
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (fma x y z) y t))
double code(double x, double y, double z, double t) {
return fma(fma(x, y, z), y, t);
}
function code(x, y, z, t) return fma(fma(x, y, z), y, t) end
code[x_, y_, z_, t_] := N[(N[(x * y + z), $MachinePrecision] * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(x, y, z\right), y, t\right)
\end{array}
Initial program 99.9%
fma-define99.9%
fma-define99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (if (<= z -5.2e+61) (* z (+ y (/ t z))) (if (<= z 2.2e+32) (+ t (* x (* y y))) (+ t (* y z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.2e+61) {
tmp = z * (y + (t / z));
} else if (z <= 2.2e+32) {
tmp = t + (x * (y * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-5.2d+61)) then
tmp = z * (y + (t / z))
else if (z <= 2.2d+32) then
tmp = t + (x * (y * y))
else
tmp = t + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.2e+61) {
tmp = z * (y + (t / z));
} else if (z <= 2.2e+32) {
tmp = t + (x * (y * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -5.2e+61: tmp = z * (y + (t / z)) elif z <= 2.2e+32: tmp = t + (x * (y * y)) else: tmp = t + (y * z) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -5.2e+61) tmp = Float64(z * Float64(y + Float64(t / z))); elseif (z <= 2.2e+32) tmp = Float64(t + Float64(x * Float64(y * y))); else tmp = Float64(t + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -5.2e+61) tmp = z * (y + (t / z)); elseif (z <= 2.2e+32) tmp = t + (x * (y * y)); else tmp = t + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -5.2e+61], N[(z * N[(y + N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.2e+32], N[(t + N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{+61}:\\
\;\;\;\;z \cdot \left(y + \frac{t}{z}\right)\\
\mathbf{elif}\;z \leq 2.2 \cdot 10^{+32}:\\
\;\;\;\;t + x \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot z\\
\end{array}
\end{array}
if z < -5.19999999999999945e61Initial program 99.9%
Taylor expanded in x around 0 87.2%
Taylor expanded in z around inf 87.2%
if -5.19999999999999945e61 < z < 2.20000000000000001e32Initial program 99.9%
Taylor expanded in x around inf 89.9%
+-commutative89.9%
unpow289.9%
associate-/l*89.9%
distribute-lft-out92.1%
Simplified92.1%
Taylor expanded in y around inf 90.7%
if 2.20000000000000001e32 < z Initial program 100.0%
Taylor expanded in x around 0 84.2%
Final simplification88.3%
(FPCore (x y z t) :precision binary64 (if (<= z -1.1e+62) (* z (+ y (/ t z))) (if (<= z 9.5e+31) (+ t (* y (* x y))) (+ t (* y z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.1e+62) {
tmp = z * (y + (t / z));
} else if (z <= 9.5e+31) {
tmp = t + (y * (x * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1.1d+62)) then
tmp = z * (y + (t / z))
else if (z <= 9.5d+31) then
tmp = t + (y * (x * y))
else
tmp = t + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.1e+62) {
tmp = z * (y + (t / z));
} else if (z <= 9.5e+31) {
tmp = t + (y * (x * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -1.1e+62: tmp = z * (y + (t / z)) elif z <= 9.5e+31: tmp = t + (y * (x * y)) else: tmp = t + (y * z) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -1.1e+62) tmp = Float64(z * Float64(y + Float64(t / z))); elseif (z <= 9.5e+31) tmp = Float64(t + Float64(y * Float64(x * y))); else tmp = Float64(t + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -1.1e+62) tmp = z * (y + (t / z)); elseif (z <= 9.5e+31) tmp = t + (y * (x * y)); else tmp = t + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -1.1e+62], N[(z * N[(y + N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9.5e+31], N[(t + N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+62}:\\
\;\;\;\;z \cdot \left(y + \frac{t}{z}\right)\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{+31}:\\
\;\;\;\;t + y \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot z\\
\end{array}
\end{array}
if z < -1.10000000000000007e62Initial program 99.9%
Taylor expanded in x around 0 87.2%
Taylor expanded in z around inf 87.2%
if -1.10000000000000007e62 < z < 9.5000000000000008e31Initial program 99.9%
Taylor expanded in x around inf 98.4%
*-commutative98.4%
Simplified98.4%
if 9.5000000000000008e31 < z Initial program 100.0%
Taylor expanded in x around 0 84.2%
Final simplification92.4%
(FPCore (x y z t) :precision binary64 (+ t (* y (+ z (* x y)))))
double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * (z + (x * y)))
end function
public static double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
def code(x, y, z, t): return t + (y * (z + (x * y)))
function code(x, y, z, t) return Float64(t + Float64(y * Float64(z + Float64(x * y)))) end
function tmp = code(x, y, z, t) tmp = t + (y * (z + (x * y))); end
code[x_, y_, z_, t_] := N[(t + N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot \left(z + x \cdot y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (+ t (* y z)))
double code(double x, double y, double z, double t) {
return t + (y * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * z)
end function
public static double code(double x, double y, double z, double t) {
return t + (y * z);
}
def code(x, y, z, t): return t + (y * z)
function code(x, y, z, t) return Float64(t + Float64(y * z)) end
function tmp = code(x, y, z, t) tmp = t + (y * z); end
code[x_, y_, z_, t_] := N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 66.4%
Final simplification66.4%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 40.4%
Final simplification40.4%
herbie shell --seed 2024078
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))