
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.05e-129) (not (<= z 7.5e-61))) (fma z (- (sin y)) x) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05e-129) || !(z <= 7.5e-61)) {
tmp = fma(z, -sin(y), x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -1.05e-129) || !(z <= 7.5e-61)) tmp = fma(z, Float64(-sin(y)), x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.05e-129], N[Not[LessEqual[z, 7.5e-61]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{-129} \lor \neg \left(z \leq 7.5 \cdot 10^{-61}\right):\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.05e-129 or 7.50000000000000047e-61 < z Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 89.4%
if -1.05e-129 < z < 7.50000000000000047e-61Initial program 99.8%
Taylor expanded in x around inf 92.4%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.1e-129) (not (<= z 5e-57))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-129) || !(z <= 5e-57)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.1d-129)) .or. (.not. (z <= 5d-57))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-129) || !(z <= 5e-57)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.1e-129) or not (z <= 5e-57): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.1e-129) || !(z <= 5e-57)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.1e-129) || ~((z <= 5e-57))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.1e-129], N[Not[LessEqual[z, 5e-57]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.1 \cdot 10^{-129} \lor \neg \left(z \leq 5 \cdot 10^{-57}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -4.1e-129 or 5.0000000000000002e-57 < z Initial program 99.8%
Taylor expanded in y around 0 89.4%
if -4.1e-129 < z < 5.0000000000000002e-57Initial program 99.8%
Taylor expanded in x around inf 92.4%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.42e+53) (not (<= z 8.2e+60))) (* z (- (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.42e+53) || !(z <= 8.2e+60)) {
tmp = z * -sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.42d+53)) .or. (.not. (z <= 8.2d+60))) then
tmp = z * -sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.42e+53) || !(z <= 8.2e+60)) {
tmp = z * -Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.42e+53) or not (z <= 8.2e+60): tmp = z * -math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.42e+53) || !(z <= 8.2e+60)) tmp = Float64(z * Float64(-sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.42e+53) || ~((z <= 8.2e+60))) tmp = z * -sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.42e+53], N[Not[LessEqual[z, 8.2e+60]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.42 \cdot 10^{+53} \lor \neg \left(z \leq 8.2 \cdot 10^{+60}\right):\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.41999999999999999e53 or 8.2e60 < z Initial program 99.8%
Taylor expanded in x around 0 82.9%
neg-mul-182.9%
distribute-rgt-neg-in82.9%
Simplified82.9%
if -1.41999999999999999e53 < z < 8.2e60Initial program 99.8%
Taylor expanded in x around inf 81.6%
Final simplification82.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.14) (not (<= y 0.08))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.14) || !(y <= 0.08)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.14d0)) .or. (.not. (y <= 0.08d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.14) || !(y <= 0.08)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.14) or not (y <= 0.08): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.14) || !(y <= 0.08)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.14) || ~((y <= 0.08))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.14], N[Not[LessEqual[y, 0.08]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.14 \lor \neg \left(y \leq 0.08\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.14000000000000001 or 0.0800000000000000017 < y Initial program 99.6%
Taylor expanded in x around inf 41.5%
if -0.14000000000000001 < y < 0.0800000000000000017Initial program 100.0%
Taylor expanded in y around 0 99.8%
Final simplification72.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -7e+197) (not (<= z 3.3e+50))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7e+197) || !(z <= 3.3e+50)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7d+197)) .or. (.not. (z <= 3.3d+50))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7e+197) || !(z <= 3.3e+50)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7e+197) or not (z <= 3.3e+50): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7e+197) || !(z <= 3.3e+50)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7e+197) || ~((z <= 3.3e+50))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7e+197], N[Not[LessEqual[z, 3.3e+50]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7 \cdot 10^{+197} \lor \neg \left(z \leq 3.3 \cdot 10^{+50}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -6.99999999999999999e197 or 3.3e50 < z Initial program 99.7%
Taylor expanded in y around 0 46.4%
mul-1-neg46.4%
unsub-neg46.4%
Simplified46.4%
Taylor expanded in x around 0 38.4%
mul-1-neg38.4%
distribute-rgt-neg-in38.4%
Simplified38.4%
if -6.99999999999999999e197 < z < 3.3e50Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
distribute-lft-neg-in99.8%
add-cube-cbrt99.5%
associate-*r*99.4%
fma-define99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 53.0%
Final simplification48.5%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.9%
mul-1-neg54.9%
unsub-neg54.9%
Simplified54.9%
Final simplification54.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
distribute-lft-neg-in99.8%
add-cube-cbrt99.0%
associate-*r*99.0%
fma-define99.0%
pow299.0%
Applied egg-rr99.0%
Taylor expanded in y around 0 39.8%
Final simplification39.8%
herbie shell --seed 2024079
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))