
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -2e+267)
(not
(or (<= (* x y) -3.7e+224)
(and (not (<= (* x y) -1.65e+101))
(or (<= (* x y) -4.5e-5)
(and (not (<= (* x y) -6.8e-36))
(or (<= (* x y) 7.6e-145)
(and (not (<= (* x y) 4.6e-55))
(<= (* x y) 2.25e+70)))))))))
(* x y)
(* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2e+267) || !(((x * y) <= -3.7e+224) || (!((x * y) <= -1.65e+101) && (((x * y) <= -4.5e-5) || (!((x * y) <= -6.8e-36) && (((x * y) <= 7.6e-145) || (!((x * y) <= 4.6e-55) && ((x * y) <= 2.25e+70)))))))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-2d+267)) .or. (.not. ((x * y) <= (-3.7d+224)) .or. (.not. ((x * y) <= (-1.65d+101))) .and. ((x * y) <= (-4.5d-5)) .or. (.not. ((x * y) <= (-6.8d-36))) .and. ((x * y) <= 7.6d-145) .or. (.not. ((x * y) <= 4.6d-55)) .and. ((x * y) <= 2.25d+70))) then
tmp = x * y
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2e+267) || !(((x * y) <= -3.7e+224) || (!((x * y) <= -1.65e+101) && (((x * y) <= -4.5e-5) || (!((x * y) <= -6.8e-36) && (((x * y) <= 7.6e-145) || (!((x * y) <= 4.6e-55) && ((x * y) <= 2.25e+70)))))))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -2e+267) or not (((x * y) <= -3.7e+224) or (not ((x * y) <= -1.65e+101) and (((x * y) <= -4.5e-5) or (not ((x * y) <= -6.8e-36) and (((x * y) <= 7.6e-145) or (not ((x * y) <= 4.6e-55) and ((x * y) <= 2.25e+70))))))): tmp = x * y else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -2e+267) || !((Float64(x * y) <= -3.7e+224) || (!(Float64(x * y) <= -1.65e+101) && ((Float64(x * y) <= -4.5e-5) || (!(Float64(x * y) <= -6.8e-36) && ((Float64(x * y) <= 7.6e-145) || (!(Float64(x * y) <= 4.6e-55) && (Float64(x * y) <= 2.25e+70)))))))) tmp = Float64(x * y); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -2e+267) || ~((((x * y) <= -3.7e+224) || (~(((x * y) <= -1.65e+101)) && (((x * y) <= -4.5e-5) || (~(((x * y) <= -6.8e-36)) && (((x * y) <= 7.6e-145) || (~(((x * y) <= 4.6e-55)) && ((x * y) <= 2.25e+70))))))))) tmp = x * y; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+267], N[Not[Or[LessEqual[N[(x * y), $MachinePrecision], -3.7e+224], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -1.65e+101]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -4.5e-5], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -6.8e-36]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], 7.6e-145], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], 4.6e-55]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 2.25e+70]]]]]]]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+267} \lor \neg \left(x \cdot y \leq -3.7 \cdot 10^{+224} \lor \neg \left(x \cdot y \leq -1.65 \cdot 10^{+101}\right) \land \left(x \cdot y \leq -4.5 \cdot 10^{-5} \lor \neg \left(x \cdot y \leq -6.8 \cdot 10^{-36}\right) \land \left(x \cdot y \leq 7.6 \cdot 10^{-145} \lor \neg \left(x \cdot y \leq 4.6 \cdot 10^{-55}\right) \land x \cdot y \leq 2.25 \cdot 10^{+70}\right)\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e267 or -3.70000000000000003e224 < (*.f64 x y) < -1.65000000000000006e101 or -4.50000000000000028e-5 < (*.f64 x y) < -6.8000000000000005e-36 or 7.6000000000000004e-145 < (*.f64 x y) < 4.60000000000000023e-55 or 2.25e70 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf 87.7%
if -1.9999999999999999e267 < (*.f64 x y) < -3.70000000000000003e224 or -1.65000000000000006e101 < (*.f64 x y) < -4.50000000000000028e-5 or -6.8000000000000005e-36 < (*.f64 x y) < 7.6000000000000004e-145 or 4.60000000000000023e-55 < (*.f64 x y) < 2.25e70Initial program 100.0%
Taylor expanded in x around 0 79.5%
associate-*r*79.5%
neg-mul-179.5%
*-commutative79.5%
Simplified79.5%
Final simplification82.5%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 47.8%
Final simplification47.8%
herbie shell --seed 2024080
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))