
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) (- 1.0 m)))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * (1.0d0 - m)
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m)
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * Float64(1.0 - m)) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m); end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * N[(1.0 - m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot \left(1 - m\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) (- 1.0 m)))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * (1.0d0 - m)
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m)
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * Float64(1.0 - m)) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m); end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * N[(1.0 - m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot \left(1 - m\right)
\end{array}
(FPCore (m v) :precision binary64 (* (+ -1.0 (/ (/ (- (pow m 3.0) m) (- -1.0 m)) v)) (- 1.0 m)))
double code(double m, double v) {
return (-1.0 + (((pow(m, 3.0) - m) / (-1.0 - m)) / v)) * (1.0 - m);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = ((-1.0d0) + ((((m ** 3.0d0) - m) / ((-1.0d0) - m)) / v)) * (1.0d0 - m)
end function
public static double code(double m, double v) {
return (-1.0 + (((Math.pow(m, 3.0) - m) / (-1.0 - m)) / v)) * (1.0 - m);
}
def code(m, v): return (-1.0 + (((math.pow(m, 3.0) - m) / (-1.0 - m)) / v)) * (1.0 - m)
function code(m, v) return Float64(Float64(-1.0 + Float64(Float64(Float64((m ^ 3.0) - m) / Float64(-1.0 - m)) / v)) * Float64(1.0 - m)) end
function tmp = code(m, v) tmp = (-1.0 + ((((m ^ 3.0) - m) / (-1.0 - m)) / v)) * (1.0 - m); end
code[m_, v_] := N[(N[(-1.0 + N[(N[(N[(N[Power[m, 3.0], $MachinePrecision] - m), $MachinePrecision] / N[(-1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision] * N[(1.0 - m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-1 + \frac{\frac{{m}^{3} - m}{-1 - m}}{v}\right) \cdot \left(1 - m\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
flip--99.9%
associate-*l/99.9%
metadata-eval99.9%
pow299.9%
+-commutative99.9%
Applied egg-rr99.9%
*-commutative99.9%
unpow299.9%
cancel-sign-sub-inv99.9%
distribute-lft-in99.9%
*-rgt-identity99.9%
distribute-lft-neg-out99.9%
unpow299.9%
distribute-rgt-neg-in99.9%
unpow299.9%
cube-mult99.9%
Simplified99.9%
frac-2neg99.9%
div-inv99.9%
+-commutative99.9%
distribute-neg-in99.9%
add-sqr-sqrt34.0%
sqrt-unprod51.3%
sqr-neg51.3%
sqrt-unprod51.3%
add-sqr-sqrt51.3%
add-sqr-sqrt34.0%
sqrt-unprod99.2%
sqr-neg99.2%
sqrt-unprod99.9%
add-sqr-sqrt99.9%
+-commutative99.9%
distribute-neg-in99.9%
metadata-eval99.9%
Applied egg-rr99.9%
associate-*r/99.9%
*-rgt-identity99.9%
unsub-neg99.9%
unsub-neg99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* (- 1.0 m) (+ -1.0 (/ m v))) (* (- 1.0 m) (- -1.0 (* m (/ m v))))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = (1.0 - m) * (-1.0 - (m * (m / v)));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = (1.0d0 - m) * ((-1.0d0) + (m / v))
else
tmp = (1.0d0 - m) * ((-1.0d0) - (m * (m / v)))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = (1.0 - m) * (-1.0 - (m * (m / v)));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = (1.0 - m) * (-1.0 + (m / v)) else: tmp = (1.0 - m) * (-1.0 - (m * (m / v))) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(Float64(1.0 - m) * Float64(-1.0 + Float64(m / v))); else tmp = Float64(Float64(1.0 - m) * Float64(-1.0 - Float64(m * Float64(m / v)))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = (1.0 - m) * (-1.0 + (m / v)); else tmp = (1.0 - m) * (-1.0 - (m * (m / v))); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 - N[(m * N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;\left(1 - m\right) \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - m\right) \cdot \left(-1 - m \cdot \frac{m}{v}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.9%
Taylor expanded in m around 0 97.1%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around inf 99.1%
neg-mul-199.1%
distribute-neg-frac299.1%
Simplified99.1%
Final simplification98.1%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* (- 1.0 m) (+ -1.0 (/ m v))) (/ m v)))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = m / v;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = (1.0d0 - m) * ((-1.0d0) + (m / v))
else
tmp = m / v
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = m / v;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = (1.0 - m) * (-1.0 + (m / v)) else: tmp = m / v return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(Float64(1.0 - m) * Float64(-1.0 + Float64(m / v))); else tmp = Float64(m / v); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = (1.0 - m) * (-1.0 + (m / v)); else tmp = m / v; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(m / v), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;\left(1 - m\right) \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{m}{v}\\
\end{array}
\end{array}
if m < 1Initial program 99.9%
Taylor expanded in m around 0 97.1%
if 1 < m Initial program 99.9%
Taylor expanded in m around 0 0.1%
Taylor expanded in v around 0 0.1%
Taylor expanded in m around 0 55.7%
Final simplification77.4%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* (- 1.0 m) (+ -1.0 (/ m v))) (+ -1.0 (* m (+ 1.0 (/ m v))))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = -1.0 + (m * (1.0 + (m / v)));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = (1.0d0 - m) * ((-1.0d0) + (m / v))
else
tmp = (-1.0d0) + (m * (1.0d0 + (m / v)))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = -1.0 + (m * (1.0 + (m / v)));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = (1.0 - m) * (-1.0 + (m / v)) else: tmp = -1.0 + (m * (1.0 + (m / v))) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(Float64(1.0 - m) * Float64(-1.0 + Float64(m / v))); else tmp = Float64(-1.0 + Float64(m * Float64(1.0 + Float64(m / v)))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = (1.0 - m) * (-1.0 + (m / v)); else tmp = -1.0 + (m * (1.0 + (m / v))); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(m * N[(1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;\left(1 - m\right) \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + m \cdot \left(1 + \frac{m}{v}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.9%
Taylor expanded in m around 0 97.1%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around inf 99.1%
neg-mul-199.1%
distribute-neg-frac299.1%
Simplified99.1%
clear-num99.1%
un-div-inv99.1%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
sqr-neg0.0%
sqrt-unprod0.1%
add-sqr-sqrt0.1%
Applied egg-rr0.1%
Taylor expanded in m around 0 80.5%
Final simplification89.2%
(FPCore (m v) :precision binary64 (* (- 1.0 m) (+ -1.0 (* m (/ (- 1.0 m) v)))))
double code(double m, double v) {
return (1.0 - m) * (-1.0 + (m * ((1.0 - m) / v)));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (1.0d0 - m) * ((-1.0d0) + (m * ((1.0d0 - m) / v)))
end function
public static double code(double m, double v) {
return (1.0 - m) * (-1.0 + (m * ((1.0 - m) / v)));
}
def code(m, v): return (1.0 - m) * (-1.0 + (m * ((1.0 - m) / v)))
function code(m, v) return Float64(Float64(1.0 - m) * Float64(-1.0 + Float64(m * Float64(Float64(1.0 - m) / v)))) end
function tmp = code(m, v) tmp = (1.0 - m) * (-1.0 + (m * ((1.0 - m) / v))); end
code[m_, v_] := N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 + N[(m * N[(N[(1.0 - m), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - m\right) \cdot \left(-1 + m \cdot \frac{1 - m}{v}\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (m v) :precision binary64 (* (- 1.0 m) (+ -1.0 (/ m (/ v (- 1.0 m))))))
double code(double m, double v) {
return (1.0 - m) * (-1.0 + (m / (v / (1.0 - m))));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (1.0d0 - m) * ((-1.0d0) + (m / (v / (1.0d0 - m))))
end function
public static double code(double m, double v) {
return (1.0 - m) * (-1.0 + (m / (v / (1.0 - m))));
}
def code(m, v): return (1.0 - m) * (-1.0 + (m / (v / (1.0 - m))))
function code(m, v) return Float64(Float64(1.0 - m) * Float64(-1.0 + Float64(m / Float64(v / Float64(1.0 - m))))) end
function tmp = code(m, v) tmp = (1.0 - m) * (-1.0 + (m / (v / (1.0 - m)))); end
code[m_, v_] := N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 + N[(m / N[(v / N[(1.0 - m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - m\right) \cdot \left(-1 + \frac{m}{\frac{v}{1 - m}}\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (m v) :precision binary64 (+ -1.0 (* m (+ 1.0 (/ 1.0 v)))))
double code(double m, double v) {
return -1.0 + (m * (1.0 + (1.0 / v)));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (-1.0d0) + (m * (1.0d0 + (1.0d0 / v)))
end function
public static double code(double m, double v) {
return -1.0 + (m * (1.0 + (1.0 / v)));
}
def code(m, v): return -1.0 + (m * (1.0 + (1.0 / v)))
function code(m, v) return Float64(-1.0 + Float64(m * Float64(1.0 + Float64(1.0 / v)))) end
function tmp = code(m, v) tmp = -1.0 + (m * (1.0 + (1.0 / v))); end
code[m_, v_] := N[(-1.0 + N[(m * N[(1.0 + N[(1.0 / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + m \cdot \left(1 + \frac{1}{v}\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in m around 0 77.3%
Final simplification77.3%
(FPCore (m v) :precision binary64 (if (<= m 1.16e-139) -1.0 (/ m v)))
double code(double m, double v) {
double tmp;
if (m <= 1.16e-139) {
tmp = -1.0;
} else {
tmp = m / v;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.16d-139) then
tmp = -1.0d0
else
tmp = m / v
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.16e-139) {
tmp = -1.0;
} else {
tmp = m / v;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.16e-139: tmp = -1.0 else: tmp = m / v return tmp
function code(m, v) tmp = 0.0 if (m <= 1.16e-139) tmp = -1.0; else tmp = Float64(m / v); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.16e-139) tmp = -1.0; else tmp = m / v; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.16e-139], -1.0, N[(m / v), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1.16 \cdot 10^{-139}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\frac{m}{v}\\
\end{array}
\end{array}
if m < 1.15999999999999999e-139Initial program 100.0%
*-commutative100.0%
sub-neg100.0%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 76.4%
if 1.15999999999999999e-139 < m Initial program 99.9%
Taylor expanded in m around 0 32.4%
Taylor expanded in v around 0 24.3%
Taylor expanded in m around 0 60.7%
Final simplification65.0%
(FPCore (m v) :precision binary64 (+ m -1.0))
double code(double m, double v) {
return m + -1.0;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m + (-1.0d0)
end function
public static double code(double m, double v) {
return m + -1.0;
}
def code(m, v): return m + -1.0
function code(m, v) return Float64(m + -1.0) end
function tmp = code(m, v) tmp = m + -1.0; end
code[m_, v_] := N[(m + -1.0), $MachinePrecision]
\begin{array}{l}
\\
m + -1
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in v around inf 28.0%
neg-mul-128.0%
sub-neg28.0%
+-commutative28.0%
distribute-neg-in28.0%
remove-double-neg28.0%
metadata-eval28.0%
Simplified28.0%
Final simplification28.0%
(FPCore (m v) :precision binary64 -1.0)
double code(double m, double v) {
return -1.0;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = -1.0d0
end function
public static double code(double m, double v) {
return -1.0;
}
def code(m, v): return -1.0
function code(m, v) return -1.0 end
function tmp = code(m, v) tmp = -1.0; end
code[m_, v_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in m around 0 25.7%
Final simplification25.7%
herbie shell --seed 2024078
(FPCore (m v)
:name "b parameter of renormalized beta distribution"
:precision binary64
:pre (and (and (< 0.0 m) (< 0.0 v)) (< v 0.25))
(* (- (/ (* m (- 1.0 m)) v) 1.0) (- 1.0 m)))