
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.2e-89) (not (<= z 1.8e-25))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.2e-89) || !(z <= 1.8e-25)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.2d-89)) .or. (.not. (z <= 1.8d-25))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.2e-89) || !(z <= 1.8e-25)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.2e-89) or not (z <= 1.8e-25): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.2e-89) || !(z <= 1.8e-25)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.2e-89) || ~((z <= 1.8e-25))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.2e-89], N[Not[LessEqual[z, 1.8e-25]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{-89} \lor \neg \left(z \leq 1.8 \cdot 10^{-25}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -5.1999999999999997e-89 or 1.8e-25 < z Initial program 99.8%
Taylor expanded in y around 0 87.6%
if -5.1999999999999997e-89 < z < 1.8e-25Initial program 99.8%
Taylor expanded in x around inf 92.5%
Final simplification89.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -980000.0) (not (<= y 0.222))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -980000.0) || !(y <= 0.222)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-980000.0d0)) .or. (.not. (y <= 0.222d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -980000.0) || !(y <= 0.222)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -980000.0) or not (y <= 0.222): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -980000.0) || !(y <= 0.222)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -980000.0) || ~((y <= 0.222))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -980000.0], N[Not[LessEqual[y, 0.222]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -980000 \lor \neg \left(y \leq 0.222\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -9.8e5 or 0.222000000000000003 < y Initial program 99.7%
Taylor expanded in x around inf 51.8%
if -9.8e5 < y < 0.222000000000000003Initial program 100.0%
Taylor expanded in y around 0 98.9%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.4e+32) (not (<= z 1.75e-16))) (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e+32) || !(z <= 1.75e-16)) {
tmp = z * sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.4d+32)) .or. (.not. (z <= 1.75d-16))) then
tmp = z * sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e+32) || !(z <= 1.75e-16)) {
tmp = z * Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.4e+32) or not (z <= 1.75e-16): tmp = z * math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.4e+32) || !(z <= 1.75e-16)) tmp = Float64(z * sin(y)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.4e+32) || ~((z <= 1.75e-16))) tmp = z * sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.4e+32], N[Not[LessEqual[z, 1.75e-16]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+32} \lor \neg \left(z \leq 1.75 \cdot 10^{-16}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.4e32 or 1.75000000000000009e-16 < z Initial program 99.8%
Taylor expanded in x around 0 70.2%
if -1.4e32 < z < 1.75000000000000009e-16Initial program 99.8%
Taylor expanded in x around inf 86.7%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.65e+70) (not (<= z 8e+194))) (* y z) (* y (/ x y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e+70) || !(z <= 8e+194)) {
tmp = y * z;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.65d+70)) .or. (.not. (z <= 8d+194))) then
tmp = y * z
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e+70) || !(z <= 8e+194)) {
tmp = y * z;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.65e+70) or not (z <= 8e+194): tmp = y * z else: tmp = y * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.65e+70) || !(z <= 8e+194)) tmp = Float64(y * z); else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.65e+70) || ~((z <= 8e+194))) tmp = y * z; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.65e+70], N[Not[LessEqual[z, 8e+194]], $MachinePrecision]], N[(y * z), $MachinePrecision], N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.65 \cdot 10^{+70} \lor \neg \left(z \leq 8 \cdot 10^{+194}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -1.65000000000000008e70 or 7.99999999999999956e194 < z Initial program 99.8%
Taylor expanded in y around 0 54.0%
+-commutative54.0%
Simplified54.0%
Taylor expanded in y around inf 36.7%
if -1.65000000000000008e70 < z < 7.99999999999999956e194Initial program 99.8%
Taylor expanded in y around 0 46.2%
+-commutative46.2%
Simplified46.2%
Taylor expanded in y around inf 33.8%
Taylor expanded in z around 0 31.2%
Final simplification32.8%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.4%
+-commutative48.4%
Simplified48.4%
Final simplification48.4%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.4%
+-commutative48.4%
Simplified48.4%
Taylor expanded in y around inf 15.8%
Final simplification15.8%
herbie shell --seed 2024078
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))