
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (cos y) (+ x (sin y))))
double code(double x, double y, double z) {
return fma(z, cos(y), (x + sin(y)));
}
function code(x, y, z) return fma(z, cos(y), Float64(x + sin(y))) end
code[x_, y_, z_] := N[(z * N[Cos[y], $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \cos y, x + \sin y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= z -1.3e+32) (+ x (* z (cos y))) (if (<= z 1.7) (+ z (+ x (sin y))) (fma z (cos y) x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.3e+32) {
tmp = x + (z * cos(y));
} else if (z <= 1.7) {
tmp = z + (x + sin(y));
} else {
tmp = fma(z, cos(y), x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -1.3e+32) tmp = Float64(x + Float64(z * cos(y))); elseif (z <= 1.7) tmp = Float64(z + Float64(x + sin(y))); else tmp = fma(z, cos(y), x); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -1.3e+32], N[(x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.7], N[(z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.3 \cdot 10^{+32}:\\
\;\;\;\;x + z \cdot \cos y\\
\mathbf{elif}\;z \leq 1.7:\\
\;\;\;\;z + \left(x + \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, \cos y, x\right)\\
\end{array}
\end{array}
if z < -1.3000000000000001e32Initial program 99.9%
Taylor expanded in x around inf 99.9%
if -1.3000000000000001e32 < z < 1.69999999999999996Initial program 100.0%
Taylor expanded in y around 0 99.0%
if 1.69999999999999996 < z Initial program 99.8%
+-commutative99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around inf 99.7%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -7.2e+99)
t_0
(if (<= z -1.36e-6)
(+ z x)
(if (<= z 52000000000.0) (+ x (sin y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -7.2e+99) {
tmp = t_0;
} else if (z <= -1.36e-6) {
tmp = z + x;
} else if (z <= 52000000000.0) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-7.2d+99)) then
tmp = t_0
else if (z <= (-1.36d-6)) then
tmp = z + x
else if (z <= 52000000000.0d0) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -7.2e+99) {
tmp = t_0;
} else if (z <= -1.36e-6) {
tmp = z + x;
} else if (z <= 52000000000.0) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -7.2e+99: tmp = t_0 elif z <= -1.36e-6: tmp = z + x elif z <= 52000000000.0: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -7.2e+99) tmp = t_0; elseif (z <= -1.36e-6) tmp = Float64(z + x); elseif (z <= 52000000000.0) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -7.2e+99) tmp = t_0; elseif (z <= -1.36e-6) tmp = z + x; elseif (z <= 52000000000.0) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -7.2e+99], t$95$0, If[LessEqual[z, -1.36e-6], N[(z + x), $MachinePrecision], If[LessEqual[z, 52000000000.0], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -7.2 \cdot 10^{+99}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.36 \cdot 10^{-6}:\\
\;\;\;\;z + x\\
\mathbf{elif}\;z \leq 52000000000:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -7.2000000000000003e99 or 5.2e10 < z Initial program 99.9%
Taylor expanded in z around inf 81.6%
if -7.2000000000000003e99 < z < -1.3599999999999999e-6Initial program 99.9%
Taylor expanded in y around 0 82.0%
+-commutative82.0%
Simplified82.0%
if -1.3599999999999999e-6 < z < 5.2e10Initial program 100.0%
Taylor expanded in z around 0 95.6%
+-commutative95.6%
Simplified95.6%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -4e-5) (not (<= z 1.5e-25))) (+ x (* z (cos y))) (+ x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4e-5) || !(z <= 1.5e-25)) {
tmp = x + (z * cos(y));
} else {
tmp = x + sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4d-5)) .or. (.not. (z <= 1.5d-25))) then
tmp = x + (z * cos(y))
else
tmp = x + sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4e-5) || !(z <= 1.5e-25)) {
tmp = x + (z * Math.cos(y));
} else {
tmp = x + Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4e-5) or not (z <= 1.5e-25): tmp = x + (z * math.cos(y)) else: tmp = x + math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4e-5) || !(z <= 1.5e-25)) tmp = Float64(x + Float64(z * cos(y))); else tmp = Float64(x + sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4e-5) || ~((z <= 1.5e-25))) tmp = x + (z * cos(y)); else tmp = x + sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4e-5], N[Not[LessEqual[z, 1.5e-25]], $MachinePrecision]], N[(x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{-5} \lor \neg \left(z \leq 1.5 \cdot 10^{-25}\right):\\
\;\;\;\;x + z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y\\
\end{array}
\end{array}
if z < -4.00000000000000033e-5 or 1.4999999999999999e-25 < z Initial program 99.9%
Taylor expanded in x around inf 98.0%
if -4.00000000000000033e-5 < z < 1.4999999999999999e-25Initial program 100.0%
Taylor expanded in z around 0 96.7%
+-commutative96.7%
Simplified96.7%
Final simplification97.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.3e+32) (not (<= z 2.7))) (+ x (* z (cos y))) (+ z (+ x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.3e+32) || !(z <= 2.7)) {
tmp = x + (z * cos(y));
} else {
tmp = z + (x + sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.3d+32)) .or. (.not. (z <= 2.7d0))) then
tmp = x + (z * cos(y))
else
tmp = z + (x + sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.3e+32) || !(z <= 2.7)) {
tmp = x + (z * Math.cos(y));
} else {
tmp = z + (x + Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.3e+32) or not (z <= 2.7): tmp = x + (z * math.cos(y)) else: tmp = z + (x + math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.3e+32) || !(z <= 2.7)) tmp = Float64(x + Float64(z * cos(y))); else tmp = Float64(z + Float64(x + sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.3e+32) || ~((z <= 2.7))) tmp = x + (z * cos(y)); else tmp = z + (x + sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.3e+32], N[Not[LessEqual[z, 2.7]], $MachinePrecision]], N[(x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.3 \cdot 10^{+32} \lor \neg \left(z \leq 2.7\right):\\
\;\;\;\;x + z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + \left(x + \sin y\right)\\
\end{array}
\end{array}
if z < -1.3000000000000001e32 or 2.7000000000000002 < z Initial program 99.9%
Taylor expanded in x around inf 99.8%
if -1.3000000000000001e32 < z < 2.7000000000000002Initial program 100.0%
Taylor expanded in y around 0 99.0%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.15e+102) (not (<= z 5.6e+102))) (* z (cos y)) (+ z x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.15e+102) || !(z <= 5.6e+102)) {
tmp = z * cos(y);
} else {
tmp = z + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.15d+102)) .or. (.not. (z <= 5.6d+102))) then
tmp = z * cos(y)
else
tmp = z + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.15e+102) || !(z <= 5.6e+102)) {
tmp = z * Math.cos(y);
} else {
tmp = z + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.15e+102) or not (z <= 5.6e+102): tmp = z * math.cos(y) else: tmp = z + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.15e+102) || !(z <= 5.6e+102)) tmp = Float64(z * cos(y)); else tmp = Float64(z + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.15e+102) || ~((z <= 5.6e+102))) tmp = z * cos(y); else tmp = z + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.15e+102], N[Not[LessEqual[z, 5.6e+102]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.15 \cdot 10^{+102} \lor \neg \left(z \leq 5.6 \cdot 10^{+102}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x\\
\end{array}
\end{array}
if z < -2.15e102 or 5.60000000000000037e102 < z Initial program 99.9%
Taylor expanded in z around inf 86.0%
if -2.15e102 < z < 5.60000000000000037e102Initial program 100.0%
Taylor expanded in y around 0 67.0%
+-commutative67.0%
Simplified67.0%
Final simplification73.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -160000000000.0) (not (<= y 0.59))) (+ z x) (+ x (+ z (* y (+ 1.0 (* y (+ (* z -0.5) (* y -0.16666666666666666)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -160000000000.0) || !(y <= 0.59)) {
tmp = z + x;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-160000000000.0d0)) .or. (.not. (y <= 0.59d0))) then
tmp = z + x
else
tmp = x + (z + (y * (1.0d0 + (y * ((z * (-0.5d0)) + (y * (-0.16666666666666666d0)))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -160000000000.0) || !(y <= 0.59)) {
tmp = z + x;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -160000000000.0) or not (y <= 0.59): tmp = z + x else: tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -160000000000.0) || !(y <= 0.59)) tmp = Float64(z + x); else tmp = Float64(x + Float64(z + Float64(y * Float64(1.0 + Float64(y * Float64(Float64(z * -0.5) + Float64(y * -0.16666666666666666))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -160000000000.0) || ~((y <= 0.59))) tmp = z + x; else tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -160000000000.0], N[Not[LessEqual[y, 0.59]], $MachinePrecision]], N[(z + x), $MachinePrecision], N[(x + N[(z + N[(y * N[(1.0 + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -160000000000 \lor \neg \left(y \leq 0.59\right):\\
\;\;\;\;z + x\\
\mathbf{else}:\\
\;\;\;\;x + \left(z + y \cdot \left(1 + y \cdot \left(z \cdot -0.5 + y \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -1.6e11 or 0.589999999999999969 < y Initial program 99.9%
Taylor expanded in y around 0 38.7%
+-commutative38.7%
Simplified38.7%
if -1.6e11 < y < 0.589999999999999969Initial program 100.0%
Taylor expanded in y around 0 98.2%
Final simplification66.8%
(FPCore (x y z) :precision binary64 (if (<= x -5.9e+28) x (if (<= x 5.2e-76) z x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.9e+28) {
tmp = x;
} else if (x <= 5.2e-76) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.9d+28)) then
tmp = x
else if (x <= 5.2d-76) then
tmp = z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.9e+28) {
tmp = x;
} else if (x <= 5.2e-76) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.9e+28: tmp = x elif x <= 5.2e-76: tmp = z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.9e+28) tmp = x; elseif (x <= 5.2e-76) tmp = z; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.9e+28) tmp = x; elseif (x <= 5.2e-76) tmp = z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.9e+28], x, If[LessEqual[x, 5.2e-76], z, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.9 \cdot 10^{+28}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-76}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -5.9000000000000002e28 or 5.1999999999999999e-76 < x Initial program 100.0%
add-cube-cbrt99.5%
pow399.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 69.7%
if -5.9000000000000002e28 < x < 5.1999999999999999e-76Initial program 99.9%
Taylor expanded in z around inf 61.0%
Taylor expanded in y around 0 36.0%
Final simplification54.4%
(FPCore (x y z) :precision binary64 (+ z x))
double code(double x, double y, double z) {
return z + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + x
end function
public static double code(double x, double y, double z) {
return z + x;
}
def code(x, y, z): return z + x
function code(x, y, z) return Float64(z + x) end
function tmp = code(x, y, z) tmp = z + x; end
code[x_, y_, z_] := N[(z + x), $MachinePrecision]
\begin{array}{l}
\\
z + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 63.6%
+-commutative63.6%
Simplified63.6%
Final simplification63.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
add-cube-cbrt99.2%
pow399.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 41.9%
Final simplification41.9%
herbie shell --seed 2024078
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))