
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (or (<= t_0 -5e+117)
(and (not (<= t_0 -2000000000.0))
(or (<= t_0 -1e-74) (not (<= t_0 200.0)))))
(* 0.5 t_0)
(* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -5e+117) || (!(t_0 <= -2000000000.0) && ((t_0 <= -1e-74) || !(t_0 <= 200.0)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-5d+117)) .or. (.not. (t_0 <= (-2000000000.0d0))) .and. (t_0 <= (-1d-74)) .or. (.not. (t_0 <= 200.0d0))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -5e+117) || (!(t_0 <= -2000000000.0) && ((t_0 <= -1e-74) || !(t_0 <= 200.0)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -5e+117) or (not (t_0 <= -2000000000.0) and ((t_0 <= -1e-74) or not (t_0 <= 200.0))): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -5e+117) || (!(t_0 <= -2000000000.0) && ((t_0 <= -1e-74) || !(t_0 <= 200.0)))) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -5e+117) || (~((t_0 <= -2000000000.0)) && ((t_0 <= -1e-74) || ~((t_0 <= 200.0))))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+117], And[N[Not[LessEqual[t$95$0, -2000000000.0]], $MachinePrecision], Or[LessEqual[t$95$0, -1e-74], N[Not[LessEqual[t$95$0, 200.0]], $MachinePrecision]]]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+117} \lor \neg \left(t\_0 \leq -2000000000\right) \land \left(t\_0 \leq -1 \cdot 10^{-74} \lor \neg \left(t\_0 \leq 200\right)\right):\\
\;\;\;\;0.5 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -4.99999999999999983e117 or -2e9 < (*.f64 y (sqrt.f64 z)) < -9.99999999999999958e-75 or 200 < (*.f64 y (sqrt.f64 z)) Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt99.4%
associate-*l*99.4%
fma-define99.4%
pow1/299.4%
sqrt-pow199.6%
metadata-eval99.6%
pow1/299.6%
sqrt-pow199.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in z around inf 82.6%
if -4.99999999999999983e117 < (*.f64 y (sqrt.f64 z)) < -2e9 or -9.99999999999999958e-75 < (*.f64 y (sqrt.f64 z)) < 200Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 79.0%
Final simplification80.8%
(FPCore (x y z) :precision binary64 (if (<= y 1.32e+165) (* 0.5 x) (* 0.5 (* (/ 1.0 z) (/ z (/ 1.0 x))))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.32e+165) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * ((1.0 / z) * (z / (1.0 / x)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.32d+165) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * ((1.0d0 / z) * (z / (1.0d0 / x)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.32e+165) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * ((1.0 / z) * (z / (1.0 / x)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.32e+165: tmp = 0.5 * x else: tmp = 0.5 * ((1.0 / z) * (z / (1.0 / x))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.32e+165) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(Float64(1.0 / z) * Float64(z / Float64(1.0 / x)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.32e+165) tmp = 0.5 * x; else tmp = 0.5 * ((1.0 / z) * (z / (1.0 / x))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.32e+165], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(N[(1.0 / z), $MachinePrecision] * N[(z / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.32 \cdot 10^{+165}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\frac{1}{z} \cdot \frac{z}{\frac{1}{x}}\right)\\
\end{array}
\end{array}
if y < 1.31999999999999998e165Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 54.2%
if 1.31999999999999998e165 < y Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 67.1%
Taylor expanded in y around 0 2.8%
clear-num2.8%
un-div-inv2.8%
Applied egg-rr2.8%
*-un-lft-identity2.8%
div-inv2.8%
times-frac26.7%
Applied egg-rr26.7%
Final simplification50.8%
(FPCore (x y z) :precision binary64 (if (<= y 3.5e+166) (* 0.5 x) (* 0.5 (/ 1.0 (/ z (* x z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= 3.5e+166) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (1.0 / (z / (x * z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.5d+166) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * (1.0d0 / (z / (x * z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.5e+166) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (1.0 / (z / (x * z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 3.5e+166: tmp = 0.5 * x else: tmp = 0.5 * (1.0 / (z / (x * z))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 3.5e+166) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(1.0 / Float64(z / Float64(x * z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 3.5e+166) tmp = 0.5 * x; else tmp = 0.5 * (1.0 / (z / (x * z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 3.5e+166], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(1.0 / N[(z / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.5 \cdot 10^{+166}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{1}{\frac{z}{x \cdot z}}\\
\end{array}
\end{array}
if y < 3.4999999999999999e166Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 54.2%
if 3.4999999999999999e166 < y Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 67.1%
Taylor expanded in y around 0 2.8%
associate-*r/26.7%
clear-num26.7%
Applied egg-rr26.7%
Final simplification50.8%
(FPCore (x y z) :precision binary64 (if (<= y 6.5e+165) (* 0.5 x) (* 0.5 (/ (* x z) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e+165) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * ((x * z) / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.5d+165) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * ((x * z) / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e+165) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * ((x * z) / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6.5e+165: tmp = 0.5 * x else: tmp = 0.5 * ((x * z) / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6.5e+165) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(Float64(x * z) / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6.5e+165) tmp = 0.5 * x; else tmp = 0.5 * ((x * z) / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6.5e+165], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(N[(x * z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.5 \cdot 10^{+165}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{x \cdot z}{z}\\
\end{array}
\end{array}
if y < 6.4999999999999999e165Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 54.2%
if 6.4999999999999999e165 < y Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 67.1%
Taylor expanded in y around 0 2.8%
associate-*r/26.7%
Applied egg-rr26.7%
Final simplification50.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 48.9%
Final simplification48.9%
herbie shell --seed 2024079
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))