
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - ((sin2phi / alphay) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(Float32(sin2phi / alphay) / alphay))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 62.3%
distribute-frac-neg62.3%
distribute-neg-frac262.3%
sub-neg62.3%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.4%
distribute-neg-frac298.4%
Simplified98.4%
associate-/r*98.5%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 62.3%
distribute-frac-neg62.3%
distribute-neg-frac262.3%
sub-neg62.3%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.4%
distribute-neg-frac298.4%
Simplified98.4%
Final simplification98.4%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(if (<= u0 0.20999999344348907)
(/
(* u0 (+ (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)) -1.0))
(- (/ -1.0 (/ alphay (/ sin2phi alphay))) (/ (/ cos2phi alphax) alphax)))
(/ (* (log1p (- u0)) (* alphay alphay)) (- sin2phi))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (u0 <= 0.20999999344348907f) {
tmp = (u0 * ((u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)) + -1.0f)) / ((-1.0f / (alphay / (sin2phi / alphay))) - ((cos2phi / alphax) / alphax));
} else {
tmp = (log1pf(-u0) * (alphay * alphay)) / -sin2phi;
}
return tmp;
}
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (u0 <= Float32(0.20999999344348907)) tmp = Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))) + Float32(-1.0))) / Float32(Float32(Float32(-1.0) / Float32(alphay / Float32(sin2phi / alphay))) - Float32(Float32(cos2phi / alphax) / alphax))); else tmp = Float32(Float32(log1p(Float32(-u0)) * Float32(alphay * alphay)) / Float32(-sin2phi)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u0 \leq 0.20999999344348907:\\
\;\;\;\;\frac{u0 \cdot \left(u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right) + -1\right)}{\frac{-1}{\frac{alphay}{\frac{sin2phi}{alphay}}} - \frac{\frac{cos2phi}{alphax}}{alphax}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{log1p}\left(-u0\right) \cdot \left(alphay \cdot alphay\right)}{-sin2phi}\\
\end{array}
\end{array}
if u0 < 0.209999993Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.5%
neg-sub098.5%
associate--r+98.5%
neg-sub098.5%
associate-/r*98.5%
distribute-neg-frac298.5%
Simplified98.5%
associate-/r*98.6%
div-inv98.4%
Applied egg-rr98.4%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
clear-num98.4%
inv-pow98.4%
Applied egg-rr98.4%
unpow-198.4%
Simplified98.4%
Taylor expanded in u0 around 0 96.5%
if 0.209999993 < u0 Initial program 96.7%
distribute-frac-neg96.7%
distribute-neg-frac296.7%
sub-neg96.7%
log1p-define97.0%
neg-sub097.0%
associate--r+97.0%
neg-sub097.0%
associate-/r*97.0%
distribute-neg-frac297.0%
Simplified97.0%
associate-/r*97.6%
div-inv97.3%
Applied egg-rr97.3%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in cos2phi around 0 90.4%
associate-*r/90.4%
mul-1-neg90.4%
sub-neg90.4%
log1p-undefine90.4%
Simplified90.4%
unpow290.4%
Applied egg-rr90.4%
Final simplification96.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)) -1.0)) (- (/ -1.0 (/ alphay (/ sin2phi alphay))) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)) + -1.0f)) / ((-1.0f / (alphay / (sin2phi / alphay))) - ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)) + (-1.0e0))) / (((-1.0e0) / (alphay / (sin2phi / alphay))) - ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))) + Float32(-1.0))) / Float32(Float32(Float32(-1.0) / Float32(alphay / Float32(sin2phi / alphay))) - Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))) + single(-1.0))) / ((single(-1.0) / (alphay / (sin2phi / alphay))) - ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right) + -1\right)}{\frac{-1}{\frac{alphay}{\frac{sin2phi}{alphay}}} - \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 62.3%
distribute-frac-neg62.3%
distribute-neg-frac262.3%
sub-neg62.3%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.4%
distribute-neg-frac298.4%
Simplified98.4%
associate-/r*98.5%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
clear-num98.3%
inv-pow98.3%
Applied egg-rr98.3%
unpow-198.3%
Simplified98.3%
Taylor expanded in u0 around 0 92.7%
Final simplification92.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (- 0.3333333333333333 (* u0 -0.25))))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f - (u0 * -0.25f))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 - (u0 * (-0.25e0)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) - Float32(u0 * Float32(-0.25)))))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) - (u0 * single(-0.25)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 - u0 \cdot -0.25\right)\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.3%
Taylor expanded in u0 around 0 92.7%
Final simplification92.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 -0.3333333333333333) 0.5)))) (+ (/ 1.0 (/ alphay (/ sin2phi alphay))) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * -0.3333333333333333f) - 0.5f)))) / ((1.0f / (alphay / (sin2phi / alphay))) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * (-0.3333333333333333e0)) - 0.5e0)))) / ((1.0e0 / (alphay / (sin2phi / alphay))) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(-0.3333333333333333)) - Float32(0.5))))) / Float32(Float32(Float32(1.0) / Float32(alphay / Float32(sin2phi / alphay))) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * single(-0.3333333333333333)) - single(0.5))))) / ((single(1.0) / (alphay / (sin2phi / alphay))) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot -0.3333333333333333 - 0.5\right)\right)}{\frac{1}{\frac{alphay}{\frac{sin2phi}{alphay}}} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 62.3%
distribute-frac-neg62.3%
distribute-neg-frac262.3%
sub-neg62.3%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.4%
distribute-neg-frac298.4%
Simplified98.4%
associate-/r*98.5%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
clear-num98.3%
inv-pow98.3%
Applied egg-rr98.3%
unpow-198.3%
Simplified98.3%
Taylor expanded in u0 around 0 91.2%
Final simplification91.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 -0.3333333333333333) 0.5)))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * -0.3333333333333333f) - 0.5f)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * (-0.3333333333333333e0)) - 0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(-0.3333333333333333)) - Float32(0.5))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * single(-0.3333333333333333)) - single(0.5))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot -0.3333333333333333 - 0.5\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.3%
Taylor expanded in u0 around 0 91.2%
Final simplification91.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.3%
Taylor expanded in u0 around 0 87.8%
Final simplification87.8%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 62.3%
distribute-frac-neg62.3%
distribute-neg-frac262.3%
sub-neg62.3%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.4%
distribute-neg-frac298.4%
Simplified98.4%
associate-/r*98.5%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
distribute-frac-neg298.5%
associate-/r*98.5%
div-inv98.4%
distribute-lft-neg-in98.4%
pow298.4%
pow-flip98.4%
metadata-eval98.4%
Applied egg-rr98.4%
Taylor expanded in u0 around 0 87.9%
distribute-lft-neg-out87.9%
metadata-eval87.9%
pow-flip87.9%
pow287.9%
div-inv87.9%
associate-/r*87.9%
distribute-frac-neg287.9%
Applied egg-rr87.9%
Final simplification87.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (- (/ (/ cos2phi alphax) alphax) (* (/ sin2phi alphay) (/ -1.0 alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((cos2phi / alphax) / alphax) - ((sin2phi / alphay) * (-1.0f / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((cos2phi / alphax) / alphax) - ((sin2phi / alphay) * ((-1.0e0) / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(cos2phi / alphax) / alphax) - Float32(Float32(sin2phi / alphay) * Float32(Float32(-1.0) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((cos2phi / alphax) / alphax) - ((sin2phi / alphay) * (single(-1.0) / alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{cos2phi}{alphax}}{alphax} - \frac{sin2phi}{alphay} \cdot \frac{-1}{alphay}}
\end{array}
Initial program 62.3%
distribute-frac-neg62.3%
distribute-neg-frac262.3%
sub-neg62.3%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.4%
distribute-neg-frac298.4%
Simplified98.4%
associate-/r*98.5%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
clear-num98.3%
inv-pow98.3%
Applied egg-rr98.3%
unpow-198.3%
Simplified98.3%
Taylor expanded in u0 around 0 75.6%
neg-mul-175.6%
Simplified75.6%
clear-num75.6%
div-inv75.6%
Applied egg-rr75.6%
Final simplification75.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (* sin2phi (/ 1.0 alphay)) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi * (1.0f / alphay)) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi * (1.0e0 / alphay)) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi * Float32(Float32(1.0) / alphay)) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi * (single(1.0) / alphay)) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi \cdot \frac{1}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 62.3%
distribute-frac-neg62.3%
distribute-neg-frac262.3%
sub-neg62.3%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.4%
distribute-neg-frac298.4%
Simplified98.4%
associate-/r*98.5%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
clear-num98.3%
inv-pow98.3%
Applied egg-rr98.3%
unpow-198.3%
Simplified98.3%
Taylor expanded in u0 around 0 75.6%
neg-mul-175.6%
Simplified75.6%
clear-num75.6%
div-inv75.6%
Applied egg-rr75.6%
*-commutative75.6%
associate-*r/75.6%
Simplified75.6%
Final simplification75.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.3%
Taylor expanded in u0 around 0 75.5%
mul-1-neg75.5%
Simplified75.5%
Final simplification75.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 62.3%
Taylor expanded in u0 around 0 75.5%
mul-1-neg75.5%
Simplified75.5%
associate-/r*98.5%
div-inv98.3%
Applied egg-rr75.5%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified75.6%
Final simplification75.6%
herbie shell --seed 2024079
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))