
(FPCore (re im) :precision binary64 (* (* 0.5 (sin re)) (+ (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * sin(re)) * (exp((0.0 - im)) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * sin(re)) * (exp((0.0d0 - im)) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.sin(re)) * (Math.exp((0.0 - im)) + Math.exp(im));
}
def code(re, im): return (0.5 * math.sin(re)) * (math.exp((0.0 - im)) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * sin(re)) * Float64(exp(Float64(0.0 - im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * sin(re)) * (exp((0.0 - im)) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Sin[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \sin re\right) \cdot \left(e^{0 - im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (sin re)) (+ (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * sin(re)) * (exp((0.0 - im)) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * sin(re)) * (exp((0.0d0 - im)) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.sin(re)) * (Math.exp((0.0 - im)) + Math.exp(im));
}
def code(re, im): return (0.5 * math.sin(re)) * (math.exp((0.0 - im)) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * sin(re)) * Float64(exp(Float64(0.0 - im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * sin(re)) * (exp((0.0 - im)) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Sin[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \sin re\right) \cdot \left(e^{0 - im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (sin re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * sin(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * sin(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.sin(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.sin(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * sin(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * sin(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Sin[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \sin re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= im 0.0078) (not (<= im 1.4e+154))) (* (sin re) (+ (* 0.5 (* im im)) 1.0)) (* (* 0.5 re) (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if ((im <= 0.0078) || !(im <= 1.4e+154)) {
tmp = sin(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = (0.5 * re) * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im <= 0.0078d0) .or. (.not. (im <= 1.4d+154))) then
tmp = sin(re) * ((0.5d0 * (im * im)) + 1.0d0)
else
tmp = (0.5d0 * re) * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((im <= 0.0078) || !(im <= 1.4e+154)) {
tmp = Math.sin(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = (0.5 * re) * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if (im <= 0.0078) or not (im <= 1.4e+154): tmp = math.sin(re) * ((0.5 * (im * im)) + 1.0) else: tmp = (0.5 * re) * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if ((im <= 0.0078) || !(im <= 1.4e+154)) tmp = Float64(sin(re) * Float64(Float64(0.5 * Float64(im * im)) + 1.0)); else tmp = Float64(Float64(0.5 * re) * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((im <= 0.0078) || ~((im <= 1.4e+154))) tmp = sin(re) * ((0.5 * (im * im)) + 1.0); else tmp = (0.5 * re) * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[im, 0.0078], N[Not[LessEqual[im, 1.4e+154]], $MachinePrecision]], N[(N[Sin[re], $MachinePrecision] * N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * re), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0078 \lor \neg \left(im \leq 1.4 \cdot 10^{+154}\right):\\
\;\;\;\;\sin re \cdot \left(0.5 \cdot \left(im \cdot im\right) + 1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot re\right) \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.0077999999999999996 or 1.4e154 < im Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in im around 0 90.5%
Simplified90.5%
unpow258.0%
Applied egg-rr90.5%
if 0.0077999999999999996 < im < 1.4e154Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in re around 0 70.6%
Simplified70.6%
Final simplification87.8%
(FPCore (re im) :precision binary64 (if (or (<= im 118000.0) (not (<= im 1.4e+154))) (* (sin re) (+ (* 0.5 (* im im)) 1.0)) (pow re -4.0)))
double code(double re, double im) {
double tmp;
if ((im <= 118000.0) || !(im <= 1.4e+154)) {
tmp = sin(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = pow(re, -4.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im <= 118000.0d0) .or. (.not. (im <= 1.4d+154))) then
tmp = sin(re) * ((0.5d0 * (im * im)) + 1.0d0)
else
tmp = re ** (-4.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((im <= 118000.0) || !(im <= 1.4e+154)) {
tmp = Math.sin(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = Math.pow(re, -4.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (im <= 118000.0) or not (im <= 1.4e+154): tmp = math.sin(re) * ((0.5 * (im * im)) + 1.0) else: tmp = math.pow(re, -4.0) return tmp
function code(re, im) tmp = 0.0 if ((im <= 118000.0) || !(im <= 1.4e+154)) tmp = Float64(sin(re) * Float64(Float64(0.5 * Float64(im * im)) + 1.0)); else tmp = re ^ -4.0; end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((im <= 118000.0) || ~((im <= 1.4e+154))) tmp = sin(re) * ((0.5 * (im * im)) + 1.0); else tmp = re ^ -4.0; end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[im, 118000.0], N[Not[LessEqual[im, 1.4e+154]], $MachinePrecision]], N[(N[Sin[re], $MachinePrecision] * N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[Power[re, -4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 118000 \lor \neg \left(im \leq 1.4 \cdot 10^{+154}\right):\\
\;\;\;\;\sin re \cdot \left(0.5 \cdot \left(im \cdot im\right) + 1\right)\\
\mathbf{else}:\\
\;\;\;\;{re}^{-4}\\
\end{array}
\end{array}
if im < 118000 or 1.4e154 < im Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in im around 0 89.8%
Simplified89.7%
unpow257.6%
Applied egg-rr89.7%
if 118000 < im < 1.4e154Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in re around 0 71.9%
Simplified71.9%
Applied egg-rr19.8%
Final simplification81.0%
(FPCore (re im) :precision binary64 (if (<= im 118000.0) (sin re) (if (<= im 1.4e+154) (pow re -4.0) (+ re (* 0.5 (* re (* im im)))))))
double code(double re, double im) {
double tmp;
if (im <= 118000.0) {
tmp = sin(re);
} else if (im <= 1.4e+154) {
tmp = pow(re, -4.0);
} else {
tmp = re + (0.5 * (re * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 118000.0d0) then
tmp = sin(re)
else if (im <= 1.4d+154) then
tmp = re ** (-4.0d0)
else
tmp = re + (0.5d0 * (re * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 118000.0) {
tmp = Math.sin(re);
} else if (im <= 1.4e+154) {
tmp = Math.pow(re, -4.0);
} else {
tmp = re + (0.5 * (re * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 118000.0: tmp = math.sin(re) elif im <= 1.4e+154: tmp = math.pow(re, -4.0) else: tmp = re + (0.5 * (re * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (im <= 118000.0) tmp = sin(re); elseif (im <= 1.4e+154) tmp = re ^ -4.0; else tmp = Float64(re + Float64(0.5 * Float64(re * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 118000.0) tmp = sin(re); elseif (im <= 1.4e+154) tmp = re ^ -4.0; else tmp = re + (0.5 * (re * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 118000.0], N[Sin[re], $MachinePrecision], If[LessEqual[im, 1.4e+154], N[Power[re, -4.0], $MachinePrecision], N[(re + N[(0.5 * N[(re * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 118000:\\
\;\;\;\;\sin re\\
\mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;{re}^{-4}\\
\mathbf{else}:\\
\;\;\;\;re + 0.5 \cdot \left(re \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 118000Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in im around 0 67.1%
if 118000 < im < 1.4e154Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in re around 0 71.9%
Simplified71.9%
Applied egg-rr19.8%
if 1.4e154 < im Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in re around 0 80.0%
Simplified80.0%
Taylor expanded in im around 0 80.0%
unpow280.0%
Applied egg-rr80.0%
Final simplification62.7%
(FPCore (re im) :precision binary64 (if (<= im 1.4e+25) (sin re) (+ re (* 0.5 (* re (* im im))))))
double code(double re, double im) {
double tmp;
if (im <= 1.4e+25) {
tmp = sin(re);
} else {
tmp = re + (0.5 * (re * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.4d+25) then
tmp = sin(re)
else
tmp = re + (0.5d0 * (re * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.4e+25) {
tmp = Math.sin(re);
} else {
tmp = re + (0.5 * (re * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.4e+25: tmp = math.sin(re) else: tmp = re + (0.5 * (re * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.4e+25) tmp = sin(re); else tmp = Float64(re + Float64(0.5 * Float64(re * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.4e+25) tmp = sin(re); else tmp = re + (0.5 * (re * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.4e+25], N[Sin[re], $MachinePrecision], N[(re + N[(0.5 * N[(re * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.4 \cdot 10^{+25}:\\
\;\;\;\;\sin re\\
\mathbf{else}:\\
\;\;\;\;re + 0.5 \cdot \left(re \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 1.4000000000000001e25Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in im around 0 66.4%
if 1.4000000000000001e25 < im Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in re around 0 75.0%
Simplified75.0%
Taylor expanded in im around 0 49.5%
unpow249.5%
Applied egg-rr49.5%
Final simplification62.4%
(FPCore (re im) :precision binary64 (+ re (* 0.5 (* re (* im im)))))
double code(double re, double im) {
return re + (0.5 * (re * (im * im)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + (0.5d0 * (re * (im * im)))
end function
public static double code(double re, double im) {
return re + (0.5 * (re * (im * im)));
}
def code(re, im): return re + (0.5 * (re * (im * im)))
function code(re, im) return Float64(re + Float64(0.5 * Float64(re * Float64(im * im)))) end
function tmp = code(re, im) tmp = re + (0.5 * (re * (im * im))); end
code[re_, im_] := N[(re + N[(0.5 * N[(re * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re + 0.5 \cdot \left(re \cdot \left(im \cdot im\right)\right)
\end{array}
Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in re around 0 63.5%
Simplified63.5%
Taylor expanded in im around 0 52.6%
unpow252.6%
Applied egg-rr52.6%
Final simplification52.6%
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
Initial program 100.0%
distribute-rgt-in100.0%
cancel-sign-sub100.0%
distribute-rgt-out--100.0%
sub-neg100.0%
remove-double-neg100.0%
neg-sub0100.0%
Simplified100.0%
Taylor expanded in re around 0 63.5%
Simplified63.5%
Taylor expanded in im around 0 27.5%
Final simplification27.5%
herbie shell --seed 2024080
(FPCore (re im)
:name "math.sin on complex, real part"
:precision binary64
(* (* 0.5 (sin re)) (+ (exp (- 0.0 im)) (exp im))))