
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (+ x -1.0) (+ 1.0 (+ x (* 4.0 (sqrt x))))) 6.0))
double code(double x) {
return ((x + -1.0) / (1.0 + (x + (4.0 * sqrt(x))))) * 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + (-1.0d0)) / (1.0d0 + (x + (4.0d0 * sqrt(x))))) * 6.0d0
end function
public static double code(double x) {
return ((x + -1.0) / (1.0 + (x + (4.0 * Math.sqrt(x))))) * 6.0;
}
def code(x): return ((x + -1.0) / (1.0 + (x + (4.0 * math.sqrt(x))))) * 6.0
function code(x) return Float64(Float64(Float64(x + -1.0) / Float64(1.0 + Float64(x + Float64(4.0 * sqrt(x))))) * 6.0) end
function tmp = code(x) tmp = ((x + -1.0) / (1.0 + (x + (4.0 * sqrt(x))))) * 6.0; end
code[x_] := N[(N[(N[(x + -1.0), $MachinePrecision] / N[(1.0 + N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + -1}{1 + \left(x + 4 \cdot \sqrt{x}\right)} \cdot 6
\end{array}
Initial program 99.8%
sub-neg99.8%
metadata-eval99.8%
associate-+l+99.8%
Simplified99.8%
associate-/l*99.9%
*-commutative99.9%
*-un-lft-identity99.9%
*-un-lft-identity99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 0.3)
(/ -6.0 (+ x (+ 1.0 t_0)))
(* 6.0 (/ (+ x -1.0) (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 0.3) {
tmp = -6.0 / (x + (1.0 + t_0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 0.3d0) then
tmp = (-6.0d0) / (x + (1.0d0 + t_0))
else
tmp = 6.0d0 * ((x + (-1.0d0)) / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 0.3) {
tmp = -6.0 / (x + (1.0 + t_0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 0.3: tmp = -6.0 / (x + (1.0 + t_0)) else: tmp = 6.0 * ((x + -1.0) / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 0.3) tmp = Float64(-6.0 / Float64(x + Float64(1.0 + t_0))); else tmp = Float64(6.0 * Float64(Float64(x + -1.0) / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 0.3) tmp = -6.0 / (x + (1.0 + t_0)); else tmp = 6.0 * ((x + -1.0) / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 0.3], N[(-6.0 / N[(x + N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 0.3:\\
\;\;\;\;\frac{-6}{x + \left(1 + t\_0\right)}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x + -1}{x + t\_0}\\
\end{array}
\end{array}
if x < 0.299999999999999989Initial program 99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 99.1%
if 0.299999999999999989 < x Initial program 99.6%
sub-neg99.6%
metadata-eval99.6%
associate-+l+99.6%
Simplified99.6%
associate-/l*99.9%
*-commutative99.9%
*-un-lft-identity99.9%
*-un-lft-identity99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 97.8%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* 6.0 (/ -1.0 (+ 1.0 (* 4.0 (sqrt x))))) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 * (-1.0 / (1.0 + (4.0 * sqrt(x))));
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 6.0d0 * ((-1.0d0) / (1.0d0 + (4.0d0 * sqrt(x))))
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 * (-1.0 / (1.0 + (4.0 * Math.sqrt(x))));
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 6.0 * (-1.0 / (1.0 + (4.0 * math.sqrt(x)))) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(6.0 * Float64(-1.0 / Float64(1.0 + Float64(4.0 * sqrt(x))))); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 6.0 * (-1.0 / (1.0 + (4.0 * sqrt(x)))); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(6.0 * N[(-1.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;6 \cdot \frac{-1}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
Simplified99.9%
associate-/l*99.9%
*-commutative99.9%
*-un-lft-identity99.9%
*-un-lft-identity99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 99.0%
if 1 < x Initial program 99.6%
sub-neg99.6%
metadata-eval99.6%
associate-+l+99.6%
Simplified99.6%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around inf 97.5%
*-commutative97.5%
Simplified97.5%
Taylor expanded in x around 0 7.1%
*-commutative7.1%
Simplified7.1%
Final simplification49.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ x (+ 1.0 (* 4.0 (sqrt x))))) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (x + (1.0 + (4.0 * sqrt(x))));
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (x + (1.0d0 + (4.0d0 * sqrt(x))))
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (x + (1.0 + (4.0 * Math.sqrt(x))));
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (x + (1.0 + (4.0 * math.sqrt(x)))) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(x + Float64(1.0 + Float64(4.0 * sqrt(x))))); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (x + (1.0 + (4.0 * sqrt(x)))); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(x + N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{x + \left(1 + 4 \cdot \sqrt{x}\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 99.1%
if 1 < x Initial program 99.6%
sub-neg99.6%
metadata-eval99.6%
associate-+l+99.6%
Simplified99.6%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around inf 97.5%
*-commutative97.5%
Simplified97.5%
Taylor expanded in x around 0 7.1%
*-commutative7.1%
Simplified7.1%
Final simplification49.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ x (+ 1.0 (* 4.0 (sqrt x))))) (/ 6.0 (+ 1.0 (* 4.0 (sqrt (/ 1.0 x)))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (x + (1.0 + (4.0 * sqrt(x))));
} else {
tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x))));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (x + (1.0d0 + (4.0d0 * sqrt(x))))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 * sqrt((1.0d0 / x))))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (x + (1.0 + (4.0 * Math.sqrt(x))));
} else {
tmp = 6.0 / (1.0 + (4.0 * Math.sqrt((1.0 / x))));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (x + (1.0 + (4.0 * math.sqrt(x)))) else: tmp = 6.0 / (1.0 + (4.0 * math.sqrt((1.0 / x)))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(x + Float64(1.0 + Float64(4.0 * sqrt(x))))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 * sqrt(Float64(1.0 / x))))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (x + (1.0 + (4.0 * sqrt(x)))); else tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x)))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(x + N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{x + \left(1 + 4 \cdot \sqrt{x}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + 4 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 99.1%
if 1 < x Initial program 99.6%
sub-neg99.6%
metadata-eval99.6%
associate-+l+99.6%
Simplified99.6%
Taylor expanded in x around inf 97.7%
Final simplification98.3%
(FPCore (x) :precision binary64 (* (+ x -1.0) (/ 6.0 (+ x (+ 1.0 (* 4.0 (sqrt x)))))))
double code(double x) {
return (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * sqrt(x)))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + (-1.0d0)) * (6.0d0 / (x + (1.0d0 + (4.0d0 * sqrt(x)))))
end function
public static double code(double x) {
return (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * Math.sqrt(x)))));
}
def code(x): return (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * math.sqrt(x)))))
function code(x) return Float64(Float64(x + -1.0) * Float64(6.0 / Float64(x + Float64(1.0 + Float64(4.0 * sqrt(x)))))) end
function tmp = code(x) tmp = (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * sqrt(x))))); end
code[x_] := N[(N[(x + -1.0), $MachinePrecision] * N[(6.0 / N[(x + N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + -1\right) \cdot \frac{6}{x + \left(1 + 4 \cdot \sqrt{x}\right)}
\end{array}
Initial program 99.8%
sub-neg99.8%
metadata-eval99.8%
associate-+l+99.8%
Simplified99.8%
*-commutative99.8%
associate-/l*99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 99.0%
if 1 < x Initial program 99.6%
sub-neg99.6%
metadata-eval99.6%
associate-+l+99.6%
Simplified99.6%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around inf 97.5%
*-commutative97.5%
Simplified97.5%
Taylor expanded in x around 0 7.1%
*-commutative7.1%
Simplified7.1%
Final simplification49.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 99.0%
Taylor expanded in x around inf 6.8%
*-commutative6.8%
Simplified6.8%
*-commutative6.8%
sqrt-div6.8%
metadata-eval6.8%
un-div-inv6.8%
Applied egg-rr6.8%
if 1 < x Initial program 99.6%
sub-neg99.6%
metadata-eval99.6%
associate-+l+99.6%
Simplified99.6%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around inf 97.5%
*-commutative97.5%
Simplified97.5%
Taylor expanded in x around 0 7.1%
*-commutative7.1%
Simplified7.1%
Final simplification7.0%
(FPCore (x) :precision binary64 (sqrt (/ 2.25 x)))
double code(double x) {
return sqrt((2.25 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((2.25d0 / x))
end function
public static double code(double x) {
return Math.sqrt((2.25 / x));
}
def code(x): return math.sqrt((2.25 / x))
function code(x) return sqrt(Float64(2.25 / x)) end
function tmp = code(x) tmp = sqrt((2.25 / x)); end
code[x_] := N[Sqrt[N[(2.25 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{2.25}{x}}
\end{array}
Initial program 99.8%
sub-neg99.8%
metadata-eval99.8%
associate-+l+99.8%
Simplified99.8%
Taylor expanded in x around 0 46.6%
Taylor expanded in x around inf 4.1%
*-commutative4.1%
Simplified4.1%
add-sqr-sqrt0.0%
sqrt-unprod4.4%
swap-sqr4.4%
add-sqr-sqrt4.4%
metadata-eval4.4%
Applied egg-rr4.4%
associate-*l/4.4%
metadata-eval4.4%
Simplified4.4%
Final simplification4.4%
(FPCore (x) :precision binary64 (* (sqrt x) 1.5))
double code(double x) {
return sqrt(x) * 1.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(x) * 1.5d0
end function
public static double code(double x) {
return Math.sqrt(x) * 1.5;
}
def code(x): return math.sqrt(x) * 1.5
function code(x) return Float64(sqrt(x) * 1.5) end
function tmp = code(x) tmp = sqrt(x) * 1.5; end
code[x_] := N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 1.5
\end{array}
Initial program 99.8%
sub-neg99.8%
metadata-eval99.8%
associate-+l+99.8%
Simplified99.8%
Taylor expanded in x around inf 55.7%
Taylor expanded in x around inf 53.4%
*-commutative53.4%
Simplified53.4%
Taylor expanded in x around 0 4.7%
*-commutative4.7%
Simplified4.7%
Final simplification4.7%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024078
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))