
(FPCore (x y) :precision binary64 (- (* x x) (* y y)))
double code(double x, double y) {
return (x * x) - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) - (y * y)
end function
public static double code(double x, double y) {
return (x * x) - (y * y);
}
def code(x, y): return (x * x) - (y * y)
function code(x, y) return Float64(Float64(x * x) - Float64(y * y)) end
function tmp = code(x, y) tmp = (x * x) - (y * y); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* x x) (* y y)))
double code(double x, double y) {
return (x * x) - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) - (y * y)
end function
public static double code(double x, double y) {
return (x * x) - (y * y);
}
def code(x, y): return (x * x) - (y * y)
function code(x, y) return Float64(Float64(x * x) - Float64(y * y)) end
function tmp = code(x, y) tmp = (x * x) - (y * y); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot y
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m y) :precision binary64 (if (<= x_m 1e+220) (fma x_m x_m (* y (- y))) (* (+ x_m y) (+ x_m y))))
x_m = fabs(x);
double code(double x_m, double y) {
double tmp;
if (x_m <= 1e+220) {
tmp = fma(x_m, x_m, (y * -y));
} else {
tmp = (x_m + y) * (x_m + y);
}
return tmp;
}
x_m = abs(x) function code(x_m, y) tmp = 0.0 if (x_m <= 1e+220) tmp = fma(x_m, x_m, Float64(y * Float64(-y))); else tmp = Float64(Float64(x_m + y) * Float64(x_m + y)); end return tmp end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_] := If[LessEqual[x$95$m, 1e+220], N[(x$95$m * x$95$m + N[(y * (-y)), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m + y), $MachinePrecision] * N[(x$95$m + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 10^{+220}:\\
\;\;\;\;\mathsf{fma}\left(x\_m, x\_m, y \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m + y\right) \cdot \left(x\_m + y\right)\\
\end{array}
\end{array}
if x < 1e220Initial program 94.9%
sqr-neg94.9%
cancel-sign-sub94.9%
fma-define96.6%
Simplified96.6%
if 1e220 < x Initial program 73.7%
difference-of-squares100.0%
sub-neg100.0%
add-sqr-sqrt36.8%
sqrt-unprod100.0%
sqr-neg100.0%
sqrt-prod63.2%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
Final simplification96.9%
x_m = (fabs.f64 x) (FPCore (x_m y) :precision binary64 (if (<= x_m 2.3e+150) (- (* x_m x_m) (* y y)) (* (+ x_m y) (+ x_m y))))
x_m = fabs(x);
double code(double x_m, double y) {
double tmp;
if (x_m <= 2.3e+150) {
tmp = (x_m * x_m) - (y * y);
} else {
tmp = (x_m + y) * (x_m + y);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8) :: tmp
if (x_m <= 2.3d+150) then
tmp = (x_m * x_m) - (y * y)
else
tmp = (x_m + y) * (x_m + y)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y) {
double tmp;
if (x_m <= 2.3e+150) {
tmp = (x_m * x_m) - (y * y);
} else {
tmp = (x_m + y) * (x_m + y);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y): tmp = 0 if x_m <= 2.3e+150: tmp = (x_m * x_m) - (y * y) else: tmp = (x_m + y) * (x_m + y) return tmp
x_m = abs(x) function code(x_m, y) tmp = 0.0 if (x_m <= 2.3e+150) tmp = Float64(Float64(x_m * x_m) - Float64(y * y)); else tmp = Float64(Float64(x_m + y) * Float64(x_m + y)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y) tmp = 0.0; if (x_m <= 2.3e+150) tmp = (x_m * x_m) - (y * y); else tmp = (x_m + y) * (x_m + y); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_] := If[LessEqual[x$95$m, 2.3e+150], N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m + y), $MachinePrecision] * N[(x$95$m + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2.3 \cdot 10^{+150}:\\
\;\;\;\;x\_m \cdot x\_m - y \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m + y\right) \cdot \left(x\_m + y\right)\\
\end{array}
\end{array}
if x < 2.30000000000000001e150Initial program 95.6%
if 2.30000000000000001e150 < x Initial program 77.4%
difference-of-squares100.0%
sub-neg100.0%
add-sqr-sqrt51.6%
sqrt-unprod100.0%
sqr-neg100.0%
sqrt-prod48.4%
add-sqr-sqrt93.5%
Applied egg-rr93.5%
Final simplification95.3%
x_m = (fabs.f64 x) (FPCore (x_m y) :precision binary64 (* (+ x_m y) (+ x_m y)))
x_m = fabs(x);
double code(double x_m, double y) {
return (x_m + y) * (x_m + y);
}
x_m = abs(x)
real(8) function code(x_m, y)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
code = (x_m + y) * (x_m + y)
end function
x_m = Math.abs(x);
public static double code(double x_m, double y) {
return (x_m + y) * (x_m + y);
}
x_m = math.fabs(x) def code(x_m, y): return (x_m + y) * (x_m + y)
x_m = abs(x) function code(x_m, y) return Float64(Float64(x_m + y) * Float64(x_m + y)) end
x_m = abs(x); function tmp = code(x_m, y) tmp = (x_m + y) * (x_m + y); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_] := N[(N[(x$95$m + y), $MachinePrecision] * N[(x$95$m + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\left(x\_m + y\right) \cdot \left(x\_m + y\right)
\end{array}
Initial program 93.4%
difference-of-squares100.0%
sub-neg100.0%
add-sqr-sqrt49.5%
sqrt-unprod73.9%
sqr-neg73.9%
sqrt-prod27.4%
add-sqr-sqrt55.4%
Applied egg-rr55.4%
Final simplification55.4%
herbie shell --seed 2024078
(FPCore (x y)
:name "Examples.Basics.BasicTests:f2 from sbv-4.4"
:precision binary64
(- (* x x) (* y y)))