.5%
Final simplification58.5%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* cosTheta_i_m (/ (/ cosTheta_O v) 2.0))))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (cosTheta_i_m * ((cosTheta_O / v) / 2.0f));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (costheta_i_m * ((costheta_o / v) / 2.0e0))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(cosTheta_i_m * Float32(Float32(cosTheta_O / v) / Float32(2.0)))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (cosTheta_i_m * ((cosTheta_O / v) / single(2.0)));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left(cosTheta\_i\_m \cdot \frac{\frac{cosTheta\_O}{v}}{2}\right)
\end{array}
Initial program 98.5%
associate-*r/98.5%
associate-/l/98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
distribute-rgt-neg-out98.6%
distribute-lft-neg-in98.6%
associate-*r/98.6%
associate-/l/98.4%
associate-*r/98.5%
Simplified98.5%
associate-*r*98.5%
times-frac98.4%
add-sqr-sqrt65.7%
add-sqr-sqrt98.4%
associate-*r/98.4%
add-sqr-sqrt-0.0%
sqrt-unprod98.2%
sqr-neg98.2%
sqrt-unprod98.2%
add-sqr-sqrt98.2%
associate-/l*98.2%
pow-exp98.2%
Applied egg-rr98.2%
Taylor expanded in v around inf 58.2%
associate-/l*58.2%
Applied egg-rr58.2%
Final simplification58.2%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (/ (* cosTheta_O (/ cosTheta_i_m v)) 2.0)))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((cosTheta_O * (cosTheta_i_m / v)) / 2.0f);
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((costheta_o * (costheta_i_m / v)) / 2.0e0)
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(cosTheta_O * Float32(cosTheta_i_m / v)) / Float32(2.0))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((cosTheta_O * (cosTheta_i_m / v)) / single(2.0));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \frac{cosTheta\_O \cdot \frac{cosTheta\_i\_m}{v}}{2}
\end{array}
Initial program 98.5%
associate-*r/98.5%
associate-/l/98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
distribute-rgt-neg-out98.6%
distribute-lft-neg-in98.6%
associate-*r/98.6%
associate-/l/98.4%
associate-*r/98.5%
Simplified98.5%
associate-*r*98.5%
times-frac98.4%
add-sqr-sqrt65.7%
add-sqr-sqrt98.4%
associate-*r/98.4%
add-sqr-sqrt-0.0%
sqrt-unprod98.2%
sqr-neg98.2%
sqrt-unprod98.2%
add-sqr-sqrt98.2%
associate-/l*98.2%
pow-exp98.2%
Applied egg-rr98.2%
Taylor expanded in v around inf 58.2%
Taylor expanded in cosTheta_i around 0 58.2%
associate-/l*58.2%
Simplified58.2%
Final simplification58.2%
herbie shell --seed 2024080
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))