
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (* normAngle (/ (cos normAngle) (sin normAngle))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle * (cosf(normAngle) / sinf(normAngle))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - (n0_i * (normangle * (cos(normangle) / sin(normangle))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle * Float32(cos(normAngle) / sin(normAngle))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - (n0_i * (normAngle * (cos(normAngle) / sin(normAngle)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \left(normAngle \cdot \frac{\cos normAngle}{\sin normAngle}\right)\right)
\end{array}
Initial program 97.5%
fma-define97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*93.8%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(*
u
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666))))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right)\right)
\end{array}
Initial program 97.5%
fma-define97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*93.8%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (pow normAngle 2.0) (* u (* n0_i 0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * (n0_i * 0.3333333333333333f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * (n0_i * 0.3333333333333333e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n0_i * Float32(0.3333333333333333)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * (n0_i * single(0.3333333333333333))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.5%
fma-define97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*93.8%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n0_i around inf 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i 1.999999936531045e-19) n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= 1.999999936531045e-19f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= 1.999999936531045e-19) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(1.999999936531045e-19)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(1.999999936531045e-19)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq 1.999999936531045 \cdot 10^{-19}:\\
\;\;\;\;n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n1_i < 1.99999994e-19Initial program 97.9%
fma-define98.0%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in u around 0 56.5%
if 1.99999994e-19 < n1_i Initial program 96.1%
fma-define96.1%
associate-*r/96.4%
*-rgt-identity96.4%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in u around 0 87.3%
Taylor expanded in normAngle around 0 87.5%
*-commutative87.5%
Simplified87.5%
Taylor expanded in n0_i around 0 62.0%
Final simplification57.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.5%
fma-define97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*93.8%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 97.5%
fma-define97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in u around 0 79.8%
Taylor expanded in normAngle around 0 80.2%
*-commutative80.2%
Simplified80.2%
Final simplification80.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.5%
fma-define97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in u around 0 49.5%
Final simplification49.5%
herbie shell --seed 2024079
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))