
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 97.6%
fma-define99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -1.65e+94)
(and (not (<= (* x y) -2.1e+64))
(or (<= (* x y) -1.16e-35) (not (<= (* x y) 4.6e-26)))))
(* x y)
(* z t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -1.65e+94) || (!((x * y) <= -2.1e+64) && (((x * y) <= -1.16e-35) || !((x * y) <= 4.6e-26)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-1.65d+94)) .or. (.not. ((x * y) <= (-2.1d+64))) .and. ((x * y) <= (-1.16d-35)) .or. (.not. ((x * y) <= 4.6d-26))) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -1.65e+94) || (!((x * y) <= -2.1e+64) && (((x * y) <= -1.16e-35) || !((x * y) <= 4.6e-26)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -1.65e+94) or (not ((x * y) <= -2.1e+64) and (((x * y) <= -1.16e-35) or not ((x * y) <= 4.6e-26))): tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -1.65e+94) || (!(Float64(x * y) <= -2.1e+64) && ((Float64(x * y) <= -1.16e-35) || !(Float64(x * y) <= 4.6e-26)))) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -1.65e+94) || (~(((x * y) <= -2.1e+64)) && (((x * y) <= -1.16e-35) || ~(((x * y) <= 4.6e-26))))) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.65e+94], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -2.1e+64]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -1.16e-35], N[Not[LessEqual[N[(x * y), $MachinePrecision], 4.6e-26]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.65 \cdot 10^{+94} \lor \neg \left(x \cdot y \leq -2.1 \cdot 10^{+64}\right) \land \left(x \cdot y \leq -1.16 \cdot 10^{-35} \lor \neg \left(x \cdot y \leq 4.6 \cdot 10^{-26}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -1.65e94 or -2.1e64 < (*.f64 x y) < -1.16000000000000005e-35 or 4.60000000000000018e-26 < (*.f64 x y) Initial program 95.1%
Taylor expanded in x around inf 76.7%
if -1.65e94 < (*.f64 x y) < -2.1e64 or -1.16000000000000005e-35 < (*.f64 x y) < 4.60000000000000018e-26Initial program 100.0%
Taylor expanded in x around 0 84.8%
Final simplification80.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* x y) (* z t)))) (if (<= t_1 INFINITY) t_1 (* z t))))
double code(double x, double y, double z, double t) {
double t_1 = (x * y) + (z * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * y) + (z * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * y) + (z * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = z * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * y) + (z * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in x around 0 66.7%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 56.3%
Final simplification56.3%
herbie shell --seed 2024079
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))