
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -4.8e-32) (* (fabs (- y x)) 0.5) (* 0.5 (+ x y))))
double code(double x, double y) {
double tmp;
if (y <= -4.8e-32) {
tmp = fabs((y - x)) * 0.5;
} else {
tmp = 0.5 * (x + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.8d-32)) then
tmp = abs((y - x)) * 0.5d0
else
tmp = 0.5d0 * (x + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.8e-32) {
tmp = Math.abs((y - x)) * 0.5;
} else {
tmp = 0.5 * (x + y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.8e-32: tmp = math.fabs((y - x)) * 0.5 else: tmp = 0.5 * (x + y) return tmp
function code(x, y) tmp = 0.0 if (y <= -4.8e-32) tmp = Float64(abs(Float64(y - x)) * 0.5); else tmp = Float64(0.5 * Float64(x + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.8e-32) tmp = abs((y - x)) * 0.5; else tmp = 0.5 * (x + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.8e-32], N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision], N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-32}:\\
\;\;\;\;\left|y - x\right| \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x + y\right)\\
\end{array}
\end{array}
if y < -4.8000000000000003e-32Initial program 100.0%
Taylor expanded in x around 0 83.7%
if -4.8000000000000003e-32 < y Initial program 100.0%
+-commutative100.0%
div-inv100.0%
fma-define100.0%
add-sqr-sqrt69.1%
fabs-sqr69.1%
add-sqr-sqrt74.4%
fma-define74.4%
div-inv74.4%
add-sqr-sqrt69.1%
fabs-sqr69.1%
add-sqr-sqrt100.0%
add-cube-cbrt98.2%
associate-/l*98.2%
fma-define98.2%
Applied egg-rr72.9%
fma-undefine72.9%
+-commutative72.9%
associate-*r/72.9%
unpow272.9%
rem-3cbrt-lft74.4%
Simplified74.4%
Taylor expanded in x around 0 74.4%
+-commutative74.4%
distribute-lft-out74.4%
Simplified74.4%
Final simplification76.7%
(FPCore (x y) :precision binary64 (if (<= y 6.6e-119) (* x 0.5) (* y 0.5)))
double code(double x, double y) {
double tmp;
if (y <= 6.6e-119) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 6.6d-119) then
tmp = x * 0.5d0
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 6.6e-119) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 6.6e-119: tmp = x * 0.5 else: tmp = y * 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= 6.6e-119) tmp = Float64(x * 0.5); else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 6.6e-119) tmp = x * 0.5; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 6.6e-119], N[(x * 0.5), $MachinePrecision], N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.6 \cdot 10^{-119}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if y < 6.60000000000000017e-119Initial program 100.0%
+-commutative100.0%
div-inv100.0%
fma-define100.0%
add-sqr-sqrt36.0%
fabs-sqr36.0%
add-sqr-sqrt41.4%
fma-define41.4%
div-inv41.4%
add-sqr-sqrt36.0%
fabs-sqr36.0%
add-sqr-sqrt100.0%
add-cube-cbrt98.2%
associate-/l*98.2%
fma-define98.2%
Applied egg-rr40.6%
fma-undefine40.6%
+-commutative40.6%
associate-*r/40.6%
unpow240.6%
rem-3cbrt-lft41.4%
Simplified41.4%
Taylor expanded in x around inf 37.7%
if 6.60000000000000017e-119 < y Initial program 100.0%
+-commutative100.0%
div-inv100.0%
fma-define100.0%
add-sqr-sqrt85.8%
fabs-sqr85.8%
add-sqr-sqrt88.8%
fma-define88.8%
div-inv88.8%
add-sqr-sqrt85.8%
fabs-sqr85.8%
add-sqr-sqrt100.0%
add-cube-cbrt98.0%
associate-/l*98.0%
fma-define98.1%
Applied egg-rr87.0%
fma-undefine87.0%
+-commutative87.0%
associate-*r/87.0%
unpow287.0%
rem-3cbrt-lft88.8%
Simplified88.8%
Taylor expanded in x around 0 74.0%
Final simplification51.3%
(FPCore (x y) :precision binary64 (* 0.5 (+ x y)))
double code(double x, double y) {
return 0.5 * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (x + y)
end function
public static double code(double x, double y) {
return 0.5 * (x + y);
}
def code(x, y): return 0.5 * (x + y)
function code(x, y) return Float64(0.5 * Float64(x + y)) end
function tmp = code(x, y) tmp = 0.5 * (x + y); end
code[x_, y_] := N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
div-inv100.0%
fma-define100.0%
add-sqr-sqrt54.7%
fabs-sqr54.7%
add-sqr-sqrt59.2%
fma-define59.2%
div-inv59.2%
add-sqr-sqrt54.7%
fabs-sqr54.7%
add-sqr-sqrt100.0%
add-cube-cbrt98.1%
associate-/l*98.1%
fma-define98.1%
Applied egg-rr58.0%
fma-undefine58.0%
+-commutative58.0%
associate-*r/58.0%
unpow258.0%
rem-3cbrt-lft59.2%
Simplified59.2%
Taylor expanded in x around 0 59.2%
+-commutative59.2%
distribute-lft-out59.2%
Simplified59.2%
Final simplification59.2%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 100.0%
+-commutative100.0%
div-inv100.0%
fma-define100.0%
add-sqr-sqrt54.7%
fabs-sqr54.7%
add-sqr-sqrt59.2%
fma-define59.2%
div-inv59.2%
add-sqr-sqrt54.7%
fabs-sqr54.7%
add-sqr-sqrt100.0%
add-cube-cbrt98.1%
associate-/l*98.1%
fma-define98.1%
Applied egg-rr58.0%
fma-undefine58.0%
+-commutative58.0%
associate-*r/58.0%
unpow258.0%
rem-3cbrt-lft59.2%
Simplified59.2%
Taylor expanded in x around inf 29.9%
Final simplification29.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 10.9%
Final simplification10.9%
herbie shell --seed 2024079
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.AreaSpots:renderSpotLegend from Chart-1.5.3"
:precision binary64
(+ x (/ (fabs (- y x)) 2.0)))