
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
(FPCore (x y z a) :precision binary64 (let* ((t_0 (/ 1.0 (- 1.0 (* (tan y) (tan z)))))) (+ x (- (+ (* (tan z) t_0) (* (tan y) t_0)) (tan a)))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 - (tan(y) * tan(z)));
return x + (((tan(z) * t_0) + (tan(y) * t_0)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
real(8) :: t_0
t_0 = 1.0d0 / (1.0d0 - (tan(y) * tan(z)))
code = x + (((tan(z) * t_0) + (tan(y) * t_0)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 - (Math.tan(y) * Math.tan(z)));
return x + (((Math.tan(z) * t_0) + (Math.tan(y) * t_0)) - Math.tan(a));
}
def code(x, y, z, a): t_0 = 1.0 / (1.0 - (math.tan(y) * math.tan(z))) return x + (((math.tan(z) * t_0) + (math.tan(y) * t_0)) - math.tan(a))
function code(x, y, z, a) t_0 = Float64(1.0 / Float64(1.0 - Float64(tan(y) * tan(z)))) return Float64(x + Float64(Float64(Float64(tan(z) * t_0) + Float64(tan(y) * t_0)) - tan(a))) end
function tmp = code(x, y, z, a) t_0 = 1.0 / (1.0 - (tan(y) * tan(z))); tmp = x + (((tan(z) * t_0) + (tan(y) * t_0)) - tan(a)); end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 / N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x + N[(N[(N[(N[Tan[z], $MachinePrecision] * t$95$0), $MachinePrecision] + N[(N[Tan[y], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 - \tan y \cdot \tan z}\\
x + \left(\left(\tan z \cdot t\_0 + \tan y \cdot t\_0\right) - \tan a\right)
\end{array}
\end{array}
Initial program 79.0%
tan-sum99.7%
div-inv99.7%
Applied egg-rr99.7%
*-commutative99.7%
+-commutative99.7%
distribute-lft-in99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z a) :precision binary64 (+ x (- (* (/ 1.0 (- 1.0 (* (tan y) (tan z)))) (+ (tan y) (tan z))) (tan a))))
double code(double x, double y, double z, double a) {
return x + (((1.0 / (1.0 - (tan(y) * tan(z)))) * (tan(y) + tan(z))) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (((1.0d0 / (1.0d0 - (tan(y) * tan(z)))) * (tan(y) + tan(z))) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (((1.0 / (1.0 - (Math.tan(y) * Math.tan(z)))) * (Math.tan(y) + Math.tan(z))) - Math.tan(a));
}
def code(x, y, z, a): return x + (((1.0 / (1.0 - (math.tan(y) * math.tan(z)))) * (math.tan(y) + math.tan(z))) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(Float64(Float64(1.0 / Float64(1.0 - Float64(tan(y) * tan(z)))) * Float64(tan(y) + tan(z))) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (((1.0 / (1.0 - (tan(y) * tan(z)))) * (tan(y) + tan(z))) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[(N[(1.0 / N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\frac{1}{1 - \tan y \cdot \tan z} \cdot \left(\tan y + \tan z\right) - \tan a\right)
\end{array}
Initial program 79.0%
tan-sum99.7%
div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z a) :precision binary64 (+ x (- (/ (+ (tan y) (tan z)) (- 1.0 (* (tan y) (tan z)))) (tan a))))
double code(double x, double y, double z, double a) {
return x + (((tan(y) + tan(z)) / (1.0 - (tan(y) * tan(z)))) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (((tan(y) + tan(z)) / (1.0d0 - (tan(y) * tan(z)))) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (((Math.tan(y) + Math.tan(z)) / (1.0 - (Math.tan(y) * Math.tan(z)))) - Math.tan(a));
}
def code(x, y, z, a): return x + (((math.tan(y) + math.tan(z)) / (1.0 - (math.tan(y) * math.tan(z)))) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(Float64(Float64(tan(y) + tan(z)) / Float64(1.0 - Float64(tan(y) * tan(z)))) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (((tan(y) + tan(z)) / (1.0 - (tan(y) * tan(z)))) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[(N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision] / N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\frac{\tan y + \tan z}{1 - \tan y \cdot \tan z} - \tan a\right)
\end{array}
Initial program 79.0%
tan-sum99.7%
div-inv99.7%
Applied egg-rr99.7%
associate-*r/99.7%
*-rgt-identity99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z a) :precision binary64 (+ x (- (/ 1.0 (/ (cos (+ y z)) (sin (+ y z)))) (tan a))))
double code(double x, double y, double z, double a) {
return x + ((1.0 / (cos((y + z)) / sin((y + z)))) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + ((1.0d0 / (cos((y + z)) / sin((y + z)))) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + ((1.0 / (Math.cos((y + z)) / Math.sin((y + z)))) - Math.tan(a));
}
def code(x, y, z, a): return x + ((1.0 / (math.cos((y + z)) / math.sin((y + z)))) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(Float64(1.0 / Float64(cos(Float64(y + z)) / sin(Float64(y + z)))) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + ((1.0 / (cos((y + z)) / sin((y + z)))) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[(1.0 / N[(N[Cos[N[(y + z), $MachinePrecision]], $MachinePrecision] / N[Sin[N[(y + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\frac{1}{\frac{\cos \left(y + z\right)}{\sin \left(y + z\right)}} - \tan a\right)
\end{array}
Initial program 79.0%
tan-quot79.0%
clear-num79.0%
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Initial program 79.0%
Final simplification79.0%
(FPCore (x y z a) :precision binary64 x)
double code(double x, double y, double z, double a) {
return x;
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x
end function
public static double code(double x, double y, double z, double a) {
return x;
}
def code(x, y, z, a): return x
function code(x, y, z, a) return x end
function tmp = code(x, y, z, a) tmp = x; end
code[x_, y_, z_, a_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 79.0%
Taylor expanded in x around inf 31.6%
Final simplification31.6%
herbie shell --seed 2024079
(FPCore (x y z a)
:name "tan-example (used to crash)"
:precision binary64
:pre (and (and (and (or (== x 0.0) (and (<= 0.5884142 x) (<= x 505.5909))) (or (and (<= -1.796658e+308 y) (<= y -9.425585e-310)) (and (<= 1.284938e-309 y) (<= y 1.751224e+308)))) (or (and (<= -1.776707e+308 z) (<= z -8.599796e-310)) (and (<= 3.293145e-311 z) (<= z 1.725154e+308)))) (or (and (<= -1.796658e+308 a) (<= a -9.425585e-310)) (and (<= 1.284938e-309 a) (<= a 1.751224e+308))))
(+ x (- (tan (+ y z)) (tan a))))