
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y 5e-118) (and (not (<= y 8.5e+116)) (<= y 4.5e+124))) (* x z) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= 5e-118) || (!(y <= 8.5e+116) && (y <= 4.5e+124))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 5d-118) .or. (.not. (y <= 8.5d+116)) .and. (y <= 4.5d+124)) then
tmp = x * z
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 5e-118) || (!(y <= 8.5e+116) && (y <= 4.5e+124))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 5e-118) or (not (y <= 8.5e+116) and (y <= 4.5e+124)): tmp = x * z else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 5e-118) || (!(y <= 8.5e+116) && (y <= 4.5e+124))) tmp = Float64(x * z); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 5e-118) || (~((y <= 8.5e+116)) && (y <= 4.5e+124))) tmp = x * z; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 5e-118], And[N[Not[LessEqual[y, 8.5e+116]], $MachinePrecision], LessEqual[y, 4.5e+124]]], N[(x * z), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-118} \lor \neg \left(y \leq 8.5 \cdot 10^{+116}\right) \land y \leq 4.5 \cdot 10^{+124}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < 5.00000000000000015e-118 or 8.5000000000000002e116 < y < 4.5000000000000004e124Initial program 100.0%
Taylor expanded in x around inf 66.3%
*-commutative66.3%
Simplified66.3%
if 5.00000000000000015e-118 < y < 8.5000000000000002e116 or 4.5000000000000004e124 < y Initial program 100.0%
Taylor expanded in x around 0 77.7%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 52.6%
Final simplification52.6%
herbie shell --seed 2024079
(FPCore (x y z)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, B"
:precision binary64
(* (+ x y) z))