
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (+ x (/ (* (* y 2.0) z) (- (* y t) (* z (* 2.0 z))))) 2e+74) (+ x (/ (* y 2.0) (- (/ (* y t) z) (* 2.0 z)))) (+ x (/ (* y 2.0) (- (* t (/ y z)) (* 2.0 z))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z))))) <= 2e+74) {
tmp = x + ((y * 2.0) / (((y * t) / z) - (2.0 * z)));
} else {
tmp = x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + (((y * 2.0d0) * z) / ((y * t) - (z * (2.0d0 * z))))) <= 2d+74) then
tmp = x + ((y * 2.0d0) / (((y * t) / z) - (2.0d0 * z)))
else
tmp = x + ((y * 2.0d0) / ((t * (y / z)) - (2.0d0 * z)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z))))) <= 2e+74) {
tmp = x + ((y * 2.0) / (((y * t) / z) - (2.0 * z)));
} else {
tmp = x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z))))) <= 2e+74: tmp = x + ((y * 2.0) / (((y * t) / z) - (2.0 * z))) else: tmp = x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(y * t) - Float64(z * Float64(2.0 * z))))) <= 2e+74) tmp = Float64(x + Float64(Float64(y * 2.0) / Float64(Float64(Float64(y * t) / z) - Float64(2.0 * z)))); else tmp = Float64(x + Float64(Float64(y * 2.0) / Float64(Float64(t * Float64(y / z)) - Float64(2.0 * z)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z))))) <= 2e+74) tmp = x + ((y * 2.0) / (((y * t) / z) - (2.0 * z))); else tmp = x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(y * t), $MachinePrecision] - N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+74], N[(x + N[(N[(y * 2.0), $MachinePrecision] / N[(N[(N[(y * t), $MachinePrecision] / z), $MachinePrecision] - N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(y * 2.0), $MachinePrecision] / N[(N[(t * N[(y / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + \frac{\left(y \cdot 2\right) \cdot z}{y \cdot t - z \cdot \left(2 \cdot z\right)} \leq 2 \cdot 10^{+74}:\\
\;\;\;\;x + \frac{y \cdot 2}{\frac{y \cdot t}{z} - 2 \cdot z}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y \cdot 2}{t \cdot \frac{y}{z} - 2 \cdot z}\\
\end{array}
\end{array}
if (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) < 1.9999999999999999e74Initial program 97.2%
Simplified96.5%
clear-num96.6%
un-div-inv96.6%
*-commutative96.6%
*-commutative96.6%
associate-*l*96.6%
pow296.6%
Applied egg-rr96.6%
Taylor expanded in y around 0 98.3%
if 1.9999999999999999e74 < (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) Initial program 54.8%
Simplified74.8%
clear-num74.8%
un-div-inv74.8%
*-commutative74.8%
*-commutative74.8%
associate-*l*74.8%
pow274.8%
Applied egg-rr74.8%
Taylor expanded in y around 0 92.5%
+-commutative92.5%
mul-1-neg92.5%
*-commutative92.5%
unsub-neg92.5%
*-commutative92.5%
*-commutative92.5%
associate-/l*98.7%
Simplified98.7%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -4.7e+34) (not (<= z 1.15e-21))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4.7e+34) || !(z <= 1.15e-21)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-4.7d+34)) .or. (.not. (z <= 1.15d-21))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4.7e+34) || !(z <= 1.15e-21)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -4.7e+34) or not (z <= 1.15e-21): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -4.7e+34) || !(z <= 1.15e-21)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -4.7e+34) || ~((z <= 1.15e-21))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -4.7e+34], N[Not[LessEqual[z, 1.15e-21]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.7 \cdot 10^{+34} \lor \neg \left(z \leq 1.15 \cdot 10^{-21}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -4.70000000000000015e34 or 1.15e-21 < z Initial program 77.6%
Simplified89.6%
Taylor expanded in y around 0 91.0%
if -4.70000000000000015e34 < z < 1.15e-21Initial program 91.9%
Simplified90.4%
Taylor expanded in y around inf 89.9%
associate-*r/89.9%
*-commutative89.9%
Simplified89.9%
Final simplification90.5%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.5e+21) (not (<= z 1.2e-21))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.5e+21) || !(z <= 1.2e-21)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.5d+21)) .or. (.not. (z <= 1.2d-21))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.5e+21) || !(z <= 1.2e-21)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.5e+21) or not (z <= 1.2e-21): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.5e+21) || !(z <= 1.2e-21)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.5e+21) || ~((z <= 1.2e-21))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.5e+21], N[Not[LessEqual[z, 1.2e-21]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+21} \lor \neg \left(z \leq 1.2 \cdot 10^{-21}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.5e21 or 1.2e-21 < z Initial program 78.2%
Simplified89.9%
Taylor expanded in y around 0 89.9%
if -1.5e21 < z < 1.2e-21Initial program 91.6%
Simplified90.1%
Taylor expanded in x around inf 74.3%
Final simplification82.6%
(FPCore (x y z t) :precision binary64 (+ x (/ (* y 2.0) (- (* t (/ y z)) (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * 2.0d0) / ((t * (y / z)) - (2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z)));
}
def code(x, y, z, t): return x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z)))
function code(x, y, z, t) return Float64(x + Float64(Float64(y * 2.0) / Float64(Float64(t * Float64(y / z)) - Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = x + ((y * 2.0) / ((t * (y / z)) - (2.0 * z))); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * 2.0), $MachinePrecision] / N[(N[(t * N[(y / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot 2}{t \cdot \frac{y}{z} - 2 \cdot z}
\end{array}
Initial program 84.4%
Simplified90.0%
clear-num90.0%
un-div-inv90.1%
*-commutative90.1%
*-commutative90.1%
associate-*l*90.1%
pow290.1%
Applied egg-rr90.1%
Taylor expanded in y around 0 96.5%
+-commutative96.5%
mul-1-neg96.5%
*-commutative96.5%
unsub-neg96.5%
*-commutative96.5%
*-commutative96.5%
associate-/l*96.2%
Simplified96.2%
Final simplification96.2%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.4%
Simplified90.0%
Taylor expanded in x around inf 73.4%
Final simplification73.4%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024079
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))