
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.5%
+-commutative97.5%
fma-define97.6%
associate-+l+97.6%
fma-define100.0%
count-2100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.5%
associate-+l+97.5%
associate-+l+97.5%
fma-define99.9%
associate-+r+99.9%
distribute-lft-out99.9%
distribute-lft-out99.9%
remove-double-neg99.9%
unsub-neg99.9%
count-299.9%
neg-mul-199.9%
distribute-rgt-out--99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (fma x y (* (* z z) 3.0)))
double code(double x, double y, double z) {
return fma(x, y, ((z * z) * 3.0));
}
function code(x, y, z) return fma(x, y, Float64(Float64(z * z) * 3.0)) end
code[x_, y_, z_] := N[(x * y + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 97.5%
associate-+l+97.5%
associate-+l+97.5%
fma-define99.9%
*-lft-identity99.9%
metadata-eval99.9%
count-299.9%
distribute-rgt-out99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 4e+292) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+292) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 4d+292) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+292) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 4e+292: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 4e+292) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 4e+292) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+292], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+292}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.0000000000000001e292Initial program 99.8%
if 4.0000000000000001e292 < (*.f64 z z) Initial program 91.5%
Taylor expanded in x around 0 100.0%
Simplified100.0%
add-sqr-sqrt100.0%
sqrt-unprod96.4%
swap-sqr96.4%
pow-prod-up96.4%
metadata-eval96.4%
metadata-eval96.4%
Applied egg-rr96.4%
sqrt-prod96.4%
metadata-eval96.4%
sqrt-pow1100.0%
metadata-eval100.0%
pow2100.0%
associate-*r*100.0%
*-commutative100.0%
Applied egg-rr100.0%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+118) (* x (+ y (* 3.0 (* z (/ z x))))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+118) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+118) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+118) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+118: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+118) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+118) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+118], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+118}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.99999999999999967e117Initial program 99.9%
Taylor expanded in x around inf 99.9%
Simplified99.9%
unpow299.9%
associate-/l*99.8%
Applied egg-rr99.8%
if 9.99999999999999967e117 < (*.f64 z z) Initial program 93.9%
Taylor expanded in x around 0 97.2%
Simplified97.2%
add-sqr-sqrt97.0%
sqrt-unprod80.6%
swap-sqr80.6%
pow-prod-up80.7%
metadata-eval80.7%
metadata-eval80.7%
Applied egg-rr80.7%
sqrt-prod80.6%
metadata-eval80.6%
sqrt-pow197.2%
metadata-eval97.2%
pow297.2%
associate-*r*97.2%
*-commutative97.2%
Applied egg-rr97.2%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+118) (* x (+ y (* z (* z (/ 3.0 x))))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+118) {
tmp = x * (y + (z * (z * (3.0 / x))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+118) then
tmp = x * (y + (z * (z * (3.0d0 / x))))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+118) {
tmp = x * (y + (z * (z * (3.0 / x))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+118: tmp = x * (y + (z * (z * (3.0 / x)))) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+118) tmp = Float64(x * Float64(y + Float64(z * Float64(z * Float64(3.0 / x))))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+118) tmp = x * (y + (z * (z * (3.0 / x)))); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+118], N[(x * N[(y + N[(z * N[(z * N[(3.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+118}:\\
\;\;\;\;x \cdot \left(y + z \cdot \left(z \cdot \frac{3}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.99999999999999967e117Initial program 99.9%
Taylor expanded in x around inf 99.9%
Simplified99.9%
*-commutative99.9%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
associate-/r/99.9%
unpow299.9%
associate-*r*99.8%
Applied egg-rr99.8%
if 9.99999999999999967e117 < (*.f64 z z) Initial program 93.9%
Taylor expanded in x around 0 97.2%
Simplified97.2%
add-sqr-sqrt97.0%
sqrt-unprod80.6%
swap-sqr80.6%
pow-prod-up80.7%
metadata-eval80.7%
metadata-eval80.7%
Applied egg-rr80.7%
sqrt-prod80.6%
metadata-eval80.6%
sqrt-pow197.2%
metadata-eval97.2%
pow297.2%
associate-*r*97.2%
*-commutative97.2%
Applied egg-rr97.2%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+29) (+ (* z z) (* x y)) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+29) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+29) then
tmp = (z * z) + (x * y)
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+29) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+29: tmp = (z * z) + (x * y) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+29) tmp = Float64(Float64(z * z) + Float64(x * y)); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+29) tmp = (z * z) + (x * y); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+29], N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+29}:\\
\;\;\;\;z \cdot z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999983e29Initial program 99.9%
Taylor expanded in x around inf 83.3%
Taylor expanded in x around inf 82.9%
if 1.99999999999999983e29 < (*.f64 z z) Initial program 95.0%
Taylor expanded in x around 0 90.5%
Simplified90.5%
add-sqr-sqrt90.3%
sqrt-unprod76.9%
swap-sqr76.9%
pow-prod-up76.9%
metadata-eval76.9%
metadata-eval76.9%
Applied egg-rr76.9%
sqrt-prod76.9%
metadata-eval76.9%
sqrt-pow190.5%
metadata-eval90.5%
pow290.5%
associate-*r*90.5%
*-commutative90.5%
Applied egg-rr90.5%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (<= z 470000000.0) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= 470000000.0) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 470000000.0d0) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 470000000.0) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 470000000.0: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 470000000.0) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 470000000.0) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 470000000.0], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 470000000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 4.7e8Initial program 98.4%
+-commutative98.4%
fma-define98.4%
associate-+l+98.4%
fma-define100.0%
count-2100.0%
Simplified100.0%
add-sqr-sqrt99.8%
pow299.8%
*-commutative99.8%
sqrt-prod99.8%
sqrt-prod33.2%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 58.7%
if 4.7e8 < z Initial program 94.6%
Taylor expanded in x around 0 92.4%
Simplified92.4%
add-sqr-sqrt92.3%
sqrt-unprod78.1%
swap-sqr78.1%
pow-prod-up78.2%
metadata-eval78.2%
metadata-eval78.2%
Applied egg-rr78.2%
sqrt-prod78.1%
metadata-eval78.1%
sqrt-pow192.4%
metadata-eval92.4%
pow292.4%
associate-*r*92.5%
*-commutative92.5%
Applied egg-rr92.5%
Final simplification66.3%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.5%
+-commutative97.5%
fma-define97.6%
associate-+l+97.6%
fma-define100.0%
count-2100.0%
Simplified100.0%
add-sqr-sqrt99.8%
pow299.8%
*-commutative99.8%
sqrt-prod99.7%
sqrt-prod48.3%
add-sqr-sqrt99.7%
Applied egg-rr99.7%
Taylor expanded in z around 0 48.2%
Final simplification48.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024079
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))