
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -7e+75)
(not
(or (<= x -6500000.0) (and (not (<= x -2.9e-40)) (<= x 3.1e-97)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -7e+75) || !((x <= -6500000.0) || (!(x <= -2.9e-40) && (x <= 3.1e-97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-7d+75)) .or. (.not. (x <= (-6500000.0d0)) .or. (.not. (x <= (-2.9d-40))) .and. (x <= 3.1d-97))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -7e+75) || !((x <= -6500000.0) || (!(x <= -2.9e-40) && (x <= 3.1e-97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -7e+75) or not ((x <= -6500000.0) or (not (x <= -2.9e-40) and (x <= 3.1e-97))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -7e+75) || !((x <= -6500000.0) || (!(x <= -2.9e-40) && (x <= 3.1e-97)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -7e+75) || ~(((x <= -6500000.0) || (~((x <= -2.9e-40)) && (x <= 3.1e-97))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -7e+75], N[Not[Or[LessEqual[x, -6500000.0], And[N[Not[LessEqual[x, -2.9e-40]], $MachinePrecision], LessEqual[x, 3.1e-97]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{+75} \lor \neg \left(x \leq -6500000 \lor \neg \left(x \leq -2.9 \cdot 10^{-40}\right) \land x \leq 3.1 \cdot 10^{-97}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -6.9999999999999997e75 or -6.5e6 < x < -2.8999999999999999e-40 or 3.10000000000000002e-97 < x Initial program 99.9%
Taylor expanded in y around 0 79.3%
if -6.9999999999999997e75 < x < -6.5e6 or -2.8999999999999999e-40 < x < 3.10000000000000002e-97Initial program 100.0%
Taylor expanded in x around 0 79.1%
Final simplification79.2%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.9e+60)
(not (or (<= x -4.9e-9) (and (not (<= x -7.2e-47)) (<= x 3.1e-97)))))
(+ 1.0 (* -2.0 (/ y x)))
(+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.9e+60) || !((x <= -4.9e-9) || (!(x <= -7.2e-47) && (x <= 3.1e-97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.9d+60)) .or. (.not. (x <= (-4.9d-9)) .or. (.not. (x <= (-7.2d-47))) .and. (x <= 3.1d-97))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.9e+60) || !((x <= -4.9e-9) || (!(x <= -7.2e-47) && (x <= 3.1e-97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.9e+60) or not ((x <= -4.9e-9) or (not (x <= -7.2e-47) and (x <= 3.1e-97))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.9e+60) || !((x <= -4.9e-9) || (!(x <= -7.2e-47) && (x <= 3.1e-97)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.9e+60) || ~(((x <= -4.9e-9) || (~((x <= -7.2e-47)) && (x <= 3.1e-97))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.9e+60], N[Not[Or[LessEqual[x, -4.9e-9], And[N[Not[LessEqual[x, -7.2e-47]], $MachinePrecision], LessEqual[x, 3.1e-97]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{+60} \lor \neg \left(x \leq -4.9 \cdot 10^{-9} \lor \neg \left(x \leq -7.2 \cdot 10^{-47}\right) \land x \leq 3.1 \cdot 10^{-97}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -1.90000000000000005e60 or -4.90000000000000004e-9 < x < -7.19999999999999982e-47 or 3.10000000000000002e-97 < x Initial program 99.9%
Taylor expanded in y around 0 80.3%
if -1.90000000000000005e60 < x < -4.90000000000000004e-9 or -7.19999999999999982e-47 < x < 3.10000000000000002e-97Initial program 99.9%
Taylor expanded in x around 0 79.2%
Final simplification79.8%
(FPCore (x y)
:precision binary64
(if (<= x -1.2e+51)
1.0
(if (<= x -8.5e-10)
-1.0
(if (<= x -2.9e-74) 1.0 (if (<= x 2.1e-100) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.2e+51) {
tmp = 1.0;
} else if (x <= -8.5e-10) {
tmp = -1.0;
} else if (x <= -2.9e-74) {
tmp = 1.0;
} else if (x <= 2.1e-100) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.2d+51)) then
tmp = 1.0d0
else if (x <= (-8.5d-10)) then
tmp = -1.0d0
else if (x <= (-2.9d-74)) then
tmp = 1.0d0
else if (x <= 2.1d-100) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.2e+51) {
tmp = 1.0;
} else if (x <= -8.5e-10) {
tmp = -1.0;
} else if (x <= -2.9e-74) {
tmp = 1.0;
} else if (x <= 2.1e-100) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.2e+51: tmp = 1.0 elif x <= -8.5e-10: tmp = -1.0 elif x <= -2.9e-74: tmp = 1.0 elif x <= 2.1e-100: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.2e+51) tmp = 1.0; elseif (x <= -8.5e-10) tmp = -1.0; elseif (x <= -2.9e-74) tmp = 1.0; elseif (x <= 2.1e-100) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.2e+51) tmp = 1.0; elseif (x <= -8.5e-10) tmp = -1.0; elseif (x <= -2.9e-74) tmp = 1.0; elseif (x <= 2.1e-100) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.2e+51], 1.0, If[LessEqual[x, -8.5e-10], -1.0, If[LessEqual[x, -2.9e-74], 1.0, If[LessEqual[x, 2.1e-100], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+51}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -8.5 \cdot 10^{-10}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq -2.9 \cdot 10^{-74}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.1 \cdot 10^{-100}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.1999999999999999e51 or -8.4999999999999996e-10 < x < -2.9e-74 or 2.10000000000000009e-100 < x Initial program 99.9%
Taylor expanded in x around inf 78.3%
if -1.1999999999999999e51 < x < -8.4999999999999996e-10 or -2.9e-74 < x < 2.10000000000000009e-100Initial program 99.9%
Taylor expanded in x around 0 79.1%
Final simplification78.6%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 45.2%
Final simplification45.2%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024079
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:alt
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))