
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (- z (fma x -3.0 (* y -2.0))))
double code(double x, double y, double z) {
return z - fma(x, -3.0, (y * -2.0));
}
function code(x, y, z) return Float64(z - fma(x, -3.0, Float64(y * -2.0))) end
code[x_, y_, z_] := N[(z - N[(x * -3.0 + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \mathsf{fma}\left(x, -3, y \cdot -2\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -4.5e+98)
(* y 2.0)
(if (<= y 5.8e-95)
(* x 3.0)
(if (<= y 0.035)
z
(if (<= y 2.3e+49) (* x 3.0) (if (<= y 2.9e+104) z (* y 2.0)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+98) {
tmp = y * 2.0;
} else if (y <= 5.8e-95) {
tmp = x * 3.0;
} else if (y <= 0.035) {
tmp = z;
} else if (y <= 2.3e+49) {
tmp = x * 3.0;
} else if (y <= 2.9e+104) {
tmp = z;
} else {
tmp = y * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.5d+98)) then
tmp = y * 2.0d0
else if (y <= 5.8d-95) then
tmp = x * 3.0d0
else if (y <= 0.035d0) then
tmp = z
else if (y <= 2.3d+49) then
tmp = x * 3.0d0
else if (y <= 2.9d+104) then
tmp = z
else
tmp = y * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+98) {
tmp = y * 2.0;
} else if (y <= 5.8e-95) {
tmp = x * 3.0;
} else if (y <= 0.035) {
tmp = z;
} else if (y <= 2.3e+49) {
tmp = x * 3.0;
} else if (y <= 2.9e+104) {
tmp = z;
} else {
tmp = y * 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.5e+98: tmp = y * 2.0 elif y <= 5.8e-95: tmp = x * 3.0 elif y <= 0.035: tmp = z elif y <= 2.3e+49: tmp = x * 3.0 elif y <= 2.9e+104: tmp = z else: tmp = y * 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.5e+98) tmp = Float64(y * 2.0); elseif (y <= 5.8e-95) tmp = Float64(x * 3.0); elseif (y <= 0.035) tmp = z; elseif (y <= 2.3e+49) tmp = Float64(x * 3.0); elseif (y <= 2.9e+104) tmp = z; else tmp = Float64(y * 2.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.5e+98) tmp = y * 2.0; elseif (y <= 5.8e-95) tmp = x * 3.0; elseif (y <= 0.035) tmp = z; elseif (y <= 2.3e+49) tmp = x * 3.0; elseif (y <= 2.9e+104) tmp = z; else tmp = y * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.5e+98], N[(y * 2.0), $MachinePrecision], If[LessEqual[y, 5.8e-95], N[(x * 3.0), $MachinePrecision], If[LessEqual[y, 0.035], z, If[LessEqual[y, 2.3e+49], N[(x * 3.0), $MachinePrecision], If[LessEqual[y, 2.9e+104], z, N[(y * 2.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+98}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{-95}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;y \leq 0.035:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+49}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;y \leq 2.9 \cdot 10^{+104}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot 2\\
\end{array}
\end{array}
if y < -4.5000000000000002e98 or 2.8999999999999998e104 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 76.6%
if -4.5000000000000002e98 < y < 5.80000000000000004e-95 or 0.035000000000000003 < y < 2.30000000000000002e49Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 54.3%
if 5.80000000000000004e-95 < y < 0.035000000000000003 or 2.30000000000000002e49 < y < 2.8999999999999998e104Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around inf 71.8%
Final simplification64.3%
(FPCore (x y z)
:precision binary64
(if (or (<= y -3.8e+187)
(not
(or (<= y -6.8e+130) (and (not (<= y -5.6e+104)) (<= y 1.2e+105)))))
(* y 2.0)
(- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.8e+187) || !((y <= -6.8e+130) || (!(y <= -5.6e+104) && (y <= 1.2e+105)))) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.8d+187)) .or. (.not. (y <= (-6.8d+130)) .or. (.not. (y <= (-5.6d+104))) .and. (y <= 1.2d+105))) then
tmp = y * 2.0d0
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.8e+187) || !((y <= -6.8e+130) || (!(y <= -5.6e+104) && (y <= 1.2e+105)))) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.8e+187) or not ((y <= -6.8e+130) or (not (y <= -5.6e+104) and (y <= 1.2e+105))): tmp = y * 2.0 else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.8e+187) || !((y <= -6.8e+130) || (!(y <= -5.6e+104) && (y <= 1.2e+105)))) tmp = Float64(y * 2.0); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.8e+187) || ~(((y <= -6.8e+130) || (~((y <= -5.6e+104)) && (y <= 1.2e+105))))) tmp = y * 2.0; else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.8e+187], N[Not[Or[LessEqual[y, -6.8e+130], And[N[Not[LessEqual[y, -5.6e+104]], $MachinePrecision], LessEqual[y, 1.2e+105]]]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+187} \lor \neg \left(y \leq -6.8 \cdot 10^{+130} \lor \neg \left(y \leq -5.6 \cdot 10^{+104}\right) \land y \leq 1.2 \cdot 10^{+105}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -3.8e187 or -6.8000000000000001e130 < y < -5.6e104 or 1.19999999999999987e105 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 83.2%
if -3.8e187 < y < -6.8000000000000001e130 or -5.6e104 < y < 1.19999999999999987e105Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 87.1%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.95e+40) (+ x (* 2.0 (+ x y))) (if (<= y 3.2e+65) (+ x (+ z (* x 2.0))) (- z (* y -2.0)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e+40) {
tmp = x + (2.0 * (x + y));
} else if (y <= 3.2e+65) {
tmp = x + (z + (x * 2.0));
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d+40)) then
tmp = x + (2.0d0 * (x + y))
else if (y <= 3.2d+65) then
tmp = x + (z + (x * 2.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e+40) {
tmp = x + (2.0 * (x + y));
} else if (y <= 3.2e+65) {
tmp = x + (z + (x * 2.0));
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.95e+40: tmp = x + (2.0 * (x + y)) elif y <= 3.2e+65: tmp = x + (z + (x * 2.0)) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.95e+40) tmp = Float64(x + Float64(2.0 * Float64(x + y))); elseif (y <= 3.2e+65) tmp = Float64(x + Float64(z + Float64(x * 2.0))); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.95e+40) tmp = x + (2.0 * (x + y)); elseif (y <= 3.2e+65) tmp = x + (z + (x * 2.0)); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.95e+40], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.2e+65], N[(x + N[(z + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{+40}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{+65}:\\
\;\;\;\;x + \left(z + x \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if y < -1.95e40Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around 0 86.2%
if -1.95e40 < y < 3.20000000000000007e65Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around 0 90.9%
if 3.20000000000000007e65 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 93.5%
metadata-eval93.5%
cancel-sign-sub-inv93.5%
*-commutative93.5%
Simplified93.5%
Final simplification90.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.1e+97) (not (<= y 4.2e+63))) (- z (* y -2.0)) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.1e+97) || !(y <= 4.2e+63)) {
tmp = z - (y * -2.0);
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.1d+97)) .or. (.not. (y <= 4.2d+63))) then
tmp = z - (y * (-2.0d0))
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.1e+97) || !(y <= 4.2e+63)) {
tmp = z - (y * -2.0);
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.1e+97) or not (y <= 4.2e+63): tmp = z - (y * -2.0) else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.1e+97) || !(y <= 4.2e+63)) tmp = Float64(z - Float64(y * -2.0)); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.1e+97) || ~((y <= 4.2e+63))) tmp = z - (y * -2.0); else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.1e+97], N[Not[LessEqual[y, 4.2e+63]], $MachinePrecision]], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{+97} \lor \neg \left(y \leq 4.2 \cdot 10^{+63}\right):\\
\;\;\;\;z - y \cdot -2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -1.1e97 or 4.2000000000000004e63 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 91.3%
metadata-eval91.3%
cancel-sign-sub-inv91.3%
*-commutative91.3%
Simplified91.3%
if -1.1e97 < y < 4.2000000000000004e63Initial program 99.9%
+-commutative99.9%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+r+99.8%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 89.1%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (<= y -8e+39) (+ x (* 2.0 (+ x y))) (if (<= y 1.25e+64) (- z (* x -3.0)) (- z (* y -2.0)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -8e+39) {
tmp = x + (2.0 * (x + y));
} else if (y <= 1.25e+64) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8d+39)) then
tmp = x + (2.0d0 * (x + y))
else if (y <= 1.25d+64) then
tmp = z - (x * (-3.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8e+39) {
tmp = x + (2.0 * (x + y));
} else if (y <= 1.25e+64) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -8e+39: tmp = x + (2.0 * (x + y)) elif y <= 1.25e+64: tmp = z - (x * -3.0) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -8e+39) tmp = Float64(x + Float64(2.0 * Float64(x + y))); elseif (y <= 1.25e+64) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -8e+39) tmp = x + (2.0 * (x + y)); elseif (y <= 1.25e+64) tmp = z - (x * -3.0); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -8e+39], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.25e+64], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{+39}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{+64}:\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if y < -7.99999999999999952e39Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around 0 86.2%
if -7.99999999999999952e39 < y < 1.25e64Initial program 99.9%
+-commutative99.9%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+r+99.8%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 90.9%
if 1.25e64 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 93.5%
metadata-eval93.5%
cancel-sign-sub-inv93.5%
*-commutative93.5%
Simplified93.5%
Final simplification90.4%
(FPCore (x y z) :precision binary64 (if (<= z -140.0) z (if (<= z 8.3e+102) (* y 2.0) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -140.0) {
tmp = z;
} else if (z <= 8.3e+102) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-140.0d0)) then
tmp = z
else if (z <= 8.3d+102) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -140.0) {
tmp = z;
} else if (z <= 8.3e+102) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -140.0: tmp = z elif z <= 8.3e+102: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -140.0) tmp = z; elseif (z <= 8.3e+102) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -140.0) tmp = z; elseif (z <= 8.3e+102) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -140.0], z, If[LessEqual[z, 8.3e+102], N[(y * 2.0), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -140:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 8.3 \cdot 10^{+102}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -140 or 8.3000000000000005e102 < z Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 67.8%
if -140 < z < 8.3000000000000005e102Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 48.7%
Final simplification56.8%
(FPCore (x y z) :precision binary64 (+ (* 2.0 (+ x y)) (+ z x)))
double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (2.0d0 * (x + y)) + (z + x)
end function
public static double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
def code(x, y, z): return (2.0 * (x + y)) + (z + x)
function code(x, y, z) return Float64(Float64(2.0 * Float64(x + y)) + Float64(z + x)) end
function tmp = code(x, y, z) tmp = (2.0 * (x + y)) + (z + x); end
code[x_, y_, z_] := N[(N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x + y\right) + \left(z + x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 32.7%
Final simplification32.7%
herbie shell --seed 2024078
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))