
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 83.8%
associate-/l*99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))))
(if (<= x -4000.0)
(/ x y)
(if (<= x 2.6e-125)
t_0
(if (<= x 4.5e-66) (/ x (/ y x)) (if (<= x 3.65e+15) t_0 (/ x y)))))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -4000.0) {
tmp = x / y;
} else if (x <= 2.6e-125) {
tmp = t_0;
} else if (x <= 4.5e-66) {
tmp = x / (y / x);
} else if (x <= 3.65e+15) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (x + 1.0d0)
if (x <= (-4000.0d0)) then
tmp = x / y
else if (x <= 2.6d-125) then
tmp = t_0
else if (x <= 4.5d-66) then
tmp = x / (y / x)
else if (x <= 3.65d+15) then
tmp = t_0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -4000.0) {
tmp = x / y;
} else if (x <= 2.6e-125) {
tmp = t_0;
} else if (x <= 4.5e-66) {
tmp = x / (y / x);
} else if (x <= 3.65e+15) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = x / (x + 1.0) tmp = 0 if x <= -4000.0: tmp = x / y elif x <= 2.6e-125: tmp = t_0 elif x <= 4.5e-66: tmp = x / (y / x) elif x <= 3.65e+15: tmp = t_0 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -4000.0) tmp = Float64(x / y); elseif (x <= 2.6e-125) tmp = t_0; elseif (x <= 4.5e-66) tmp = Float64(x / Float64(y / x)); elseif (x <= 3.65e+15) tmp = t_0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = x / (x + 1.0); tmp = 0.0; if (x <= -4000.0) tmp = x / y; elseif (x <= 2.6e-125) tmp = t_0; elseif (x <= 4.5e-66) tmp = x / (y / x); elseif (x <= 3.65e+15) tmp = t_0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4000.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 2.6e-125], t$95$0, If[LessEqual[x, 4.5e-66], N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.65e+15], t$95$0, N[(x / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -4000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{-66}:\\
\;\;\;\;\frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3.65 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -4e3 or 3.65e15 < x Initial program 67.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 79.9%
if -4e3 < x < 2.60000000000000006e-125 or 4.4999999999999998e-66 < x < 3.65e15Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 74.3%
if 2.60000000000000006e-125 < x < 4.4999999999999998e-66Initial program 99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around 0 65.7%
clear-num65.4%
un-div-inv65.5%
+-commutative65.5%
*-commutative65.5%
associate-/l*65.5%
Applied egg-rr65.5%
Taylor expanded in x around 0 65.5%
Final simplification76.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (+ y (/ y x)))) (t_1 (/ x (+ x 1.0))))
(if (<= x -7.2e-44)
t_0
(if (<= x 2.6e-125)
t_1
(if (<= x 1.1e-65) t_0 (if (<= x 3.2e+17) t_1 (/ x y)))))))
double code(double x, double y) {
double t_0 = x / (y + (y / x));
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -7.2e-44) {
tmp = t_0;
} else if (x <= 2.6e-125) {
tmp = t_1;
} else if (x <= 1.1e-65) {
tmp = t_0;
} else if (x <= 3.2e+17) {
tmp = t_1;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y + (y / x))
t_1 = x / (x + 1.0d0)
if (x <= (-7.2d-44)) then
tmp = t_0
else if (x <= 2.6d-125) then
tmp = t_1
else if (x <= 1.1d-65) then
tmp = t_0
else if (x <= 3.2d+17) then
tmp = t_1
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y + (y / x));
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -7.2e-44) {
tmp = t_0;
} else if (x <= 2.6e-125) {
tmp = t_1;
} else if (x <= 1.1e-65) {
tmp = t_0;
} else if (x <= 3.2e+17) {
tmp = t_1;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = x / (y + (y / x)) t_1 = x / (x + 1.0) tmp = 0 if x <= -7.2e-44: tmp = t_0 elif x <= 2.6e-125: tmp = t_1 elif x <= 1.1e-65: tmp = t_0 elif x <= 3.2e+17: tmp = t_1 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(x / Float64(y + Float64(y / x))) t_1 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -7.2e-44) tmp = t_0; elseif (x <= 2.6e-125) tmp = t_1; elseif (x <= 1.1e-65) tmp = t_0; elseif (x <= 3.2e+17) tmp = t_1; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y + (y / x)); t_1 = x / (x + 1.0); tmp = 0.0; if (x <= -7.2e-44) tmp = t_0; elseif (x <= 2.6e-125) tmp = t_1; elseif (x <= 1.1e-65) tmp = t_0; elseif (x <= 3.2e+17) tmp = t_1; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -7.2e-44], t$95$0, If[LessEqual[x, 2.6e-125], t$95$1, If[LessEqual[x, 1.1e-65], t$95$0, If[LessEqual[x, 3.2e+17], t$95$1, N[(x / y), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y + \frac{y}{x}}\\
t_1 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -7.2 \cdot 10^{-44}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.1 \cdot 10^{-65}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -7.1999999999999998e-44 or 2.60000000000000006e-125 < x < 1.10000000000000011e-65Initial program 82.6%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 68.4%
clear-num68.3%
un-div-inv68.4%
+-commutative68.4%
*-commutative68.4%
associate-/l*74.5%
Applied egg-rr74.5%
Taylor expanded in x around inf 74.6%
if -7.1999999999999998e-44 < x < 2.60000000000000006e-125 or 1.10000000000000011e-65 < x < 3.2e17Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 78.4%
if 3.2e17 < x Initial program 60.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 82.4%
Final simplification78.3%
(FPCore (x y) :precision binary64 (if (<= x -5.5e-8) (/ x (+ y (/ y x))) (if (<= x 1.8e+14) (* x (+ 1.0 (* x (/ 1.0 y)))) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -5.5e-8) {
tmp = x / (y + (y / x));
} else if (x <= 1.8e+14) {
tmp = x * (1.0 + (x * (1.0 / y)));
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.5d-8)) then
tmp = x / (y + (y / x))
else if (x <= 1.8d+14) then
tmp = x * (1.0d0 + (x * (1.0d0 / y)))
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.5e-8) {
tmp = x / (y + (y / x));
} else if (x <= 1.8e+14) {
tmp = x * (1.0 + (x * (1.0 / y)));
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.5e-8: tmp = x / (y + (y / x)) elif x <= 1.8e+14: tmp = x * (1.0 + (x * (1.0 / y))) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -5.5e-8) tmp = Float64(x / Float64(y + Float64(y / x))); elseif (x <= 1.8e+14) tmp = Float64(x * Float64(1.0 + Float64(x * Float64(1.0 / y)))); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.5e-8) tmp = x / (y + (y / x)); elseif (x <= 1.8e+14) tmp = x * (1.0 + (x * (1.0 / y))); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.5e-8], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.8e+14], N[(x * N[(1.0 + N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+14}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \frac{1}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -5.5000000000000003e-8Initial program 75.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 69.3%
clear-num69.2%
un-div-inv69.3%
+-commutative69.3%
*-commutative69.3%
associate-/l*77.9%
Applied egg-rr77.9%
Taylor expanded in x around inf 78.0%
if -5.5000000000000003e-8 < x < 1.8e14Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 98.7%
Taylor expanded in y around 0 98.3%
if 1.8e14 < x Initial program 60.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 82.4%
Final simplification89.3%
(FPCore (x y) :precision binary64 (if (<= x -1.82e-6) (/ x (+ y (/ y x))) (if (<= x 1.0) (* x (+ 1.0 (- (/ x y) x))) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.82e-6) {
tmp = x / (y + (y / x));
} else if (x <= 1.0) {
tmp = x * (1.0 + ((x / y) - x));
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.82d-6)) then
tmp = x / (y + (y / x))
else if (x <= 1.0d0) then
tmp = x * (1.0d0 + ((x / y) - x))
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.82e-6) {
tmp = x / (y + (y / x));
} else if (x <= 1.0) {
tmp = x * (1.0 + ((x / y) - x));
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.82e-6: tmp = x / (y + (y / x)) elif x <= 1.0: tmp = x * (1.0 + ((x / y) - x)) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.82e-6) tmp = Float64(x / Float64(y + Float64(y / x))); elseif (x <= 1.0) tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.82e-6) tmp = x / (y + (y / x)); elseif (x <= 1.0) tmp = x * (1.0 + ((x / y) - x)); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.82e-6], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.82 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.8199999999999999e-6Initial program 75.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 69.3%
clear-num69.2%
un-div-inv69.3%
+-commutative69.3%
*-commutative69.3%
associate-/l*77.9%
Applied egg-rr77.9%
Taylor expanded in x around inf 78.0%
if -1.8199999999999999e-6 < x < 1Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.5%
Taylor expanded in y around inf 99.5%
neg-mul-199.5%
+-commutative99.5%
unsub-neg99.5%
Simplified99.5%
if 1 < x Initial program 61.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 81.3%
Final simplification89.6%
(FPCore (x y) :precision binary64 (if (<= x -2.95e-9) (/ x (+ y (/ y x))) (if (<= x 1.0) (+ x (* x (- (/ x y) x))) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -2.95e-9) {
tmp = x / (y + (y / x));
} else if (x <= 1.0) {
tmp = x + (x * ((x / y) - x));
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.95d-9)) then
tmp = x / (y + (y / x))
else if (x <= 1.0d0) then
tmp = x + (x * ((x / y) - x))
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.95e-9) {
tmp = x / (y + (y / x));
} else if (x <= 1.0) {
tmp = x + (x * ((x / y) - x));
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.95e-9: tmp = x / (y + (y / x)) elif x <= 1.0: tmp = x + (x * ((x / y) - x)) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -2.95e-9) tmp = Float64(x / Float64(y + Float64(y / x))); elseif (x <= 1.0) tmp = Float64(x + Float64(x * Float64(Float64(x / y) - x))); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.95e-9) tmp = x / (y + (y / x)); elseif (x <= 1.0) tmp = x + (x * ((x / y) - x)); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.95e-9], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x + N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.95 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x + x \cdot \left(\frac{x}{y} - x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -2.9499999999999999e-9Initial program 75.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 69.3%
clear-num69.2%
un-div-inv69.3%
+-commutative69.3%
*-commutative69.3%
associate-/l*77.9%
Applied egg-rr77.9%
Taylor expanded in x around inf 78.0%
if -2.9499999999999999e-9 < x < 1Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.5%
Taylor expanded in y around inf 99.5%
neg-mul-199.5%
+-commutative99.5%
unsub-neg99.5%
Simplified99.5%
+-commutative99.5%
distribute-lft-in99.5%
*-rgt-identity99.5%
Applied egg-rr99.5%
if 1 < x Initial program 61.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 81.3%
Final simplification89.6%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.052))) (/ x y) (* x (- 1.0 x))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.052)) {
tmp = x / y;
} else {
tmp = x * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.052d0))) then
tmp = x / y
else
tmp = x * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.052)) {
tmp = x / y;
} else {
tmp = x * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.052): tmp = x / y else: tmp = x * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.052)) tmp = Float64(x / y); else tmp = Float64(x * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.052))) tmp = x / y; else tmp = x * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.052]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.052\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1 or 0.0519999999999999976 < x Initial program 67.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 79.3%
if -1 < x < 0.0519999999999999976Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 69.1%
Taylor expanded in x around 0 69.1%
neg-mul-169.1%
sub-neg69.1%
Simplified69.1%
Final simplification74.2%
(FPCore (x y) :precision binary64 (if (or (<= x -3600.0) (not (<= x 2.55e+14))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -3600.0) || !(x <= 2.55e+14)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3600.0d0)) .or. (.not. (x <= 2.55d+14))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3600.0) || !(x <= 2.55e+14)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3600.0) or not (x <= 2.55e+14): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3600.0) || !(x <= 2.55e+14)) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3600.0) || ~((x <= 2.55e+14))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3600.0], N[Not[LessEqual[x, 2.55e+14]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3600 \lor \neg \left(x \leq 2.55 \cdot 10^{+14}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -3600 or 2.55e14 < x Initial program 67.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 79.9%
if -3600 < x < 2.55e14Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 69.4%
Final simplification74.5%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.8e+14))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.8e+14)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.8d+14))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.8e+14)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.8e+14): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.8e+14)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.8e+14))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.8e+14]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.8 \cdot 10^{+14}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1.8e14 < x Initial program 67.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 79.9%
if -1 < x < 1.8e14Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 68.3%
Final simplification74.0%
(FPCore (x y) :precision binary64 (if (<= x -1.1e+20) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.1e+20) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.1d+20)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.1e+20) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.1e+20: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.1e+20) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.1e+20) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.1e+20], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{+20}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.1e20 or 1 < x Initial program 66.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 21.5%
Taylor expanded in x around inf 21.4%
if -1.1e20 < x < 1Initial program 99.2%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 66.4%
Final simplification45.0%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 83.8%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 83.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 45.1%
Taylor expanded in x around inf 12.1%
Final simplification12.1%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024079
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))