
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (* x (+ y -1.0))) (* x (+ 1.0 (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 + (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * (x * (y + -1.0)) else: tmp = x * (1.0 + (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x * Float64(1.0 + Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * (x * (y + -1.0)); else tmp = x * (1.0 + (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 96.3%
Taylor expanded in z around inf 94.2%
*-commutative94.2%
associate-*r*97.8%
*-commutative97.8%
sub-neg97.8%
metadata-eval97.8%
Simplified97.8%
if -1 < z < 1Initial program 99.9%
Taylor expanded in y around inf 99.7%
mul-1-neg99.7%
distribute-lft-neg-out99.7%
*-commutative99.7%
Simplified99.7%
Final simplification98.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* x (* y z))))
(if (<= y -6000000.0)
t_1
(if (<= y -4.8e-263)
x
(if (<= y 2.1e-254)
t_0
(if (<= y 1.75e-125)
x
(if (<= y 3.2e-15) t_0 (if (<= y 1.45e+64) x t_1))))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (y * z);
double tmp;
if (y <= -6000000.0) {
tmp = t_1;
} else if (y <= -4.8e-263) {
tmp = x;
} else if (y <= 2.1e-254) {
tmp = t_0;
} else if (y <= 1.75e-125) {
tmp = x;
} else if (y <= 3.2e-15) {
tmp = t_0;
} else if (y <= 1.45e+64) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = x * (y * z)
if (y <= (-6000000.0d0)) then
tmp = t_1
else if (y <= (-4.8d-263)) then
tmp = x
else if (y <= 2.1d-254) then
tmp = t_0
else if (y <= 1.75d-125) then
tmp = x
else if (y <= 3.2d-15) then
tmp = t_0
else if (y <= 1.45d+64) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (y * z);
double tmp;
if (y <= -6000000.0) {
tmp = t_1;
} else if (y <= -4.8e-263) {
tmp = x;
} else if (y <= 2.1e-254) {
tmp = t_0;
} else if (y <= 1.75e-125) {
tmp = x;
} else if (y <= 3.2e-15) {
tmp = t_0;
} else if (y <= 1.45e+64) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = x * (y * z) tmp = 0 if y <= -6000000.0: tmp = t_1 elif y <= -4.8e-263: tmp = x elif y <= 2.1e-254: tmp = t_0 elif y <= 1.75e-125: tmp = x elif y <= 3.2e-15: tmp = t_0 elif y <= 1.45e+64: tmp = x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (y <= -6000000.0) tmp = t_1; elseif (y <= -4.8e-263) tmp = x; elseif (y <= 2.1e-254) tmp = t_0; elseif (y <= 1.75e-125) tmp = x; elseif (y <= 3.2e-15) tmp = t_0; elseif (y <= 1.45e+64) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = x * (y * z); tmp = 0.0; if (y <= -6000000.0) tmp = t_1; elseif (y <= -4.8e-263) tmp = x; elseif (y <= 2.1e-254) tmp = t_0; elseif (y <= 1.75e-125) tmp = x; elseif (y <= 3.2e-15) tmp = t_0; elseif (y <= 1.45e+64) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6000000.0], t$95$1, If[LessEqual[y, -4.8e-263], x, If[LessEqual[y, 2.1e-254], t$95$0, If[LessEqual[y, 1.75e-125], x, If[LessEqual[y, 3.2e-15], t$95$0, If[LessEqual[y, 1.45e+64], x, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -6000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -4.8 \cdot 10^{-263}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{-254}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.75 \cdot 10^{-125}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{-15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.45 \cdot 10^{+64}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -6e6 or 1.44999999999999997e64 < y Initial program 95.6%
Taylor expanded in y around inf 83.9%
*-commutative83.9%
Simplified83.9%
if -6e6 < y < -4.8000000000000001e-263 or 2.09999999999999997e-254 < y < 1.74999999999999999e-125 or 3.1999999999999999e-15 < y < 1.44999999999999997e64Initial program 100.0%
Taylor expanded in z around 0 65.8%
if -4.8000000000000001e-263 < y < 2.09999999999999997e-254 or 1.74999999999999999e-125 < y < 3.1999999999999999e-15Initial program 100.0%
Taylor expanded in z around inf 70.1%
*-commutative70.1%
associate-*r*70.1%
*-commutative70.1%
sub-neg70.1%
metadata-eval70.1%
Simplified70.1%
Taylor expanded in y around 0 70.1%
neg-mul-170.1%
Simplified70.1%
Final simplification74.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -56.0) (not (<= y 1.0))) (+ x (* z (* x y))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -56.0) || !(y <= 1.0)) {
tmp = x + (z * (x * y));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-56.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + (z * (x * y))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -56.0) || !(y <= 1.0)) {
tmp = x + (z * (x * y));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -56.0) or not (y <= 1.0): tmp = x + (z * (x * y)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -56.0) || !(y <= 1.0)) tmp = Float64(x + Float64(z * Float64(x * y))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -56.0) || ~((y <= 1.0))) tmp = x + (z * (x * y)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -56.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -56 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + z \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -56 or 1 < y Initial program 96.0%
Taylor expanded in z around 0 96.0%
Taylor expanded in y around inf 95.2%
associate-*r*89.6%
Simplified89.6%
if -56 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.0%
Final simplification94.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -6000000.0) (not (<= y 3.5e+64))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6000000.0) || !(y <= 3.5e+64)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6000000.0d0)) .or. (.not. (y <= 3.5d+64))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6000000.0) || !(y <= 3.5e+64)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6000000.0) or not (y <= 3.5e+64): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6000000.0) || !(y <= 3.5e+64)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6000000.0) || ~((y <= 3.5e+64))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6000000.0], N[Not[LessEqual[y, 3.5e+64]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6000000 \lor \neg \left(y \leq 3.5 \cdot 10^{+64}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -6e6 or 3.4999999999999999e64 < y Initial program 95.6%
Taylor expanded in y around inf 83.9%
*-commutative83.9%
Simplified83.9%
if -6e6 < y < 3.4999999999999999e64Initial program 100.0%
Taylor expanded in y around 0 95.8%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -6000000.0) (not (<= y 1.25e+64))) (* y (* x z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6000000.0) || !(y <= 1.25e+64)) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6000000.0d0)) .or. (.not. (y <= 1.25d+64))) then
tmp = y * (x * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6000000.0) || !(y <= 1.25e+64)) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6000000.0) or not (y <= 1.25e+64): tmp = y * (x * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6000000.0) || !(y <= 1.25e+64)) tmp = Float64(y * Float64(x * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6000000.0) || ~((y <= 1.25e+64))) tmp = y * (x * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6000000.0], N[Not[LessEqual[y, 1.25e+64]], $MachinePrecision]], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6000000 \lor \neg \left(y \leq 1.25 \cdot 10^{+64}\right):\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -6e6 or 1.25e64 < y Initial program 95.6%
Taylor expanded in y around inf 91.8%
Taylor expanded in y around inf 85.4%
if -6e6 < y < 1.25e64Initial program 100.0%
Taylor expanded in y around 0 95.8%
Final simplification91.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 96.3%
Taylor expanded in z around inf 94.2%
*-commutative94.2%
associate-*r*97.8%
*-commutative97.8%
sub-neg97.8%
metadata-eval97.8%
Simplified97.8%
Taylor expanded in y around 0 54.6%
neg-mul-154.6%
Simplified54.6%
if -1 < z < 1Initial program 99.9%
Taylor expanded in z around 0 75.3%
Final simplification64.8%
(FPCore (x y z) :precision binary64 (* x (+ 1.0 (* z (+ y -1.0)))))
double code(double x, double y, double z) {
return x * (1.0 + (z * (y + -1.0)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 + (z * (y + (-1.0d0))))
end function
public static double code(double x, double y, double z) {
return x * (1.0 + (z * (y + -1.0)));
}
def code(x, y, z): return x * (1.0 + (z * (y + -1.0)))
function code(x, y, z) return Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))) end
function tmp = code(x, y, z) tmp = x * (1.0 + (z * (y + -1.0))); end
code[x_, y_, z_] := N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + z \cdot \left(y + -1\right)\right)
\end{array}
Initial program 98.1%
Final simplification98.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.1%
Taylor expanded in z around 0 38.8%
Final simplification38.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024079
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))