Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1

Percentage Accurate: 88.3% → 99.9%
Time: 7.8s
Alternatives: 12
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y):
	return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y)
	return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0))
end
function tmp = code(x, y)
	tmp = (x * ((x / y) + 1.0)) / (x + 1.0);
end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y):
	return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y)
	return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0))
end
function tmp = code(x, y)
	tmp = (x * ((x / y) + 1.0)) / (x + 1.0);
end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}

Alternative 1: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{\frac{x + 1}{1 + \frac{x}{y}}} \end{array} \]
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
	return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
	return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y):
	return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y)
	return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y))))
end
function tmp = code(x, y)
	tmp = x / ((x + 1.0) / (1.0 + (x / y)));
end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Derivation
  1. Initial program 83.8%

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Step-by-step derivation
    1. associate-/l*99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. clear-num99.8%

      \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    2. un-div-inv99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  6. Applied egg-rr99.9%

    \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  7. Final simplification99.9%

    \[\leadsto \frac{x}{\frac{x + 1}{1 + \frac{x}{y}}} \]
  8. Add Preprocessing

Alternative 2: 73.3% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{x + 1}\\ \mathbf{if}\;x \leq -4000:\\ \;\;\;\;\frac{x}{y}\\ \mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 4.5 \cdot 10^{-66}:\\ \;\;\;\;\frac{x}{\frac{y}{x}}\\ \mathbf{elif}\;x \leq 3.65 \cdot 10^{+15}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ x (+ x 1.0))))
   (if (<= x -4000.0)
     (/ x y)
     (if (<= x 2.6e-125)
       t_0
       (if (<= x 4.5e-66) (/ x (/ y x)) (if (<= x 3.65e+15) t_0 (/ x y)))))))
double code(double x, double y) {
	double t_0 = x / (x + 1.0);
	double tmp;
	if (x <= -4000.0) {
		tmp = x / y;
	} else if (x <= 2.6e-125) {
		tmp = t_0;
	} else if (x <= 4.5e-66) {
		tmp = x / (y / x);
	} else if (x <= 3.65e+15) {
		tmp = t_0;
	} else {
		tmp = x / y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: tmp
    t_0 = x / (x + 1.0d0)
    if (x <= (-4000.0d0)) then
        tmp = x / y
    else if (x <= 2.6d-125) then
        tmp = t_0
    else if (x <= 4.5d-66) then
        tmp = x / (y / x)
    else if (x <= 3.65d+15) then
        tmp = t_0
    else
        tmp = x / y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = x / (x + 1.0);
	double tmp;
	if (x <= -4000.0) {
		tmp = x / y;
	} else if (x <= 2.6e-125) {
		tmp = t_0;
	} else if (x <= 4.5e-66) {
		tmp = x / (y / x);
	} else if (x <= 3.65e+15) {
		tmp = t_0;
	} else {
		tmp = x / y;
	}
	return tmp;
}
def code(x, y):
	t_0 = x / (x + 1.0)
	tmp = 0
	if x <= -4000.0:
		tmp = x / y
	elif x <= 2.6e-125:
		tmp = t_0
	elif x <= 4.5e-66:
		tmp = x / (y / x)
	elif x <= 3.65e+15:
		tmp = t_0
	else:
		tmp = x / y
	return tmp
function code(x, y)
	t_0 = Float64(x / Float64(x + 1.0))
	tmp = 0.0
	if (x <= -4000.0)
		tmp = Float64(x / y);
	elseif (x <= 2.6e-125)
		tmp = t_0;
	elseif (x <= 4.5e-66)
		tmp = Float64(x / Float64(y / x));
	elseif (x <= 3.65e+15)
		tmp = t_0;
	else
		tmp = Float64(x / y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = x / (x + 1.0);
	tmp = 0.0;
	if (x <= -4000.0)
		tmp = x / y;
	elseif (x <= 2.6e-125)
		tmp = t_0;
	elseif (x <= 4.5e-66)
		tmp = x / (y / x);
	elseif (x <= 3.65e+15)
		tmp = t_0;
	else
		tmp = x / y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4000.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 2.6e-125], t$95$0, If[LessEqual[x, 4.5e-66], N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.65e+15], t$95$0, N[(x / y), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -4000:\\
\;\;\;\;\frac{x}{y}\\

\mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 4.5 \cdot 10^{-66}:\\
\;\;\;\;\frac{x}{\frac{y}{x}}\\

\mathbf{elif}\;x \leq 3.65 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -4e3 or 3.65e15 < x

    1. Initial program 67.2%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 79.9%

      \[\leadsto \color{blue}{\frac{x}{y}} \]

    if -4e3 < x < 2.60000000000000006e-125 or 4.4999999999999998e-66 < x < 3.65e15

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 74.3%

      \[\leadsto \color{blue}{\frac{x}{1 + x}} \]

    if 2.60000000000000006e-125 < x < 4.4999999999999998e-66

    1. Initial program 99.7%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around 0 65.7%

      \[\leadsto x \cdot \color{blue}{\frac{x}{y \cdot \left(1 + x\right)}} \]
    6. Step-by-step derivation
      1. clear-num65.4%

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      2. un-div-inv65.5%

        \[\leadsto \color{blue}{\frac{x}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      3. +-commutative65.5%

        \[\leadsto \frac{x}{\frac{y \cdot \color{blue}{\left(x + 1\right)}}{x}} \]
      4. *-commutative65.5%

        \[\leadsto \frac{x}{\frac{\color{blue}{\left(x + 1\right) \cdot y}}{x}} \]
      5. associate-/l*65.5%

        \[\leadsto \frac{x}{\color{blue}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    7. Applied egg-rr65.5%

      \[\leadsto \color{blue}{\frac{x}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    8. Taylor expanded in x around 0 65.5%

      \[\leadsto \frac{x}{\color{blue}{\frac{y}{x}}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification76.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -4000:\\ \;\;\;\;\frac{x}{y}\\ \mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{elif}\;x \leq 4.5 \cdot 10^{-66}:\\ \;\;\;\;\frac{x}{\frac{y}{x}}\\ \mathbf{elif}\;x \leq 3.65 \cdot 10^{+15}:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 73.1% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y + \frac{y}{x}}\\ t_1 := \frac{x}{x + 1}\\ \mathbf{if}\;x \leq -7.2 \cdot 10^{-44}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq 1.1 \cdot 10^{-65}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 3.2 \cdot 10^{+17}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ x (+ y (/ y x)))) (t_1 (/ x (+ x 1.0))))
   (if (<= x -7.2e-44)
     t_0
     (if (<= x 2.6e-125)
       t_1
       (if (<= x 1.1e-65) t_0 (if (<= x 3.2e+17) t_1 (/ x y)))))))
double code(double x, double y) {
	double t_0 = x / (y + (y / x));
	double t_1 = x / (x + 1.0);
	double tmp;
	if (x <= -7.2e-44) {
		tmp = t_0;
	} else if (x <= 2.6e-125) {
		tmp = t_1;
	} else if (x <= 1.1e-65) {
		tmp = t_0;
	} else if (x <= 3.2e+17) {
		tmp = t_1;
	} else {
		tmp = x / y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = x / (y + (y / x))
    t_1 = x / (x + 1.0d0)
    if (x <= (-7.2d-44)) then
        tmp = t_0
    else if (x <= 2.6d-125) then
        tmp = t_1
    else if (x <= 1.1d-65) then
        tmp = t_0
    else if (x <= 3.2d+17) then
        tmp = t_1
    else
        tmp = x / y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = x / (y + (y / x));
	double t_1 = x / (x + 1.0);
	double tmp;
	if (x <= -7.2e-44) {
		tmp = t_0;
	} else if (x <= 2.6e-125) {
		tmp = t_1;
	} else if (x <= 1.1e-65) {
		tmp = t_0;
	} else if (x <= 3.2e+17) {
		tmp = t_1;
	} else {
		tmp = x / y;
	}
	return tmp;
}
def code(x, y):
	t_0 = x / (y + (y / x))
	t_1 = x / (x + 1.0)
	tmp = 0
	if x <= -7.2e-44:
		tmp = t_0
	elif x <= 2.6e-125:
		tmp = t_1
	elif x <= 1.1e-65:
		tmp = t_0
	elif x <= 3.2e+17:
		tmp = t_1
	else:
		tmp = x / y
	return tmp
function code(x, y)
	t_0 = Float64(x / Float64(y + Float64(y / x)))
	t_1 = Float64(x / Float64(x + 1.0))
	tmp = 0.0
	if (x <= -7.2e-44)
		tmp = t_0;
	elseif (x <= 2.6e-125)
		tmp = t_1;
	elseif (x <= 1.1e-65)
		tmp = t_0;
	elseif (x <= 3.2e+17)
		tmp = t_1;
	else
		tmp = Float64(x / y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = x / (y + (y / x));
	t_1 = x / (x + 1.0);
	tmp = 0.0;
	if (x <= -7.2e-44)
		tmp = t_0;
	elseif (x <= 2.6e-125)
		tmp = t_1;
	elseif (x <= 1.1e-65)
		tmp = t_0;
	elseif (x <= 3.2e+17)
		tmp = t_1;
	else
		tmp = x / y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -7.2e-44], t$95$0, If[LessEqual[x, 2.6e-125], t$95$1, If[LessEqual[x, 1.1e-65], t$95$0, If[LessEqual[x, 3.2e+17], t$95$1, N[(x / y), $MachinePrecision]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x}{y + \frac{y}{x}}\\
t_1 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -7.2 \cdot 10^{-44}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq 1.1 \cdot 10^{-65}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 3.2 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -7.1999999999999998e-44 or 2.60000000000000006e-125 < x < 1.10000000000000011e-65

    1. Initial program 82.6%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around 0 68.4%

      \[\leadsto x \cdot \color{blue}{\frac{x}{y \cdot \left(1 + x\right)}} \]
    6. Step-by-step derivation
      1. clear-num68.3%

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      2. un-div-inv68.4%

        \[\leadsto \color{blue}{\frac{x}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      3. +-commutative68.4%

        \[\leadsto \frac{x}{\frac{y \cdot \color{blue}{\left(x + 1\right)}}{x}} \]
      4. *-commutative68.4%

        \[\leadsto \frac{x}{\frac{\color{blue}{\left(x + 1\right) \cdot y}}{x}} \]
      5. associate-/l*74.5%

        \[\leadsto \frac{x}{\color{blue}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    7. Applied egg-rr74.5%

      \[\leadsto \color{blue}{\frac{x}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    8. Taylor expanded in x around inf 74.6%

      \[\leadsto \frac{x}{\color{blue}{y + \frac{y}{x}}} \]

    if -7.1999999999999998e-44 < x < 2.60000000000000006e-125 or 1.10000000000000011e-65 < x < 3.2e17

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 78.4%

      \[\leadsto \color{blue}{\frac{x}{1 + x}} \]

    if 3.2e17 < x

    1. Initial program 60.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 82.4%

      \[\leadsto \color{blue}{\frac{x}{y}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification78.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -7.2 \cdot 10^{-44}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 2.6 \cdot 10^{-125}:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{elif}\;x \leq 1.1 \cdot 10^{-65}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 3.2 \cdot 10^{+17}:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 85.8% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -5.5 \cdot 10^{-8}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 1.8 \cdot 10^{+14}:\\ \;\;\;\;x \cdot \left(1 + x \cdot \frac{1}{y}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (<= x -5.5e-8)
   (/ x (+ y (/ y x)))
   (if (<= x 1.8e+14) (* x (+ 1.0 (* x (/ 1.0 y)))) (/ x y))))
double code(double x, double y) {
	double tmp;
	if (x <= -5.5e-8) {
		tmp = x / (y + (y / x));
	} else if (x <= 1.8e+14) {
		tmp = x * (1.0 + (x * (1.0 / y)));
	} else {
		tmp = x / y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if (x <= (-5.5d-8)) then
        tmp = x / (y + (y / x))
    else if (x <= 1.8d+14) then
        tmp = x * (1.0d0 + (x * (1.0d0 / y)))
    else
        tmp = x / y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if (x <= -5.5e-8) {
		tmp = x / (y + (y / x));
	} else if (x <= 1.8e+14) {
		tmp = x * (1.0 + (x * (1.0 / y)));
	} else {
		tmp = x / y;
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if x <= -5.5e-8:
		tmp = x / (y + (y / x))
	elif x <= 1.8e+14:
		tmp = x * (1.0 + (x * (1.0 / y)))
	else:
		tmp = x / y
	return tmp
function code(x, y)
	tmp = 0.0
	if (x <= -5.5e-8)
		tmp = Float64(x / Float64(y + Float64(y / x)));
	elseif (x <= 1.8e+14)
		tmp = Float64(x * Float64(1.0 + Float64(x * Float64(1.0 / y))));
	else
		tmp = Float64(x / y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if (x <= -5.5e-8)
		tmp = x / (y + (y / x));
	elseif (x <= 1.8e+14)
		tmp = x * (1.0 + (x * (1.0 / y)));
	else
		tmp = x / y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[LessEqual[x, -5.5e-8], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.8e+14], N[(x * N[(1.0 + N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\

\mathbf{elif}\;x \leq 1.8 \cdot 10^{+14}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \frac{1}{y}\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -5.5000000000000003e-8

    1. Initial program 75.8%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around 0 69.3%

      \[\leadsto x \cdot \color{blue}{\frac{x}{y \cdot \left(1 + x\right)}} \]
    6. Step-by-step derivation
      1. clear-num69.2%

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      2. un-div-inv69.3%

        \[\leadsto \color{blue}{\frac{x}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      3. +-commutative69.3%

        \[\leadsto \frac{x}{\frac{y \cdot \color{blue}{\left(x + 1\right)}}{x}} \]
      4. *-commutative69.3%

        \[\leadsto \frac{x}{\frac{\color{blue}{\left(x + 1\right) \cdot y}}{x}} \]
      5. associate-/l*77.9%

        \[\leadsto \frac{x}{\color{blue}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    7. Applied egg-rr77.9%

      \[\leadsto \color{blue}{\frac{x}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    8. Taylor expanded in x around inf 78.0%

      \[\leadsto \frac{x}{\color{blue}{y + \frac{y}{x}}} \]

    if -5.5000000000000003e-8 < x < 1.8e14

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 98.7%

      \[\leadsto x \cdot \color{blue}{\left(1 + x \cdot \left(\frac{1}{y} - 1\right)\right)} \]
    6. Taylor expanded in y around 0 98.3%

      \[\leadsto x \cdot \left(1 + x \cdot \color{blue}{\frac{1}{y}}\right) \]

    if 1.8e14 < x

    1. Initial program 60.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 82.4%

      \[\leadsto \color{blue}{\frac{x}{y}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification89.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -5.5 \cdot 10^{-8}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 1.8 \cdot 10^{+14}:\\ \;\;\;\;x \cdot \left(1 + x \cdot \frac{1}{y}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 86.3% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.82 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (<= x -1.82e-6)
   (/ x (+ y (/ y x)))
   (if (<= x 1.0) (* x (+ 1.0 (- (/ x y) x))) (/ x y))))
double code(double x, double y) {
	double tmp;
	if (x <= -1.82e-6) {
		tmp = x / (y + (y / x));
	} else if (x <= 1.0) {
		tmp = x * (1.0 + ((x / y) - x));
	} else {
		tmp = x / y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if (x <= (-1.82d-6)) then
        tmp = x / (y + (y / x))
    else if (x <= 1.0d0) then
        tmp = x * (1.0d0 + ((x / y) - x))
    else
        tmp = x / y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if (x <= -1.82e-6) {
		tmp = x / (y + (y / x));
	} else if (x <= 1.0) {
		tmp = x * (1.0 + ((x / y) - x));
	} else {
		tmp = x / y;
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if x <= -1.82e-6:
		tmp = x / (y + (y / x))
	elif x <= 1.0:
		tmp = x * (1.0 + ((x / y) - x))
	else:
		tmp = x / y
	return tmp
function code(x, y)
	tmp = 0.0
	if (x <= -1.82e-6)
		tmp = Float64(x / Float64(y + Float64(y / x)));
	elseif (x <= 1.0)
		tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x)));
	else
		tmp = Float64(x / y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if (x <= -1.82e-6)
		tmp = x / (y + (y / x));
	elseif (x <= 1.0)
		tmp = x * (1.0 + ((x / y) - x));
	else
		tmp = x / y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[LessEqual[x, -1.82e-6], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.82 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\

\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -1.8199999999999999e-6

    1. Initial program 75.8%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around 0 69.3%

      \[\leadsto x \cdot \color{blue}{\frac{x}{y \cdot \left(1 + x\right)}} \]
    6. Step-by-step derivation
      1. clear-num69.2%

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      2. un-div-inv69.3%

        \[\leadsto \color{blue}{\frac{x}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      3. +-commutative69.3%

        \[\leadsto \frac{x}{\frac{y \cdot \color{blue}{\left(x + 1\right)}}{x}} \]
      4. *-commutative69.3%

        \[\leadsto \frac{x}{\frac{\color{blue}{\left(x + 1\right) \cdot y}}{x}} \]
      5. associate-/l*77.9%

        \[\leadsto \frac{x}{\color{blue}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    7. Applied egg-rr77.9%

      \[\leadsto \color{blue}{\frac{x}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    8. Taylor expanded in x around inf 78.0%

      \[\leadsto \frac{x}{\color{blue}{y + \frac{y}{x}}} \]

    if -1.8199999999999999e-6 < x < 1

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 99.5%

      \[\leadsto x \cdot \color{blue}{\left(1 + x \cdot \left(\frac{1}{y} - 1\right)\right)} \]
    6. Taylor expanded in y around inf 99.5%

      \[\leadsto x \cdot \left(1 + \color{blue}{\left(-1 \cdot x + \frac{x}{y}\right)}\right) \]
    7. Step-by-step derivation
      1. neg-mul-199.5%

        \[\leadsto x \cdot \left(1 + \left(\color{blue}{\left(-x\right)} + \frac{x}{y}\right)\right) \]
      2. +-commutative99.5%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(\frac{x}{y} + \left(-x\right)\right)}\right) \]
      3. unsub-neg99.5%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(\frac{x}{y} - x\right)}\right) \]
    8. Simplified99.5%

      \[\leadsto x \cdot \left(1 + \color{blue}{\left(\frac{x}{y} - x\right)}\right) \]

    if 1 < x

    1. Initial program 61.5%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 81.3%

      \[\leadsto \color{blue}{\frac{x}{y}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification89.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.82 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 86.2% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -2.95 \cdot 10^{-9}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x + x \cdot \left(\frac{x}{y} - x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (<= x -2.95e-9)
   (/ x (+ y (/ y x)))
   (if (<= x 1.0) (+ x (* x (- (/ x y) x))) (/ x y))))
double code(double x, double y) {
	double tmp;
	if (x <= -2.95e-9) {
		tmp = x / (y + (y / x));
	} else if (x <= 1.0) {
		tmp = x + (x * ((x / y) - x));
	} else {
		tmp = x / y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if (x <= (-2.95d-9)) then
        tmp = x / (y + (y / x))
    else if (x <= 1.0d0) then
        tmp = x + (x * ((x / y) - x))
    else
        tmp = x / y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if (x <= -2.95e-9) {
		tmp = x / (y + (y / x));
	} else if (x <= 1.0) {
		tmp = x + (x * ((x / y) - x));
	} else {
		tmp = x / y;
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if x <= -2.95e-9:
		tmp = x / (y + (y / x))
	elif x <= 1.0:
		tmp = x + (x * ((x / y) - x))
	else:
		tmp = x / y
	return tmp
function code(x, y)
	tmp = 0.0
	if (x <= -2.95e-9)
		tmp = Float64(x / Float64(y + Float64(y / x)));
	elseif (x <= 1.0)
		tmp = Float64(x + Float64(x * Float64(Float64(x / y) - x)));
	else
		tmp = Float64(x / y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if (x <= -2.95e-9)
		tmp = x / (y + (y / x));
	elseif (x <= 1.0)
		tmp = x + (x * ((x / y) - x));
	else
		tmp = x / y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[LessEqual[x, -2.95e-9], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x + N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.95 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\

\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x + x \cdot \left(\frac{x}{y} - x\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -2.9499999999999999e-9

    1. Initial program 75.8%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around 0 69.3%

      \[\leadsto x \cdot \color{blue}{\frac{x}{y \cdot \left(1 + x\right)}} \]
    6. Step-by-step derivation
      1. clear-num69.2%

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      2. un-div-inv69.3%

        \[\leadsto \color{blue}{\frac{x}{\frac{y \cdot \left(1 + x\right)}{x}}} \]
      3. +-commutative69.3%

        \[\leadsto \frac{x}{\frac{y \cdot \color{blue}{\left(x + 1\right)}}{x}} \]
      4. *-commutative69.3%

        \[\leadsto \frac{x}{\frac{\color{blue}{\left(x + 1\right) \cdot y}}{x}} \]
      5. associate-/l*77.9%

        \[\leadsto \frac{x}{\color{blue}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    7. Applied egg-rr77.9%

      \[\leadsto \color{blue}{\frac{x}{\left(x + 1\right) \cdot \frac{y}{x}}} \]
    8. Taylor expanded in x around inf 78.0%

      \[\leadsto \frac{x}{\color{blue}{y + \frac{y}{x}}} \]

    if -2.9499999999999999e-9 < x < 1

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 99.5%

      \[\leadsto x \cdot \color{blue}{\left(1 + x \cdot \left(\frac{1}{y} - 1\right)\right)} \]
    6. Taylor expanded in y around inf 99.5%

      \[\leadsto x \cdot \left(1 + \color{blue}{\left(-1 \cdot x + \frac{x}{y}\right)}\right) \]
    7. Step-by-step derivation
      1. neg-mul-199.5%

        \[\leadsto x \cdot \left(1 + \left(\color{blue}{\left(-x\right)} + \frac{x}{y}\right)\right) \]
      2. +-commutative99.5%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(\frac{x}{y} + \left(-x\right)\right)}\right) \]
      3. unsub-neg99.5%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(\frac{x}{y} - x\right)}\right) \]
    8. Simplified99.5%

      \[\leadsto x \cdot \left(1 + \color{blue}{\left(\frac{x}{y} - x\right)}\right) \]
    9. Step-by-step derivation
      1. +-commutative99.5%

        \[\leadsto x \cdot \color{blue}{\left(\left(\frac{x}{y} - x\right) + 1\right)} \]
      2. distribute-lft-in99.5%

        \[\leadsto \color{blue}{x \cdot \left(\frac{x}{y} - x\right) + x \cdot 1} \]
      3. *-rgt-identity99.5%

        \[\leadsto x \cdot \left(\frac{x}{y} - x\right) + \color{blue}{x} \]
    10. Applied egg-rr99.5%

      \[\leadsto \color{blue}{x \cdot \left(\frac{x}{y} - x\right) + x} \]

    if 1 < x

    1. Initial program 61.5%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 81.3%

      \[\leadsto \color{blue}{\frac{x}{y}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification89.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2.95 \cdot 10^{-9}:\\ \;\;\;\;\frac{x}{y + \frac{y}{x}}\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x + x \cdot \left(\frac{x}{y} - x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 74.0% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.052\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - x\right)\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= x -1.0) (not (<= x 0.052))) (/ x y) (* x (- 1.0 x))))
double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 0.052)) {
		tmp = x / y;
	} else {
		tmp = x * (1.0 - x);
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((x <= (-1.0d0)) .or. (.not. (x <= 0.052d0))) then
        tmp = x / y
    else
        tmp = x * (1.0d0 - x)
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 0.052)) {
		tmp = x / y;
	} else {
		tmp = x * (1.0 - x);
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (x <= -1.0) or not (x <= 0.052):
		tmp = x / y
	else:
		tmp = x * (1.0 - x)
	return tmp
function code(x, y)
	tmp = 0.0
	if ((x <= -1.0) || !(x <= 0.052))
		tmp = Float64(x / y);
	else
		tmp = Float64(x * Float64(1.0 - x));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((x <= -1.0) || ~((x <= 0.052)))
		tmp = x / y;
	else
		tmp = x * (1.0 - x);
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.052]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.052\right):\\
\;\;\;\;\frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1 or 0.0519999999999999976 < x

    1. Initial program 67.4%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 79.3%

      \[\leadsto \color{blue}{\frac{x}{y}} \]

    if -1 < x < 0.0519999999999999976

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 69.1%

      \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
    6. Taylor expanded in x around 0 69.1%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot x\right)} \]
    7. Step-by-step derivation
      1. neg-mul-169.1%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-x\right)}\right) \]
      2. sub-neg69.1%

        \[\leadsto x \cdot \color{blue}{\left(1 - x\right)} \]
    8. Simplified69.1%

      \[\leadsto \color{blue}{x \cdot \left(1 - x\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification74.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.052\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - x\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 74.6% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3600 \lor \neg \left(x \leq 2.55 \cdot 10^{+14}\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{x + 1}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= x -3600.0) (not (<= x 2.55e+14))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
	double tmp;
	if ((x <= -3600.0) || !(x <= 2.55e+14)) {
		tmp = x / y;
	} else {
		tmp = x / (x + 1.0);
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((x <= (-3600.0d0)) .or. (.not. (x <= 2.55d+14))) then
        tmp = x / y
    else
        tmp = x / (x + 1.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((x <= -3600.0) || !(x <= 2.55e+14)) {
		tmp = x / y;
	} else {
		tmp = x / (x + 1.0);
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (x <= -3600.0) or not (x <= 2.55e+14):
		tmp = x / y
	else:
		tmp = x / (x + 1.0)
	return tmp
function code(x, y)
	tmp = 0.0
	if ((x <= -3600.0) || !(x <= 2.55e+14))
		tmp = Float64(x / y);
	else
		tmp = Float64(x / Float64(x + 1.0));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((x <= -3600.0) || ~((x <= 2.55e+14)))
		tmp = x / y;
	else
		tmp = x / (x + 1.0);
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[x, -3600.0], N[Not[LessEqual[x, 2.55e+14]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -3600 \lor \neg \left(x \leq 2.55 \cdot 10^{+14}\right):\\
\;\;\;\;\frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -3600 or 2.55e14 < x

    1. Initial program 67.2%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 79.9%

      \[\leadsto \color{blue}{\frac{x}{y}} \]

    if -3600 < x < 2.55e14

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 69.4%

      \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification74.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3600 \lor \neg \left(x \leq 2.55 \cdot 10^{+14}\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{x + 1}\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 73.5% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.8 \cdot 10^{+14}\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= x -1.0) (not (<= x 1.8e+14))) (/ x y) x))
double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 1.8e+14)) {
		tmp = x / y;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((x <= (-1.0d0)) .or. (.not. (x <= 1.8d+14))) then
        tmp = x / y
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 1.8e+14)) {
		tmp = x / y;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (x <= -1.0) or not (x <= 1.8e+14):
		tmp = x / y
	else:
		tmp = x
	return tmp
function code(x, y)
	tmp = 0.0
	if ((x <= -1.0) || !(x <= 1.8e+14))
		tmp = Float64(x / y);
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((x <= -1.0) || ~((x <= 1.8e+14)))
		tmp = x / y;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.8e+14]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.8 \cdot 10^{+14}\right):\\
\;\;\;\;\frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1 or 1.8e14 < x

    1. Initial program 67.2%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 79.9%

      \[\leadsto \color{blue}{\frac{x}{y}} \]

    if -1 < x < 1.8e14

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 68.3%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification74.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.8 \cdot 10^{+14}\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 10: 48.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.1 \cdot 10^{+20}:\\ \;\;\;\;1\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (<= x -1.1e+20) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
	double tmp;
	if (x <= -1.1e+20) {
		tmp = 1.0;
	} else if (x <= 1.0) {
		tmp = x;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if (x <= (-1.1d+20)) then
        tmp = 1.0d0
    else if (x <= 1.0d0) then
        tmp = x
    else
        tmp = 1.0d0
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if (x <= -1.1e+20) {
		tmp = 1.0;
	} else if (x <= 1.0) {
		tmp = x;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if x <= -1.1e+20:
		tmp = 1.0
	elif x <= 1.0:
		tmp = x
	else:
		tmp = 1.0
	return tmp
function code(x, y)
	tmp = 0.0
	if (x <= -1.1e+20)
		tmp = 1.0;
	elseif (x <= 1.0)
		tmp = x;
	else
		tmp = 1.0;
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if (x <= -1.1e+20)
		tmp = 1.0;
	elseif (x <= 1.0)
		tmp = x;
	else
		tmp = 1.0;
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[LessEqual[x, -1.1e+20], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{+20}:\\
\;\;\;\;1\\

\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.1e20 or 1 < x

    1. Initial program 66.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 21.5%

      \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
    6. Taylor expanded in x around inf 21.4%

      \[\leadsto \color{blue}{1} \]

    if -1.1e20 < x < 1

    1. Initial program 99.2%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 66.4%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification45.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.1 \cdot 10^{+20}:\\ \;\;\;\;1\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
  5. Add Preprocessing

Alternative 11: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \frac{1 + \frac{x}{y}}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
	return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
	return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y):
	return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y)
	return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0)))
end
function tmp = code(x, y)
	tmp = x * ((1.0 + (x / y)) / (x + 1.0));
end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Derivation
  1. Initial program 83.8%

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Step-by-step derivation
    1. associate-/l*99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
  4. Add Preprocessing
  5. Final simplification99.8%

    \[\leadsto x \cdot \frac{1 + \frac{x}{y}}{x + 1} \]
  6. Add Preprocessing

Alternative 12: 14.6% accurate, 11.0× speedup?

\[\begin{array}{l} \\ 1 \end{array} \]
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
	return 1.0;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = 1.0d0
end function
public static double code(double x, double y) {
	return 1.0;
}
def code(x, y):
	return 1.0
function code(x, y)
	return 1.0
end
function tmp = code(x, y)
	tmp = 1.0;
end
code[x_, y_] := 1.0
\begin{array}{l}

\\
1
\end{array}
Derivation
  1. Initial program 83.8%

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Step-by-step derivation
    1. associate-/l*99.8%

      \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{x \cdot \frac{\frac{x}{y} + 1}{x + 1}} \]
  4. Add Preprocessing
  5. Taylor expanded in y around inf 45.1%

    \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
  6. Taylor expanded in x around inf 12.1%

    \[\leadsto \color{blue}{1} \]
  7. Final simplification12.1%

    \[\leadsto 1 \]
  8. Add Preprocessing

Developer target: 99.8% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y):
	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y)
	return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0)))
end
function tmp = code(x, y)
	tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}

Reproduce

?
herbie shell --seed 2024079 
(FPCore (x y)
  :name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
  :precision binary64

  :alt
  (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))

  (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))