
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (/ (* x_m (- y z)) y) -2e+126)
(/ 1.0 (/ (/ y x_m) (- y z)))
(* x_m (- 1.0 (/ z y))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (((x_m * (y - z)) / y) <= -2e+126) {
tmp = 1.0 / ((y / x_m) / (y - z));
} else {
tmp = x_m * (1.0 - (z / y));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * (y - z)) / y) <= (-2d+126)) then
tmp = 1.0d0 / ((y / x_m) / (y - z))
else
tmp = x_m * (1.0d0 - (z / y))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (((x_m * (y - z)) / y) <= -2e+126) {
tmp = 1.0 / ((y / x_m) / (y - z));
} else {
tmp = x_m * (1.0 - (z / y));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if ((x_m * (y - z)) / y) <= -2e+126: tmp = 1.0 / ((y / x_m) / (y - z)) else: tmp = x_m * (1.0 - (z / y)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(Float64(x_m * Float64(y - z)) / y) <= -2e+126) tmp = Float64(1.0 / Float64(Float64(y / x_m) / Float64(y - z))); else tmp = Float64(x_m * Float64(1.0 - Float64(z / y))); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (((x_m * (y - z)) / y) <= -2e+126) tmp = 1.0 / ((y / x_m) / (y - z)); else tmp = x_m * (1.0 - (z / y)); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], -2e+126], N[(1.0 / N[(N[(y / x$95$m), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * N[(1.0 - N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot \left(y - z\right)}{y} \leq -2 \cdot 10^{+126}:\\
\;\;\;\;\frac{1}{\frac{\frac{y}{x\_m}}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - \frac{z}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -1.99999999999999985e126Initial program 76.3%
remove-double-neg76.3%
distribute-frac-neg276.3%
distribute-frac-neg76.3%
distribute-rgt-neg-in76.3%
associate-/l*95.8%
distribute-frac-neg95.8%
distribute-frac-neg295.8%
remove-double-neg95.8%
div-sub95.7%
*-inverses95.7%
Simplified95.7%
*-inverses95.7%
div-sub95.8%
associate-*r/76.3%
clear-num76.2%
associate-/r*94.3%
Applied egg-rr94.3%
if -1.99999999999999985e126 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 87.3%
remove-double-neg87.3%
distribute-frac-neg287.3%
distribute-frac-neg87.3%
distribute-rgt-neg-in87.3%
associate-/l*97.3%
distribute-frac-neg97.3%
distribute-frac-neg297.3%
remove-double-neg97.3%
div-sub97.3%
*-inverses97.3%
Simplified97.3%
Final simplification96.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= y -4.1e+55)
x_m
(if (<= y -15500000.0)
(* x_m (/ z (- y)))
(if (<= y -2.2e-21)
x_m
(if (<= y 1.55e-271)
(/ (* z (- x_m)) y)
(if (<= y 3.9e+18) (* z (/ x_m (- y))) x_m)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -4.1e+55) {
tmp = x_m;
} else if (y <= -15500000.0) {
tmp = x_m * (z / -y);
} else if (y <= -2.2e-21) {
tmp = x_m;
} else if (y <= 1.55e-271) {
tmp = (z * -x_m) / y;
} else if (y <= 3.9e+18) {
tmp = z * (x_m / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.1d+55)) then
tmp = x_m
else if (y <= (-15500000.0d0)) then
tmp = x_m * (z / -y)
else if (y <= (-2.2d-21)) then
tmp = x_m
else if (y <= 1.55d-271) then
tmp = (z * -x_m) / y
else if (y <= 3.9d+18) then
tmp = z * (x_m / -y)
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -4.1e+55) {
tmp = x_m;
} else if (y <= -15500000.0) {
tmp = x_m * (z / -y);
} else if (y <= -2.2e-21) {
tmp = x_m;
} else if (y <= 1.55e-271) {
tmp = (z * -x_m) / y;
} else if (y <= 3.9e+18) {
tmp = z * (x_m / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if y <= -4.1e+55: tmp = x_m elif y <= -15500000.0: tmp = x_m * (z / -y) elif y <= -2.2e-21: tmp = x_m elif y <= 1.55e-271: tmp = (z * -x_m) / y elif y <= 3.9e+18: tmp = z * (x_m / -y) else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= -4.1e+55) tmp = x_m; elseif (y <= -15500000.0) tmp = Float64(x_m * Float64(z / Float64(-y))); elseif (y <= -2.2e-21) tmp = x_m; elseif (y <= 1.55e-271) tmp = Float64(Float64(z * Float64(-x_m)) / y); elseif (y <= 3.9e+18) tmp = Float64(z * Float64(x_m / Float64(-y))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (y <= -4.1e+55) tmp = x_m; elseif (y <= -15500000.0) tmp = x_m * (z / -y); elseif (y <= -2.2e-21) tmp = x_m; elseif (y <= 1.55e-271) tmp = (z * -x_m) / y; elseif (y <= 3.9e+18) tmp = z * (x_m / -y); else tmp = x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, -4.1e+55], x$95$m, If[LessEqual[y, -15500000.0], N[(x$95$m * N[(z / (-y)), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -2.2e-21], x$95$m, If[LessEqual[y, 1.55e-271], N[(N[(z * (-x$95$m)), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[y, 3.9e+18], N[(z * N[(x$95$m / (-y)), $MachinePrecision]), $MachinePrecision], x$95$m]]]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -4.1 \cdot 10^{+55}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \leq -15500000:\\
\;\;\;\;x\_m \cdot \frac{z}{-y}\\
\mathbf{elif}\;y \leq -2.2 \cdot 10^{-21}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \leq 1.55 \cdot 10^{-271}:\\
\;\;\;\;\frac{z \cdot \left(-x\_m\right)}{y}\\
\mathbf{elif}\;y \leq 3.9 \cdot 10^{+18}:\\
\;\;\;\;z \cdot \frac{x\_m}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if y < -4.09999999999999981e55 or -1.55e7 < y < -2.2000000000000001e-21 or 3.9e18 < y Initial program 74.0%
remove-double-neg74.0%
distribute-frac-neg274.0%
distribute-frac-neg74.0%
distribute-rgt-neg-in74.0%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 82.9%
if -4.09999999999999981e55 < y < -1.55e7Initial program 84.3%
remove-double-neg84.3%
distribute-frac-neg284.3%
distribute-frac-neg84.3%
distribute-rgt-neg-in84.3%
associate-/l*100.0%
distribute-frac-neg100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in z around inf 82.5%
mul-1-neg82.5%
distribute-frac-neg282.5%
Simplified82.5%
if -2.2000000000000001e-21 < y < 1.54999999999999995e-271Initial program 92.9%
remove-double-neg92.9%
distribute-frac-neg292.9%
distribute-frac-neg92.9%
distribute-rgt-neg-in92.9%
associate-/l*95.8%
distribute-frac-neg95.8%
distribute-frac-neg295.8%
remove-double-neg95.8%
div-sub95.8%
*-inverses95.8%
Simplified95.8%
Taylor expanded in z around inf 72.7%
associate-*r/72.7%
associate-*r*72.7%
mul-1-neg72.7%
Simplified72.7%
if 1.54999999999999995e-271 < y < 3.9e18Initial program 91.6%
remove-double-neg91.6%
distribute-frac-neg291.6%
distribute-frac-neg91.6%
distribute-rgt-neg-in91.6%
associate-/l*93.2%
distribute-frac-neg93.2%
distribute-frac-neg293.2%
remove-double-neg93.2%
div-sub93.2%
*-inverses93.2%
Simplified93.2%
Taylor expanded in z around inf 73.5%
associate-*l/78.8%
associate-*l*78.8%
*-commutative78.8%
associate-*r/78.8%
mul-1-neg78.8%
Simplified78.8%
Final simplification79.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* x_m (- y z))))
(*
x_s
(if (<= (/ t_0 y) -2e+126) (* t_0 (/ 1.0 y)) (* x_m (- 1.0 (/ z y)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (y - z);
double tmp;
if ((t_0 / y) <= -2e+126) {
tmp = t_0 * (1.0 / y);
} else {
tmp = x_m * (1.0 - (z / y));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x_m * (y - z)
if ((t_0 / y) <= (-2d+126)) then
tmp = t_0 * (1.0d0 / y)
else
tmp = x_m * (1.0d0 - (z / y))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (y - z);
double tmp;
if ((t_0 / y) <= -2e+126) {
tmp = t_0 * (1.0 / y);
} else {
tmp = x_m * (1.0 - (z / y));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = x_m * (y - z) tmp = 0 if (t_0 / y) <= -2e+126: tmp = t_0 * (1.0 / y) else: tmp = x_m * (1.0 - (z / y)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(x_m * Float64(y - z)) tmp = 0.0 if (Float64(t_0 / y) <= -2e+126) tmp = Float64(t_0 * Float64(1.0 / y)); else tmp = Float64(x_m * Float64(1.0 - Float64(z / y))); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = x_m * (y - z); tmp = 0.0; if ((t_0 / y) <= -2e+126) tmp = t_0 * (1.0 / y); else tmp = x_m * (1.0 - (z / y)); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(x$95$m * N[(y - z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(t$95$0 / y), $MachinePrecision], -2e+126], N[(t$95$0 * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x$95$m * N[(1.0 - N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := x\_m \cdot \left(y - z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{t\_0}{y} \leq -2 \cdot 10^{+126}:\\
\;\;\;\;t\_0 \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - \frac{z}{y}\right)\\
\end{array}
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -1.99999999999999985e126Initial program 76.3%
clear-num76.2%
associate-/r/76.2%
Applied egg-rr76.2%
if -1.99999999999999985e126 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 87.3%
remove-double-neg87.3%
distribute-frac-neg287.3%
distribute-frac-neg87.3%
distribute-rgt-neg-in87.3%
associate-/l*97.3%
distribute-frac-neg97.3%
distribute-frac-neg297.3%
remove-double-neg97.3%
div-sub97.3%
*-inverses97.3%
Simplified97.3%
Final simplification91.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (/ (* x_m (- y z)) y))) (* x_s (if (<= t_0 -5e-45) t_0 (* x_m (- 1.0 (/ z y)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * (y - z)) / y;
double tmp;
if (t_0 <= -5e-45) {
tmp = t_0;
} else {
tmp = x_m * (1.0 - (z / y));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x_m * (y - z)) / y
if (t_0 <= (-5d-45)) then
tmp = t_0
else
tmp = x_m * (1.0d0 - (z / y))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * (y - z)) / y;
double tmp;
if (t_0 <= -5e-45) {
tmp = t_0;
} else {
tmp = x_m * (1.0 - (z / y));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = (x_m * (y - z)) / y tmp = 0 if t_0 <= -5e-45: tmp = t_0 else: tmp = x_m * (1.0 - (z / y)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(x_m * Float64(y - z)) / y) tmp = 0.0 if (t_0 <= -5e-45) tmp = t_0; else tmp = Float64(x_m * Float64(1.0 - Float64(z / y))); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = (x_m * (y - z)) / y; tmp = 0.0; if (t_0 <= -5e-45) tmp = t_0; else tmp = x_m * (1.0 - (z / y)); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -5e-45], t$95$0, N[(x$95$m * N[(1.0 - N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \frac{x\_m \cdot \left(y - z\right)}{y}\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-45}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - \frac{z}{y}\right)\\
\end{array}
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -4.99999999999999976e-45Initial program 82.1%
if -4.99999999999999976e-45 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 85.7%
remove-double-neg85.7%
distribute-frac-neg285.7%
distribute-frac-neg85.7%
distribute-rgt-neg-in85.7%
associate-/l*97.0%
distribute-frac-neg97.0%
distribute-frac-neg297.0%
remove-double-neg97.0%
div-sub97.0%
*-inverses97.0%
Simplified97.0%
Final simplification91.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= y -1.8e+56) x_m (if (<= y 1.45e+18) (* x_m (/ z (- y))) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -1.8e+56) {
tmp = x_m;
} else if (y <= 1.45e+18) {
tmp = x_m * (z / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.8d+56)) then
tmp = x_m
else if (y <= 1.45d+18) then
tmp = x_m * (z / -y)
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -1.8e+56) {
tmp = x_m;
} else if (y <= 1.45e+18) {
tmp = x_m * (z / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if y <= -1.8e+56: tmp = x_m elif y <= 1.45e+18: tmp = x_m * (z / -y) else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= -1.8e+56) tmp = x_m; elseif (y <= 1.45e+18) tmp = Float64(x_m * Float64(z / Float64(-y))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (y <= -1.8e+56) tmp = x_m; elseif (y <= 1.45e+18) tmp = x_m * (z / -y); else tmp = x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, -1.8e+56], x$95$m, If[LessEqual[y, 1.45e+18], N[(x$95$m * N[(z / (-y)), $MachinePrecision]), $MachinePrecision], x$95$m]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{+56}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \leq 1.45 \cdot 10^{+18}:\\
\;\;\;\;x\_m \cdot \frac{z}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if y < -1.79999999999999999e56 or 1.45e18 < y Initial program 72.1%
remove-double-neg72.1%
distribute-frac-neg272.1%
distribute-frac-neg72.1%
distribute-rgt-neg-in72.1%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 83.6%
if -1.79999999999999999e56 < y < 1.45e18Initial program 92.1%
remove-double-neg92.1%
distribute-frac-neg292.1%
distribute-frac-neg92.1%
distribute-rgt-neg-in92.1%
associate-/l*95.1%
distribute-frac-neg95.1%
distribute-frac-neg295.1%
remove-double-neg95.1%
div-sub95.1%
*-inverses95.1%
Simplified95.1%
Taylor expanded in z around inf 70.5%
mul-1-neg70.5%
distribute-frac-neg270.5%
Simplified70.5%
Final simplification75.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= y -3.5e+55) x_m (if (<= y 6.5e+19) (* z (/ x_m (- y))) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -3.5e+55) {
tmp = x_m;
} else if (y <= 6.5e+19) {
tmp = z * (x_m / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.5d+55)) then
tmp = x_m
else if (y <= 6.5d+19) then
tmp = z * (x_m / -y)
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -3.5e+55) {
tmp = x_m;
} else if (y <= 6.5e+19) {
tmp = z * (x_m / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if y <= -3.5e+55: tmp = x_m elif y <= 6.5e+19: tmp = z * (x_m / -y) else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= -3.5e+55) tmp = x_m; elseif (y <= 6.5e+19) tmp = Float64(z * Float64(x_m / Float64(-y))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (y <= -3.5e+55) tmp = x_m; elseif (y <= 6.5e+19) tmp = z * (x_m / -y); else tmp = x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, -3.5e+55], x$95$m, If[LessEqual[y, 6.5e+19], N[(z * N[(x$95$m / (-y)), $MachinePrecision]), $MachinePrecision], x$95$m]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+55}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+19}:\\
\;\;\;\;z \cdot \frac{x\_m}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if y < -3.5000000000000001e55 or 6.5e19 < y Initial program 72.1%
remove-double-neg72.1%
distribute-frac-neg272.1%
distribute-frac-neg72.1%
distribute-rgt-neg-in72.1%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 83.6%
if -3.5000000000000001e55 < y < 6.5e19Initial program 92.1%
remove-double-neg92.1%
distribute-frac-neg292.1%
distribute-frac-neg92.1%
distribute-rgt-neg-in92.1%
associate-/l*95.1%
distribute-frac-neg95.1%
distribute-frac-neg295.1%
remove-double-neg95.1%
div-sub95.1%
*-inverses95.1%
Simplified95.1%
Taylor expanded in z around inf 70.6%
associate-*l/72.9%
associate-*l*72.9%
*-commutative72.9%
associate-*r/72.9%
mul-1-neg72.9%
Simplified72.9%
Final simplification77.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 2.35e+92) x_m (* y (/ x_m y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 2.35e+92) {
tmp = x_m;
} else {
tmp = y * (x_m / y);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 2.35d+92) then
tmp = x_m
else
tmp = y * (x_m / y)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 2.35e+92) {
tmp = x_m;
} else {
tmp = y * (x_m / y);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if x_m <= 2.35e+92: tmp = x_m else: tmp = y * (x_m / y) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 2.35e+92) tmp = x_m; else tmp = Float64(y * Float64(x_m / y)); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (x_m <= 2.35e+92) tmp = x_m; else tmp = y * (x_m / y); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 2.35e+92], x$95$m, N[(y * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 2.35 \cdot 10^{+92}:\\
\;\;\;\;x\_m\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x\_m}{y}\\
\end{array}
\end{array}
if x < 2.35e92Initial program 87.1%
remove-double-neg87.1%
distribute-frac-neg287.1%
distribute-frac-neg87.1%
distribute-rgt-neg-in87.1%
associate-/l*96.4%
distribute-frac-neg96.4%
distribute-frac-neg296.4%
remove-double-neg96.4%
div-sub96.4%
*-inverses96.4%
Simplified96.4%
Taylor expanded in z around 0 48.7%
if 2.35e92 < x Initial program 70.4%
Taylor expanded in y around inf 18.4%
*-commutative18.4%
associate-/l*61.6%
Applied egg-rr61.6%
Final simplification50.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (- 1.0 (/ z y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * (1.0 - (z / y)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m * (1.0d0 - (z / y)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * (1.0 - (z / y)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m * (1.0 - (z / y)))
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m * Float64(1.0 - Float64(z / y)))) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m * (1.0 - (z / y))); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(1.0 - N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m \cdot \left(1 - \frac{z}{y}\right)\right)
\end{array}
Initial program 84.4%
remove-double-neg84.4%
distribute-frac-neg284.4%
distribute-frac-neg84.4%
distribute-rgt-neg-in84.4%
associate-/l*96.9%
distribute-frac-neg96.9%
distribute-frac-neg296.9%
remove-double-neg96.9%
div-sub96.9%
*-inverses96.9%
Simplified96.9%
Final simplification96.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (/ (- y z) y))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * ((y - z) / y));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m * ((y - z) / y))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * ((y - z) / y));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m * ((y - z) / y))
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m * Float64(Float64(y - z) / y))) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m * ((y - z) / y)); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m \cdot \frac{y - z}{y}\right)
\end{array}
Initial program 84.4%
associate-/l*96.9%
Simplified96.9%
Final simplification96.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ x_m (/ y (- y z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m / (y / (y - z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m / (y / (y - z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m / (y / (y - z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m / (y / (y - z)))
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m / Float64(y / Float64(y - z)))) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m / (y / (y - z))); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \frac{x\_m}{\frac{y}{y - z}}
\end{array}
Initial program 84.4%
remove-double-neg84.4%
distribute-frac-neg284.4%
distribute-frac-neg84.4%
distribute-rgt-neg-in84.4%
associate-/l*96.9%
distribute-frac-neg96.9%
distribute-frac-neg296.9%
remove-double-neg96.9%
div-sub96.9%
*-inverses96.9%
Simplified96.9%
*-inverses96.9%
div-sub96.9%
clear-num96.8%
un-div-inv97.0%
Applied egg-rr97.0%
Final simplification97.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s x_m))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * x_m
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * x_m
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * x_m) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * x_m; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot x\_m
\end{array}
Initial program 84.4%
remove-double-neg84.4%
distribute-frac-neg284.4%
distribute-frac-neg84.4%
distribute-rgt-neg-in84.4%
associate-/l*96.9%
distribute-frac-neg96.9%
distribute-frac-neg296.9%
remove-double-neg96.9%
div-sub96.9%
*-inverses96.9%
Simplified96.9%
Taylor expanded in z around 0 48.2%
Final simplification48.2%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024079
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y))))
(/ (* x (- y z)) y))