
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (sinh y) y))) (if (<= t_0 1.02) (cos x) t_0)))
double code(double x, double y) {
double t_0 = sinh(y) / y;
double tmp;
if (t_0 <= 1.02) {
tmp = cos(x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sinh(y) / y
if (t_0 <= 1.02d0) then
tmp = cos(x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sinh(y) / y;
double tmp;
if (t_0 <= 1.02) {
tmp = Math.cos(x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sinh(y) / y tmp = 0 if t_0 <= 1.02: tmp = math.cos(x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sinh(y) / y) tmp = 0.0 if (t_0 <= 1.02) tmp = cos(x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sinh(y) / y; tmp = 0.0; if (t_0 <= 1.02) tmp = cos(x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, 1.02], N[Cos[x], $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sinh y}{y}\\
\mathbf{if}\;t\_0 \leq 1.02:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (sinh.f64 y) y) < 1.02Initial program 100.0%
Taylor expanded in y around 0 98.9%
if 1.02 < (/.f64 (sinh.f64 y) y) Initial program 100.0%
add-log-exp97.0%
*-un-lft-identity97.0%
log-prod97.0%
metadata-eval97.0%
add-log-exp100.0%
Applied egg-rr100.0%
+-lft-identity100.0%
associate-*r/100.0%
*-commutative100.0%
associate-/l*100.0%
Simplified100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 72.2%
Final simplification85.6%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 51.3%
Final simplification51.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
add-log-exp98.3%
*-un-lft-identity98.3%
log-prod98.3%
metadata-eval98.3%
add-log-exp100.0%
Applied egg-rr100.0%
+-lft-identity100.0%
associate-*r/99.9%
*-commutative99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 51.2%
Taylor expanded in x around 0 28.0%
Final simplification28.0%
herbie shell --seed 2024079
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))