
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0
(/
(+ (pow b 4.0) (* (pow (* a c) 2.0) -9.0))
(fma b b (* 3.0 (* a c))))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -3.0)
(/
(/
(- (pow t_0 1.5) (pow b 3.0))
(+ (+ t_0 (pow b 2.0)) (* b (sqrt t_0))))
(* 3.0 a))
(+
(* -0.5 (/ c b))
(*
a
(+
(* -0.375 (/ (pow c 2.0) (pow b 3.0)))
(*
a
(+
(* -0.5625 (/ (pow c 3.0) (pow b 5.0)))
(* -1.0546875 (/ (* a (pow c 4.0)) (pow b 7.0)))))))))))
double code(double a, double b, double c) {
double t_0 = (pow(b, 4.0) + (pow((a * c), 2.0) * -9.0)) / fma(b, b, (3.0 * (a * c)));
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -3.0) {
tmp = ((pow(t_0, 1.5) - pow(b, 3.0)) / ((t_0 + pow(b, 2.0)) + (b * sqrt(t_0)))) / (3.0 * a);
} else {
tmp = (-0.5 * (c / b)) + (a * ((-0.375 * (pow(c, 2.0) / pow(b, 3.0))) + (a * ((-0.5625 * (pow(c, 3.0) / pow(b, 5.0))) + (-1.0546875 * ((a * pow(c, 4.0)) / pow(b, 7.0)))))));
}
return tmp;
}
function code(a, b, c) t_0 = Float64(Float64((b ^ 4.0) + Float64((Float64(a * c) ^ 2.0) * -9.0)) / fma(b, b, Float64(3.0 * Float64(a * c)))) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -3.0) tmp = Float64(Float64(Float64((t_0 ^ 1.5) - (b ^ 3.0)) / Float64(Float64(t_0 + (b ^ 2.0)) + Float64(b * sqrt(t_0)))) / Float64(3.0 * a)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(a * Float64(Float64(-0.375 * Float64((c ^ 2.0) / (b ^ 3.0))) + Float64(a * Float64(Float64(-0.5625 * Float64((c ^ 3.0) / (b ^ 5.0))) + Float64(-1.0546875 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 7.0)))))))); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[Power[N[(a * c), $MachinePrecision], 2.0], $MachinePrecision] * -9.0), $MachinePrecision]), $MachinePrecision] / N[(b * b + N[(3.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -3.0], N[(N[(N[(N[Power[t$95$0, 1.5], $MachinePrecision] - N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] / N[(N[(t$95$0 + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(b * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.375 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0546875 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{b}^{4} + {\left(a \cdot c\right)}^{2} \cdot -9}{\mathsf{fma}\left(b, b, 3 \cdot \left(a \cdot c\right)\right)}\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -3:\\
\;\;\;\;\frac{\frac{{t\_0}^{1.5} - {b}^{3}}{\left(t\_0 + {b}^{2}\right) + b \cdot \sqrt{t\_0}}}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + a \cdot \left(-0.375 \cdot \frac{{c}^{2}}{{b}^{3}} + a \cdot \left(-0.5625 \cdot \frac{{c}^{3}}{{b}^{5}} + -1.0546875 \cdot \frac{a \cdot {c}^{4}}{{b}^{7}}\right)\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -3Initial program 87.0%
cancel-sign-sub-inv87.0%
*-commutative87.0%
distribute-rgt-neg-in87.0%
metadata-eval87.0%
associate-*r*86.8%
*-commutative86.8%
flip-+86.7%
pow286.7%
pow286.7%
pow-prod-up85.9%
metadata-eval85.9%
pow285.9%
pow285.9%
Applied egg-rr85.9%
flip3-+86.1%
Applied egg-rr87.2%
Simplified88.3%
if -3 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 50.0%
Taylor expanded in a around 0 93.5%
Taylor expanded in c around 0 93.5%
Final simplification93.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0
(/
(+ (pow b 4.0) (* (pow (* a c) 2.0) -9.0))
(fma b b (* 3.0 (* a c))))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -3.0)
(/ (/ (- t_0 (pow b 2.0)) (+ b (sqrt t_0))) (* 3.0 a))
(+
(* -0.5 (/ c b))
(*
a
(+
(* -0.375 (/ (pow c 2.0) (pow b 3.0)))
(*
a
(+
(* -0.5625 (/ (pow c 3.0) (pow b 5.0)))
(* -1.0546875 (/ (* a (pow c 4.0)) (pow b 7.0)))))))))))
double code(double a, double b, double c) {
double t_0 = (pow(b, 4.0) + (pow((a * c), 2.0) * -9.0)) / fma(b, b, (3.0 * (a * c)));
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -3.0) {
tmp = ((t_0 - pow(b, 2.0)) / (b + sqrt(t_0))) / (3.0 * a);
} else {
tmp = (-0.5 * (c / b)) + (a * ((-0.375 * (pow(c, 2.0) / pow(b, 3.0))) + (a * ((-0.5625 * (pow(c, 3.0) / pow(b, 5.0))) + (-1.0546875 * ((a * pow(c, 4.0)) / pow(b, 7.0)))))));
}
return tmp;
}
function code(a, b, c) t_0 = Float64(Float64((b ^ 4.0) + Float64((Float64(a * c) ^ 2.0) * -9.0)) / fma(b, b, Float64(3.0 * Float64(a * c)))) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -3.0) tmp = Float64(Float64(Float64(t_0 - (b ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(3.0 * a)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(a * Float64(Float64(-0.375 * Float64((c ^ 2.0) / (b ^ 3.0))) + Float64(a * Float64(Float64(-0.5625 * Float64((c ^ 3.0) / (b ^ 5.0))) + Float64(-1.0546875 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 7.0)))))))); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[Power[N[(a * c), $MachinePrecision], 2.0], $MachinePrecision] * -9.0), $MachinePrecision]), $MachinePrecision] / N[(b * b + N[(3.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -3.0], N[(N[(N[(t$95$0 - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.375 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0546875 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{b}^{4} + {\left(a \cdot c\right)}^{2} \cdot -9}{\mathsf{fma}\left(b, b, 3 \cdot \left(a \cdot c\right)\right)}\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -3:\\
\;\;\;\;\frac{\frac{t\_0 - {b}^{2}}{b + \sqrt{t\_0}}}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + a \cdot \left(-0.375 \cdot \frac{{c}^{2}}{{b}^{3}} + a \cdot \left(-0.5625 \cdot \frac{{c}^{3}}{{b}^{5}} + -1.0546875 \cdot \frac{a \cdot {c}^{4}}{{b}^{7}}\right)\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -3Initial program 87.0%
cancel-sign-sub-inv87.0%
*-commutative87.0%
distribute-rgt-neg-in87.0%
metadata-eval87.0%
associate-*r*86.8%
*-commutative86.8%
flip-+86.7%
pow286.7%
pow286.7%
pow-prod-up85.9%
metadata-eval85.9%
pow285.9%
pow285.9%
Applied egg-rr85.9%
flip-+85.5%
pow285.5%
add-sqr-sqrt86.1%
associate-*r*86.2%
unpow-prod-down86.3%
metadata-eval86.3%
Applied egg-rr86.2%
unpow286.2%
sqr-neg86.2%
unpow286.2%
sub-neg86.2%
distribute-rgt-neg-in86.2%
metadata-eval86.2%
unpow286.2%
fma-neg87.0%
associate-*r*87.0%
*-commutative87.0%
distribute-lft-neg-in87.0%
metadata-eval87.0%
Simplified87.0%
if -3 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 50.0%
Taylor expanded in a around 0 93.5%
Taylor expanded in c around 0 93.5%
Final simplification92.9%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a))))
(if (<= t_0 -3.0)
t_0
(+
(* -0.5 (/ c b))
(*
a
(+
(* -0.375 (/ (pow c 2.0) (pow b 3.0)))
(*
a
(+
(* -0.5625 (/ (pow c 3.0) (pow b 5.0)))
(* -1.0546875 (/ (* a (pow c 4.0)) (pow b 7.0)))))))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
double tmp;
if (t_0 <= -3.0) {
tmp = t_0;
} else {
tmp = (-0.5 * (c / b)) + (a * ((-0.375 * (pow(c, 2.0) / pow(b, 3.0))) + (a * ((-0.5625 * (pow(c, 3.0) / pow(b, 5.0))) + (-1.0546875 * ((a * pow(c, 4.0)) / pow(b, 7.0)))))));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((3.0d0 * a) * c))) - b) / (3.0d0 * a)
if (t_0 <= (-3.0d0)) then
tmp = t_0
else
tmp = ((-0.5d0) * (c / b)) + (a * (((-0.375d0) * ((c ** 2.0d0) / (b ** 3.0d0))) + (a * (((-0.5625d0) * ((c ** 3.0d0) / (b ** 5.0d0))) + ((-1.0546875d0) * ((a * (c ** 4.0d0)) / (b ** 7.0d0)))))))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
double tmp;
if (t_0 <= -3.0) {
tmp = t_0;
} else {
tmp = (-0.5 * (c / b)) + (a * ((-0.375 * (Math.pow(c, 2.0) / Math.pow(b, 3.0))) + (a * ((-0.5625 * (Math.pow(c, 3.0) / Math.pow(b, 5.0))) + (-1.0546875 * ((a * Math.pow(c, 4.0)) / Math.pow(b, 7.0)))))));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a) tmp = 0 if t_0 <= -3.0: tmp = t_0 else: tmp = (-0.5 * (c / b)) + (a * ((-0.375 * (math.pow(c, 2.0) / math.pow(b, 3.0))) + (a * ((-0.5625 * (math.pow(c, 3.0) / math.pow(b, 5.0))) + (-1.0546875 * ((a * math.pow(c, 4.0)) / math.pow(b, 7.0))))))) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) tmp = 0.0 if (t_0 <= -3.0) tmp = t_0; else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(a * Float64(Float64(-0.375 * Float64((c ^ 2.0) / (b ^ 3.0))) + Float64(a * Float64(Float64(-0.5625 * Float64((c ^ 3.0) / (b ^ 5.0))) + Float64(-1.0546875 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 7.0)))))))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a); tmp = 0.0; if (t_0 <= -3.0) tmp = t_0; else tmp = (-0.5 * (c / b)) + (a * ((-0.375 * ((c ^ 2.0) / (b ^ 3.0))) + (a * ((-0.5625 * ((c ^ 3.0) / (b ^ 5.0))) + (-1.0546875 * ((a * (c ^ 4.0)) / (b ^ 7.0))))))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -3.0], t$95$0, N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.375 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0546875 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a}\\
\mathbf{if}\;t\_0 \leq -3:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + a \cdot \left(-0.375 \cdot \frac{{c}^{2}}{{b}^{3}} + a \cdot \left(-0.5625 \cdot \frac{{c}^{3}}{{b}^{5}} + -1.0546875 \cdot \frac{a \cdot {c}^{4}}{{b}^{7}}\right)\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -3Initial program 87.0%
if -3 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 50.0%
Taylor expanded in a around 0 93.5%
Taylor expanded in c around 0 93.5%
Final simplification92.9%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a))))
(if (<= t_0 -3.0)
t_0
(*
c
(-
(*
c
(fma
-0.375
(/ a (pow b 3.0))
(*
(pow a 3.0)
(+
(* -1.0546875 (/ (pow c 2.0) (pow b 7.0)))
(* -0.5625 (/ c (* a (pow b 5.0))))))))
(/ 0.5 b))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
double tmp;
if (t_0 <= -3.0) {
tmp = t_0;
} else {
tmp = c * ((c * fma(-0.375, (a / pow(b, 3.0)), (pow(a, 3.0) * ((-1.0546875 * (pow(c, 2.0) / pow(b, 7.0))) + (-0.5625 * (c / (a * pow(b, 5.0)))))))) - (0.5 / b));
}
return tmp;
}
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) tmp = 0.0 if (t_0 <= -3.0) tmp = t_0; else tmp = Float64(c * Float64(Float64(c * fma(-0.375, Float64(a / (b ^ 3.0)), Float64((a ^ 3.0) * Float64(Float64(-1.0546875 * Float64((c ^ 2.0) / (b ^ 7.0))) + Float64(-0.5625 * Float64(c / Float64(a * (b ^ 5.0)))))))) - Float64(0.5 / b))); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -3.0], t$95$0, N[(c * N[(N[(c * N[(-0.375 * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[a, 3.0], $MachinePrecision] * N[(N[(-1.0546875 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5625 * N[(c / N[(a * N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a}\\
\mathbf{if}\;t\_0 \leq -3:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(c \cdot \mathsf{fma}\left(-0.375, \frac{a}{{b}^{3}}, {a}^{3} \cdot \left(-1.0546875 \cdot \frac{{c}^{2}}{{b}^{7}} + -0.5625 \cdot \frac{c}{a \cdot {b}^{5}}\right)\right) - \frac{0.5}{b}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -3Initial program 87.0%
if -3 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 50.0%
Taylor expanded in c around 0 93.3%
Simplified93.3%
Taylor expanded in a around inf 93.3%
Final simplification92.7%
(FPCore (a b c)
:precision binary64
(if (<= b 0.47)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* 3.0 a))
(/
(+
(* -0.5625 (/ (* (pow c 3.0) (pow a 2.0)) (pow b 4.0)))
(+ (* c -0.5) (* -0.375 (/ (* a (pow c 2.0)) (pow b 2.0)))))
b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.47) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (3.0 * a);
} else {
tmp = ((-0.5625 * ((pow(c, 3.0) * pow(a, 2.0)) / pow(b, 4.0))) + ((c * -0.5) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 2.0))))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.47) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(3.0 * a)); else tmp = Float64(Float64(Float64(-0.5625 * Float64(Float64((c ^ 3.0) * (a ^ 2.0)) / (b ^ 4.0))) + Float64(Float64(c * -0.5) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.47], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-0.5625 * N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(c * -0.5), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.47:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5625 \cdot \frac{{c}^{3} \cdot {a}^{2}}{{b}^{4}} + \left(c \cdot -0.5 + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{2}}\right)}{b}\\
\end{array}
\end{array}
if b < 0.46999999999999997Initial program 84.4%
/-rgt-identity84.4%
metadata-eval84.4%
Simplified84.4%
if 0.46999999999999997 < b Initial program 47.8%
Taylor expanded in b around inf 92.3%
Final simplification91.0%
(FPCore (a b c)
:precision binary64
(if (<= b 0.49)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* 3.0 a))
(+
(* -0.5 (/ c b))
(*
a
(+
(* -0.375 (/ (pow c 2.0) (pow b 3.0)))
(* -0.5625 (/ (* a (pow c 3.0)) (pow b 5.0))))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.49) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (3.0 * a);
} else {
tmp = (-0.5 * (c / b)) + (a * ((-0.375 * (pow(c, 2.0) / pow(b, 3.0))) + (-0.5625 * ((a * pow(c, 3.0)) / pow(b, 5.0)))));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.49) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(3.0 * a)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(a * Float64(Float64(-0.375 * Float64((c ^ 2.0) / (b ^ 3.0))) + Float64(-0.5625 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0)))))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.49], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.375 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5625 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.49:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + a \cdot \left(-0.375 \cdot \frac{{c}^{2}}{{b}^{3}} + -0.5625 \cdot \frac{a \cdot {c}^{3}}{{b}^{5}}\right)\\
\end{array}
\end{array}
if b < 0.48999999999999999Initial program 84.4%
/-rgt-identity84.4%
metadata-eval84.4%
Simplified84.4%
if 0.48999999999999999 < b Initial program 47.8%
Taylor expanded in a around 0 92.2%
Final simplification91.0%
(FPCore (a b c)
:precision binary64
(if (<= b 0.48)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* 3.0 a))
(*
c
(+
(* c (* a (+ (/ -0.375 (pow b 3.0)) (* a (/ (* c -0.5625) (pow b 5.0))))))
(* 0.5 (/ -1.0 b))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.48) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (3.0 * a);
} else {
tmp = c * ((c * (a * ((-0.375 / pow(b, 3.0)) + (a * ((c * -0.5625) / pow(b, 5.0)))))) + (0.5 * (-1.0 / b)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.48) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(3.0 * a)); else tmp = Float64(c * Float64(Float64(c * Float64(a * Float64(Float64(-0.375 / (b ^ 3.0)) + Float64(a * Float64(Float64(c * -0.5625) / (b ^ 5.0)))))) + Float64(0.5 * Float64(-1.0 / b)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.48], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(c * N[(a * N[(N[(-0.375 / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(c * -0.5625), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.48:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(c \cdot \left(a \cdot \left(\frac{-0.375}{{b}^{3}} + a \cdot \frac{c \cdot -0.5625}{{b}^{5}}\right)\right) + 0.5 \cdot \frac{-1}{b}\right)\\
\end{array}
\end{array}
if b < 0.47999999999999998Initial program 84.4%
/-rgt-identity84.4%
metadata-eval84.4%
Simplified84.4%
if 0.47999999999999998 < b Initial program 47.8%
Taylor expanded in c around 0 92.1%
Taylor expanded in a around 0 92.1%
Simplified92.1%
Final simplification90.9%
(FPCore (a b c) :precision binary64 (if (<= b 2.1) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* 3.0 a)) (+ (* -0.5 (/ c b)) (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 2.1) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (3.0 * a);
} else {
tmp = (-0.5 * (c / b)) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 2.1) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(3.0 * a)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 2.1], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.1:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if b < 2.10000000000000009Initial program 83.2%
/-rgt-identity83.2%
metadata-eval83.2%
Simplified83.2%
if 2.10000000000000009 < b Initial program 47.0%
Taylor expanded in a around 0 87.8%
Final simplification87.0%
(FPCore (a b c) :precision binary64 (if (<= b 1.95) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* 3.0 a)) (/ (+ (* c -0.5) (* -0.375 (/ (* a (pow c 2.0)) (pow b 2.0)))) b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 1.95) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (3.0 * a);
} else {
tmp = ((c * -0.5) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 2.0)))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 1.95) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(3.0 * a)); else tmp = Float64(Float64(Float64(c * -0.5) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0)))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 1.95], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(c * -0.5), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.95:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5 + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{2}}}{b}\\
\end{array}
\end{array}
if b < 1.94999999999999996Initial program 83.2%
/-rgt-identity83.2%
metadata-eval83.2%
Simplified83.2%
if 1.94999999999999996 < b Initial program 47.0%
Taylor expanded in b around inf 87.8%
Final simplification87.0%
(FPCore (a b c) :precision binary64 (if (<= b 2.1) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* 3.0 a)) (* c (- (* -0.375 (* a (/ c (pow b 3.0)))) (/ 0.5 b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= 2.1) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (3.0 * a);
} else {
tmp = c * ((-0.375 * (a * (c / pow(b, 3.0)))) - (0.5 / b));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 2.1) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(3.0 * a)); else tmp = Float64(c * Float64(Float64(-0.375 * Float64(a * Float64(c / (b ^ 3.0)))) - Float64(0.5 / b))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 2.1], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(-0.375 * N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.1:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(-0.375 \cdot \left(a \cdot \frac{c}{{b}^{3}}\right) - \frac{0.5}{b}\right)\\
\end{array}
\end{array}
if b < 2.10000000000000009Initial program 83.2%
/-rgt-identity83.2%
metadata-eval83.2%
Simplified83.2%
if 2.10000000000000009 < b Initial program 47.0%
Taylor expanded in a around 0 87.8%
Taylor expanded in c around 0 87.6%
associate-/l*87.6%
associate-*r/87.6%
metadata-eval87.6%
Simplified87.6%
Final simplification86.8%
(FPCore (a b c) :precision binary64 (if (<= b 2.0) (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) (* c (- (* -0.375 (* a (/ c (pow b 3.0)))) (/ 0.5 b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= 2.0) {
tmp = (sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
} else {
tmp = c * ((-0.375 * (a * (c / pow(b, 3.0)))) - (0.5 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= 2.0d0) then
tmp = (sqrt(((b * b) - ((3.0d0 * a) * c))) - b) / (3.0d0 * a)
else
tmp = c * (((-0.375d0) * (a * (c / (b ** 3.0d0)))) - (0.5d0 / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= 2.0) {
tmp = (Math.sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
} else {
tmp = c * ((-0.375 * (a * (c / Math.pow(b, 3.0)))) - (0.5 / b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= 2.0: tmp = (math.sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a) else: tmp = c * ((-0.375 * (a * (c / math.pow(b, 3.0)))) - (0.5 / b)) return tmp
function code(a, b, c) tmp = 0.0 if (b <= 2.0) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)); else tmp = Float64(c * Float64(Float64(-0.375 * Float64(a * Float64(c / (b ^ 3.0)))) - Float64(0.5 / b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= 2.0) tmp = (sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a); else tmp = c * ((-0.375 * (a * (c / (b ^ 3.0)))) - (0.5 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, 2.0], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(-0.375 * N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2:\\
\;\;\;\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(-0.375 \cdot \left(a \cdot \frac{c}{{b}^{3}}\right) - \frac{0.5}{b}\right)\\
\end{array}
\end{array}
if b < 2Initial program 83.2%
if 2 < b Initial program 47.0%
Taylor expanded in a around 0 87.8%
Taylor expanded in c around 0 87.6%
associate-/l*87.6%
associate-*r/87.6%
metadata-eval87.6%
Simplified87.6%
Final simplification86.8%
(FPCore (a b c) :precision binary64 (* c (- (* -0.375 (* a (/ c (pow b 3.0)))) (/ 0.5 b))))
double code(double a, double b, double c) {
return c * ((-0.375 * (a * (c / pow(b, 3.0)))) - (0.5 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-0.375d0) * (a * (c / (b ** 3.0d0)))) - (0.5d0 / b))
end function
public static double code(double a, double b, double c) {
return c * ((-0.375 * (a * (c / Math.pow(b, 3.0)))) - (0.5 / b));
}
def code(a, b, c): return c * ((-0.375 * (a * (c / math.pow(b, 3.0)))) - (0.5 / b))
function code(a, b, c) return Float64(c * Float64(Float64(-0.375 * Float64(a * Float64(c / (b ^ 3.0)))) - Float64(0.5 / b))) end
function tmp = code(a, b, c) tmp = c * ((-0.375 * (a * (c / (b ^ 3.0)))) - (0.5 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(-0.375 * N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(-0.375 \cdot \left(a \cdot \frac{c}{{b}^{3}}\right) - \frac{0.5}{b}\right)
\end{array}
Initial program 53.5%
Taylor expanded in a around 0 82.4%
Taylor expanded in c around 0 82.3%
associate-/l*82.3%
associate-*r/82.3%
metadata-eval82.3%
Simplified82.3%
Final simplification82.3%
(FPCore (a b c) :precision binary64 (/ (* c -0.5) b))
double code(double a, double b, double c) {
return (c * -0.5) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * (-0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * -0.5) / b;
}
def code(a, b, c): return (c * -0.5) / b
function code(a, b, c) return Float64(Float64(c * -0.5) / b) end
function tmp = code(a, b, c) tmp = (c * -0.5) / b; end
code[a_, b_, c_] := N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot -0.5}{b}
\end{array}
Initial program 53.5%
Taylor expanded in b around inf 66.2%
associate-*r/66.2%
*-commutative66.2%
Simplified66.2%
Final simplification66.2%
herbie shell --seed 2024078
(FPCore (a b c)
:name "Cubic critical, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))