
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000155) 0.5 (* (pow x_m -2.0) (- 1.0 (cos x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000155) {
tmp = 0.5;
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000155d0) then
tmp = 0.5d0
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000155) {
tmp = 0.5;
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000155: tmp = 0.5 else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000155) tmp = 0.5; else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000155) tmp = 0.5; else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000155], 0.5, N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000155:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 1.55e-4Initial program 35.7%
Taylor expanded in x around 0 66.2%
if 1.55e-4 < x Initial program 99.6%
clear-num99.5%
associate-/r/99.5%
pow299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification75.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000155) 0.5 (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000155) {
tmp = 0.5;
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000155d0) then
tmp = 0.5d0
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000155) {
tmp = 0.5;
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000155: tmp = 0.5 else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000155) tmp = 0.5; else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000155) tmp = 0.5; else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000155], 0.5, N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000155:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 1.55e-4Initial program 35.7%
Taylor expanded in x around 0 66.2%
if 1.55e-4 < x Initial program 99.6%
Final simplification75.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000155) 0.5 (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000155) {
tmp = 0.5;
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000155d0) then
tmp = 0.5d0
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000155) {
tmp = 0.5;
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000155: tmp = 0.5 else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000155) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000155) tmp = 0.5; else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000155], 0.5, N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000155:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 1.55e-4Initial program 35.7%
Taylor expanded in x around 0 66.2%
if 1.55e-4 < x Initial program 99.6%
clear-num99.5%
associate-/r/99.5%
pow299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
*-commutative99.6%
metadata-eval99.6%
pow-prod-up99.4%
inv-pow99.4%
inv-pow99.4%
associate-*r*99.4%
div-inv99.6%
div-inv99.6%
Applied egg-rr99.6%
Final simplification75.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 1.2e+77) 0.5 0.0))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 1.2e+77) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.2d+77) then
tmp = 0.5d0
else
tmp = 0.0d0
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 1.2e+77) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 1.2e+77: tmp = 0.5 else: tmp = 0.0 return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 1.2e+77) tmp = 0.5; else tmp = 0.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 1.2e+77) tmp = 0.5; else tmp = 0.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 1.2e+77], 0.5, 0.0]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 1.2 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if x < 1.1999999999999999e77Initial program 42.3%
Taylor expanded in x around 0 60.1%
if 1.1999999999999999e77 < x Initial program 99.7%
add-log-exp99.6%
Applied egg-rr99.6%
Taylor expanded in x around 0 71.3%
Taylor expanded in x around 0 71.3%
Final simplification62.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.0)
x_m = fabs(x);
double code(double x_m) {
return 0.0;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.0d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.0;
}
x_m = math.fabs(x) def code(x_m): return 0.0
x_m = abs(x) function code(x_m) return 0.0 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.0; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.0
\begin{array}{l}
x_m = \left|x\right|
\\
0
\end{array}
Initial program 54.0%
add-log-exp53.8%
Applied egg-rr53.8%
Taylor expanded in x around 0 29.0%
Taylor expanded in x around 0 29.8%
Final simplification29.8%
herbie shell --seed 2024079
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))